Version 52 (modified by zzzzrrr, 15 years ago) |
---|
Welcome to Blaze!
A 2D game physics engine, based on Erin Catto's Box2D
Implemented:
Rigid Body Dynamics
Sequential Impulse (SI) solver
Continuous collision detection (CCD)
Smoothed particle hydrodynamics (SPH)
Stacking
Joints
Non-convex models via. partitioning and covering
Force generators
Collision Callbacks
To do:
Improve this Wiki!
Documentation
Other collision detection ideas (MPR, Singed Distance Fields, Quad-Trees, etc..)
Projects that use Blaze:
Project Links:
Interested in 2D collision detection methods employed in Blaze?
Interested in contributing? Express your interest in the forum!