Version 44 (modified by zzzzrrr, 16 years ago) |
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Welcome to Blaze!
A light-weight, 2D game physics engine.
Implemented:
Rigid Body Dynamics
Sequential Impulse (SI) solver
Stacking
Joints
Smoothed particle hydrodynamics (SPH)
Non-convex models via. partitioning and covering
Collision Callbacks
To do:
Optimizations!
Continuous collision detection (CCD) refinement
Sleeping
Islands
Documentation
Blaze was born from the Chipmunk game physics (http://wiki.slembcke.net/main/published/Chipmunk) library.
Projects that use Blaze:
Project Links:
Interested in collision detection methods employed in Blaze?
Interested in contributing? Express your interest in the forum!