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zkp0s
Joined: 04 Apr 2009 Posts: 5
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Posted: Sat Jan 23, 2010 11:41 am Post subject: troubles with some objects ignoring others |
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I dont know if i just have forgot to do something; but the situation is that i have a static box and two balls; they work correctly, until I add a dynamic box, which interacts correctly with the two balls but just ignores the static box, i.e just passes over it.
Does this sounds familiar to you, is this just a bad initialization or a bug. _________________ void delegate(void) void_delegate; |
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zkp0s
Joined: 04 Apr 2009 Posts: 5
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Posted: Mon Feb 01, 2010 10:14 am Post subject: is this project alive |
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i remember having to change some things to make it work with latest dmd 2.
One of the things i suspect was some methods that returned :
return *this;
and I changed them to:
return this;
is that a mistranslation?.
Also, is this still maintained?, cause it is somewhat outdated. It is the only 2d physics engine out there for D, in D. ( I don't even remember hearing bindings for others engines in C) _________________ void delegate(void) void_delegate; |
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zzzzrrr
Joined: 17 Feb 2007 Posts: 139 Location: Washington, DC
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Posted: Sat Feb 06, 2010 3:05 pm Post subject: Re: is this project alive |
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zkp0s wrote: | i remember having to change some things to make it work with latest dmd 2. |
Blaze is only compatible with dmd 1 (stable); no special provisions have been made for the dmd 2 compiler, which is still under development. |
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