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Version 13 (modified by zzzzrrr, 16 years ago)
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Welcome to Blaze, A 2D Rigid Body Dynamics Physics Engine

A light-weight, 2D rigid body dynamics engine. The goal is to implement a real time, continuous collision detection, and physics game engine library.

Implemented: Sequential Impulse (SI) solver, stacking, joints, non-convex models via. partitioning and covering.

To do: Continuous collision detection (CCD) and further optimizations!

This project will serve as a stable physics game library, and maintain a branch for experimental, bleeding edge development. Based off of an Action Script 3.0 physics engine named Glaze ( http://code.google.com/p/glaze/ )

Expect new features and enhancements in the future.

Interested in collision detection methods employed in Blaze?