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Carlos
Joined: 19 Mar 2004 Posts: 396 Location: Canyon, TX
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Posted: Sat May 15, 2004 9:03 pm Post subject: complex frames = transparent frames? |
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I'd like to know if any of you guys has had this problem.
I've noticed that, at least in my machine, when a frame gets too complex (lots of controls with many events), parts of the frame become transparent. I don't know exactly when or why that happens but I was re-compiling a couple of programs and I found that. Could it be low memory? A bug in unDig? |
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Hohums
Joined: 08 Apr 2004 Posts: 71 Location: Western Australia
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Posted: Sun May 16, 2004 12:12 am Post subject: Re: complex frames = transparent frames? |
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Carlos wrote: | A bug in unDig? |
I don't think its a memory issue but its most certainly a bug. I had the same very annoying thing in dig-dug. Also I think a related bug is that sometimes controls (deterministicly) dissapear. |
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