Version 13 (modified by zzzzrrr, 16 years ago) |
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Welcome to Blaze, A 2D Rigid Body Dynamics Physics Engine
A light-weight, 2D rigid body dynamics engine. The goal is to implement a real time, continuous collision detection, and physics game engine library.
Implemented: Sequential Impulse (SI) solver, stacking, joints, non-convex models via. partitioning and covering.
To do: Continuous collision detection (CCD) and further optimizations!
This project will serve as a stable physics game library, and maintain a branch for experimental, bleeding edge development. Based off of an Action Script 3.0 physics engine named Glaze ( http://code.google.com/p/glaze/ )
Expect new features and enhancements in the future.
- Documentation: http://svn.dsource.org/projects/blaze/downloads/docs/blaze/blaze.dynamics.GeometricShape.html
Interested in collision detection methods employed in Blaze?