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Carlos
Joined: 19 Mar 2004 Posts: 396 Location: Canyon, TX
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Posted: Tue Aug 31, 2004 6:59 pm Post subject: fixed for 0.101 |
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In net.BurtonRadons.digc.program and net.BurtonRadons.dig.platform.base it was necessary to change "va_list" to "std.c.stdio.va_list" for unDig to compile. Other than that, everything remains the same. |
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jcc7
Joined: 22 Feb 2004 Posts: 657 Location: Muskogee, OK, USA
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Posted: Tue Aug 31, 2004 9:11 pm Post subject: |
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It seemed like everything did compile for me (though it's always hard to be sure). That's good. But I found runtime errors galore (just like I did last week).
Are the examples working for you? They still seem broken to me.halhello.exe: goes haywire and fills the screen
dedit.exe: throws an exception before it even runs
cartoon.exe: didn't crash, but didn't draw the graphic
scintilla.exe: window appeared but complained about "Couldn't read scintilla.d doh.scintilla.d: file not found"
dcalc.exe: still missing an Edit control (as it did when I added it to the repository in my last commit) I'm not griping. I'm just curious if you're getting similar results or if something on my computer is seriously messed up. |
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Carlos
Joined: 19 Mar 2004 Posts: 396 Location: Canyon, TX
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Posted: Tue Aug 31, 2004 9:22 pm Post subject: |
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jcc7 wrote: | It seemed like everything did compile for me (though it's always hard to be sure). That's good. But I found runtime errors galore (just like I did last week).
Are the examples working for you? They still seem broken to me.halhello.exe: goes haywire and fills the screen
dedit.exe: throws an exception before it even runs
cartoon.exe: didn't crash, but didn't draw the graphic
scintilla.exe: window appeared but complained about "Couldn't read scintilla.d doh.scintilla.d: file not found"
dcalc.exe: still missing an Edit control (as it did when I added it to the repository in my last commit) I'm not griping. I'm just curious if you're getting similar results or if something on my computer is seriously messed up. |
halhello: `Error: CanvasGL.beginPaint (wglMakeCurrent): Controlador no vÃlido.` (not valid controller)
dedit: `absoluteFilename ('../../c', '/a/b/c/d') != '/a/b/c', but rather ''
absoluteFilename ('./q/r', 'p') != 'p/q/r', but rather ''
Error: invalid UTF-8 sequence`
cartoon: runs but doesn't show the cartoon (ironic)
scintilla: same as you
dcalc: same as you |
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jcc7
Joined: 22 Feb 2004 Posts: 657 Location: Muskogee, OK, USA
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Posted: Tue Aug 31, 2004 9:34 pm Post subject: |
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Carlos wrote: | halhello: `Error: CanvasGL.beginPaint (wglMakeCurrent): Controlador no vÃlido.` (not valid controller)
dedit: `absoluteFilename ('../../c', '/a/b/c/d') != '/a/b/c', but rather ''
absoluteFilename ('./q/r', 'p') != 'p/q/r', but rather ''
Error: invalid UTF-8 sequence`
cartoon: runs but doesn't show the cartoon (ironic)
scintilla: same as you
dcalc: same as you | Okay, so it's not just me.
I didn't notice the "invalid UTF-8 sequence" part of the dedit error before. That might be the easiest one to fix, but I don't have time to look at it tonight. |
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jcc7
Joined: 22 Feb 2004 Posts: 657 Location: Muskogee, OK, USA
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Posted: Wed Sep 01, 2004 2:06 am Post subject: |
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I may have just had a eureka moment. (I'm crossing my fingers.) We may need to rename some identifiers called "length". I found one in dedit.document. There may be more. Unless someone else is anxious to try these changes, I'll look into this tonight when I'm not so sleepy. |
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jcc7
Joined: 22 Feb 2004 Posts: 657 Location: Muskogee, OK, USA
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Posted: Wed Sep 01, 2004 6:52 pm Post subject: |
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jcc7 wrote: | I may have just had a eureka moment. (I'm crossing my fingers.) We may need to rename some identifiers called "length". I found one in dedit.document. There may be more. | There were quite a few identifiers called "length". I renamed all of them unless they were class members.
SVN commit wrote: | Renamed "length" identifiers to "leng" to avoid problems with latest versions of DMD. I think everything still compiles, but the examples still seem to have all of the runtime errors. |
Surely these changes helped, but I couldn't detect much difference in the runtime errors of the examples. Running DEdit doesn't print anything in the console window, but there is an "Exception!" message box the appears instead of an application window ("There has been an exception of type Exception: Access Violation"). |
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Carlos
Joined: 19 Mar 2004 Posts: 396 Location: Canyon, TX
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Posted: Thu Sep 02, 2004 9:50 am Post subject: |
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jcc7 wrote: | Surely these changes helped, but I couldn't detect much difference in the runtime errors of the examples. Running DEdit doesn't print anything in the console window, but there is an "Exception!" message box the appears instead of an application window ("There has been an exception of type Exception: Access Violation"). |
DEdit ran for me. It didn't show anything, but it ran. Maybe that's not so clear... the scintilla control wasn't displayed. Oh, and the whole screen was constantly redrawn. But it ran. |
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