Dima-san
Joined: 25 Mar 2007 Posts: 33 Location: Almaty, Kazakhstan
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Posted: Mon Nov 19, 2007 10:45 am Post subject: November 19: major clean-up |
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Hello everyone,
I've just checked-in to the dnet repo. Dnet was quite a mess, so I cleaned up the code and fixed some nasty bugs along the way (e.g., DnetFifo now saves the data on resizing).
The API has been changed a bit. You can now build not only a client/server system, but also a peer-to-peer overlay.
The only feature that was added is message fragmentation/assembly. You can now send up to 16KB in a single message, which is simply enough for any game.
Some features have been dropped, though. Namely, message scheduling and latency estimation, but I'll reimplement them in the near future.
I've also changed the directory structure to ease the building process.
You can get DNet here
Best regards,
Dima-san |
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