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  Topic: Game
mike

Replies: 0
Views: 44130

PostForum: Block'd   Posted: Tue Mar 09, 2010 3:13 pm   Subject: Game
I just uploaded the game, i figure someone might like to play it. If anyone likes puzzle games than you may like this.

I'm pretty much done with this game, my next game will probably deal with co ...
  Topic: OpenGL build problem
mike

Replies: 2
Views: 7648

PostForum: Derelict   Posted: Sun Mar 07, 2010 9:30 pm   Subject: OpenGL build problem
Yup that was my problem. Thanks for the quick fix.
  Topic: OpenGL build problem
mike

Replies: 2
Views: 7648

PostForum: Derelict   Posted: Sun Mar 07, 2010 6:08 pm   Subject: OpenGL build problem
Im having difficulty building opengl under the derelict2 branch. I can get everything else to build except opengl. I can aslo build the derelict branch with no problems.

Im using the newest versi ...
  Topic: Need help with Dialog
mike

Replies: 2
Views: 9686

PostForum: gtkD   Posted: Sat Jul 25, 2009 3:41 pm   Subject: Need help with Dialog
Thanks for the example. I figured out that I was using the wrong dlls. Sad

Thanks Mike Wey.
  Topic: Need help with Dialog
mike

Replies: 2
Views: 9686

PostForum: gtkD   Posted: Fri Jul 24, 2009 9:37 pm   Subject: Need help with Dialog
I can create a simple dialog with buttons but I can't figure out how to add a label and a input box to it. I tried using getContentArea and getActionArea but i keep getting access violation.

An ex ...
  Topic: Missing AlignType
mike

Replies: 3
Views: 17781

PostForum: Rae   Posted: Thu Jun 11, 2009 11:15 am   Subject: Missing AlignType
I am using windows and easy D. I got the helloworld example working. The pictureviewer somewhat works. The only problem is that it doesn't show the image. I even tried dragging the image onto the ...
  Topic: Missing AlignType
mike

Replies: 3
Views: 17781

PostForum: Rae   Posted: Fri Jun 05, 2009 10:02 am   Subject: Missing AlignType
I want to test out Rae and see if it is what i actually want. I seem to be missing aligntype and i cant seem to find it anywhere in the the trunk.

I understand your still working on it. I just wan ...
  Topic: Block'd game question
mike

Replies: 6
Views: 26473

PostForum: Blaze   Posted: Sat May 23, 2009 9:27 pm   Subject: Block'd game question
I finished in 3rd place. Here is the completed project along with the source code. The exe file is located in the debug folder which is inside the bin folder http://dsource.org/projects/blockd

...
  Topic: Updated Tango now Blaze is slow
mike

Replies: 2
Views: 16389

PostForum: Blaze   Posted: Sun May 10, 2009 3:53 pm   Subject: Updated Tango now Blaze is slow
Never mind Blaze is running fine now. I think I missed a tango lib file to include for CodeBlocks.

Sorry.
  Topic: Updated Tango now Blaze is slow
mike

Replies: 2
Views: 16389

PostForum: Blaze   Posted: Sat May 09, 2009 11:07 pm   Subject: Updated Tango now Blaze is slow
I upgraded Tango to the newest version and now Blaze is running very slow. There is no errors. I know its Blaze because OpenGL and SDL run fine. I'm using Tango 0.99.8 Sean.

I believe it lags whe ...
  Topic: Block'd game question
mike

Replies: 6
Views: 26473

PostForum: Blaze   Posted: Thu Apr 30, 2009 5:38 pm   Subject: Block'd game question
Still kind of tough to tell but i think they are not acting as violent anymore.

Thanks.

I'll post the code and the final version in a few weeks. I entered the game in a competition that is near ...
  Topic: Block'd game question
mike

Replies: 6
Views: 26473

PostForum: Blaze   Posted: Tue Apr 28, 2009 5:53 pm   Subject: Block'd game question
Thanks zzzzrrr.

Heres my code of the attractor


//Attractor
bzAttractor attract;

for (int i = 0; i < lvl.makeobjects; i++)
{
at ...
  Topic: Block'd game question
mike

Replies: 6
Views: 26473

PostForum: Blaze   Posted: Sat Apr 25, 2009 8:23 pm   Subject: Block'd game question
I created a game called Block'd. I haven't finished all the levels but I do have one level for you guys to play.

http://img9.imageshack.us/img9/1653/lvl01.th.png

I mostly have a question on th ...
  Topic: World's aabb Problem
mike

Replies: 2
Views: 15480

PostForum: Blaze   Posted: Mon Mar 30, 2009 12:03 pm   Subject: World's aabb Problem
Yeah I did look at box2d wiki but I didn't think anything of the size of the objects. The size change would probably work out for me.

Thanks.
  Topic: World's aabb Problem
mike

Replies: 2
Views: 15480

PostForum: Blaze   Posted: Sat Mar 28, 2009 10:56 pm   Subject: World's aabb Problem
I noticed that there is a size limit for the worlds aabb. The box doesnt seem to be bigger than bVec2(1000, 1000) for upperbound.

Is it not suppose to be bigger?

If it is, is there a way I cou ...
 
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