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bobcowdery
Joined: 14 Oct 2010 Posts: 2
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Posted: Thu Oct 14, 2010 7:46 am Post subject: Double buffer graphics |
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Hi
Is it necessary to double buffer drawing through a memory graphics area (class MemoryGraphics?) and then blit it to the screen or is it already double buffered? I'm not at the point yet where I can see any flickering.
If it is needed how does one use MemoryGraphics.
Great job by the way. Only gui toolkit I have used that appears to be thread safe without having to make sure all gui updates come from the main thread.
Thanks
Bob |
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bobcowdery
Joined: 14 Oct 2010 Posts: 2
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Posted: Fri Oct 15, 2010 9:38 am Post subject: |
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To answer one of my own questions, yes it is necessary. Still not sure how to go about it though.
Anyone, any ideas?
bob |
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Chris Miller
Joined: 27 Mar 2004 Posts: 514 Location: The Internet
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Posted: Sun Oct 31, 2010 8:17 pm Post subject: Re: Double buffer graphics |
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Double-buffering isn't the default. There are some DFL addons that may be helpful, such as DrawingArea and GraphicsBuffer. GraphicsBuffer provides control/form double-buffering. |
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