View previous topic :: View next topic |
Author |
Message |
JayKyburz
Joined: 30 Jul 2006 Posts: 4
|
Posted: Sun Apr 01, 2007 2:02 am Post subject: State of Mac D Programming |
|
|
Hey Guys, Anybody working on this? Hows things going?
We have any working UI stuff for Mac yet?
probably a little off topic but anybody know if any of the "multimedia" projects run on mac. Might be fun to do a small game project. |
|
Back to top |
|
|
afb
Joined: 26 Jan 2005 Posts: 137 Location: Sweden
|
Posted: Tue Apr 03, 2007 2:42 am Post subject: Re: State of Mac D Programming |
|
|
JayKyburz wrote: | Hey Guys, Anybody working on this? Hows things going?
We have any working UI stuff for Mac yet? |
As stated earlier, I abandoned my work on porting the Carbon framework headers over to D - in favor of using the "wxMac" port of wxWidgets / wxD (it uses Carbon internally). This also has the side effect that the GUI works on Windows and Linux too.
But recently there was some efforts by Rick Mann to use Carbon.
Quote: |
probably a little off topic but anybody know if any of the "multimedia" projects run on mac. Might be fun to do a small game project. |
SDL, Allegro, OpenGL, GLUT, GLFW, OpenAL all work fine on the Mac. Or did you mean more high-level projects ? |
|
Back to top |
|
|
JayKyburz
Joined: 30 Jul 2006 Posts: 4
|
Posted: Tue Apr 03, 2007 6:51 pm Post subject: |
|
|
Oh i didn't know about wxD. Thanks for the link.
I was hoping for a higher level, but knowing these are available and working suggests its time for me to have another look at d.
Thanks for the update. |
|
Back to top |
|
|
afb
Joined: 26 Jan 2005 Posts: 137 Location: Sweden
|
|
Back to top |
|
|
|