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Gamedev math libraries?

 
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avaj



Joined: 28 Aug 2010
Posts: 2

PostPosted: Sat Aug 28, 2010 5:28 am    Post subject: Gamedev math libraries? Reply with quote

Hello Wink I don't know if this is right place to post it but anyway Smile

I just started programming in D, it looks like what I've been looking for, something like modern C++ without forced safety of C#/Java.

As a fun starting project, I'd like to write a simple 3D Engine using OpenGL. I found out OpenGL has a nice wrapper in D named Derelict, which can be found on this site.

Unfortunately, I am unable to find any D math libraries, which would be targeted specifically at game development. That is, I'm looking for C++ GLM/CML libs equivalent - math library capable of doing vector, matrix and preferably (but I could live without it) quaternion math.

Does something like this exist for D already?
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