Welcome to Blaze 2.0!
A 2D game physics engine, based on Box2D
Project Resources:
Implemented:
Rigid Body Dynamics
Sequential Impulse (SI) solver
Continuous collision detection (CCD)
Smoothed particle hydrodynamics (SPH)
Stacking
Joints
Non-convex models via. partitioning and covering
Force generators
Collision Callbacks
To do:
Improve this Wiki!
Documentation
Other collision detection ideas (MPR, Singed Distance Fields, Quad-Trees, etc..)
Projects that use Blaze:
Interested in contributing? Express your interest in the forum!