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  Topic: troubles with some objects ignoring others
zzzzrrr

Replies: 2
Views: 16976

PostForum: Blaze   Posted: Sat Feb 06, 2010 3:05 pm   Subject: Re: is this project alive
i remember having to change some things to make it work with latest dmd 2.

Blaze is only compatible with dmd 1 (stable); no special provisions have been made for the dmd 2 compiler, which is still ...
  Topic: Nice
zzzzrrr

Replies: 2
Views: 17220

PostForum: Rae   Posted: Fri Oct 09, 2009 10:41 am   Subject: Nice
I might recommend using Rae, if it didn't depend on gtkD and some important stuff was polished inside Rae

No rush; my D activity has slowed considerably as of late. However, if you would like, plea ...
  Topic: Nice
zzzzrrr

Replies: 2
Views: 17220

PostForum: Rae   Posted: Thu Oct 08, 2009 12:38 am   Subject: Nice
This looks like a very interesting project. I'm currently using Hybrid for Blaze's demo framework:
http://svn.dsource.org/projects/blaze/downloads/blazeDemos.zip

Would there be an advantage in sw ...
  Topic: Does Blaze use spatial hashing and how can I tap into it?
zzzzrrr

Replies: 7
Views: 22765

PostForum: Blaze   Posted: Fri Aug 21, 2009 4:05 pm   Subject: Does Blaze use spatial hashing and how can I tap into it?
Looking at the Box2D docs, it looks like all objects are managed in one pool, which means either O(n^2) for collisions or else some sort of caching (as far as I can see, anyways)

Nope, it has a fas ...
  Topic: Does Blaze use spatial hashing and how can I tap into it?
zzzzrrr

Replies: 7
Views: 22765

PostForum: Blaze   Posted: Fri Aug 21, 2009 3:36 pm   Subject: Does Blaze use spatial hashing and how can I tap into it?
Thanks, it looks like that query method will do the trick. Do you have any idea how it'll perform with many thousands of shapes spread over a large area? I ask, because I'll need to perform the query ...
  Topic: Does Blaze use spatial hashing and how can I tap into it?
zzzzrrr

Replies: 7
Views: 22765

PostForum: Blaze   Posted: Fri Aug 21, 2009 2:47 pm   Subject: Does Blaze use spatial hashing and how can I tap into it?
I guess the title says it all

No, Blaze does not use a spacial hash.

Is there a function which I can call with a rectangular area and 1) get all bodies overlapping/within the rectangle

Yes, ...
  Topic: abstract funcs in bzContactListener
zzzzrrr

Replies: 1
Views: 13821

PostForum: Blaze   Posted: Thu Jun 25, 2009 1:11 pm   Subject: Re: abstract funcs in bzContactListener
In file blaze/dynamics/bzWorldCallbacks.d the class bzContactListener has abstract functions that are not declared with the abstract keyword which produces errors on linux.

I've added you as a deve ...
  Topic: newest tango
zzzzrrr

Replies: 2
Views: 15189

PostForum: ArcLib   Posted: Wed May 13, 2009 2:16 pm   Subject: Re: newest tango
Is there a timeline for updating arclib to the latest tango release?

Probably not anytime soon:
http://arclib.blogspot.com/2009/05/busy-as-hell.html
  Topic: EdgeShape integration
zzzzrrr

Replies: 3
Views: 17647

PostForum: Blaze   Posted: Sun May 10, 2009 10:11 am   Subject: EdgeShape integration
I found a bug in bzEdge.d that causes an Exception when trying to create an EdgeShape: in the bzEdge.this() you must have to call "super(def);". This sets "m_proxyId" to "bz_n ...
  Topic: Updated Tango now Blaze is slow
zzzzrrr

Replies: 2
Views: 16375

PostForum: Blaze   Posted: Sun May 10, 2009 9:49 am   Subject: Re: Updated Tango now Blaze is slow
I upgraded Tango to the newest version and now Blaze is running very slow.

For Tango users, the only Blaze Tango dependency is tango.math.Math, which is located in bzMath.d

If your code is runni ...
  Topic: EdgeShape integration
zzzzrrr

Replies: 3
Views: 17647

PostForum: Blaze   Posted: Thu May 07, 2009 6:37 am   Subject: Re: EdgeShape integration

1. Is someone working on porting them or is it up to me?
2. What would I have to add/change apart from the EdgeShape.h/.cpp files

Edge shapes are already included in the trunk and the API is ver ...
  Topic: Block'd game question
zzzzrrr

Replies: 6
Views: 26429

PostForum: Blaze   Posted: Fri May 01, 2009 7:40 pm   Subject: Block'd game question
I'll post the code and the final version in a few weeks. I entered the game in a competition that is near me. Wish me luck Wink.

Good luck!
  Topic: Block'd game question
zzzzrrr

Replies: 6
Views: 26429

PostForum: Blaze   Posted: Tue Apr 28, 2009 7:52 pm   Subject: Block'd game question
Right now I am adding the force while it is static, maybe if I add the force as soon as it is no longer static that might help me out. Do you think that would make a difference?

Try setting:
worl ...
  Topic: Block'd game question
zzzzrrr

Replies: 6
Views: 26429

PostForum: Blaze   Posted: Tue Apr 28, 2009 11:37 am   Subject: Re: Block'd game question
I created a game called Block'd. I haven't finished all the levels but I do have one level for you guys to play.

Great job; it's a good start!

You should be able to attach the attractor to any ...
  Topic: Hybrid now runs under Arclib Core
zzzzrrr

Replies: 5
Views: 19747

PostForum: ArcLib   Posted: Sat Apr 25, 2009 2:49 pm   Subject: Hybrid now runs under Arclib Core
Good job, glad to see the library coming along nicely!

Now, the next step will be to port the Blaze testbed! That should prove to be a good test for arc.hybrid, and also give the Blaze examples add ...
 
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