Version 25 (modified by zzzzrrr, 16 years ago) |
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Welcome to Blaze!
A light-weight, 2D rigid body dynamics engine.
Implemented:
Sequential Impulse (SI) solver
Stacking
Joints
Non-convex models via. partitioning and covering
To do:
Optimizations[[BR]] Continuous collision detection (CCD)
Collision Callbacks
Sleeping
This project will serve as a stable physics game library, and maintain a branch for experimental, bleeding edge development. Blaze was born from the Glaze ( http://code.google.com/p/glaze/ ) and Chipmunk (http://wiki.slembcke.net/main/published/Chipmunk) libraries.
Expect new features and enhancements in the future.
- Documentation: http://svn.dsource.org/projects/blaze/downloads/docs/blaze/blaze.dynamics.GeometricShape.html
Interested in collision detection methods employed in Blaze?
- MPR2D: http://code.google.com/p/mpr2d/
- GJKD: http://code.google.com/p/gjkd/
- Separating Axis Test (SAT): http://www.harveycartel.org/metanet/tutorials/tutorialA.html
Interested in contributing? Express your interest in the forum!