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troubles with some objects ignoring others

 
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zkp0s



Joined: 04 Apr 2009
Posts: 5

PostPosted: Sat Jan 23, 2010 11:41 am    Post subject: troubles with some objects ignoring others Reply with quote

I dont know if i just have forgot to do something; but the situation is that i have a static box and two balls; they work correctly, until I add a dynamic box, which interacts correctly with the two balls but just ignores the static box, i.e just passes over it.

Does this sounds familiar to you, is this just a bad initialization or a bug.
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zkp0s



Joined: 04 Apr 2009
Posts: 5

PostPosted: Mon Feb 01, 2010 10:14 am    Post subject: is this project alive Reply with quote

i remember having to change some things to make it work with latest dmd 2.
One of the things i suspect was some methods that returned :

return *this;

and I changed them to:

return this;

is that a mistranslation?.

Also, is this still maintained?, cause it is somewhat outdated. It is the only 2d physics engine out there for D, in D. ( I don't even remember hearing bindings for others engines in C)
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zzzzrrr



Joined: 17 Feb 2007
Posts: 139
Location: Washington, DC

PostPosted: Sat Feb 06, 2010 3:05 pm    Post subject: Re: is this project alive Reply with quote

zkp0s wrote:
i remember having to change some things to make it work with latest dmd 2.


Blaze is only compatible with dmd 1 (stable); no special provisions have been made for the dmd 2 compiler, which is still under development.
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