Author |
Message |
Topic: ArcLib Development Still Going Strong... |
deadimp
Replies: 1
Views: 13151
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Forum: ArcLib Posted: Tue Jan 20, 2009 11:50 pm Subject: ArcLib Development Still Going Strong... |
Good to hear! |
Topic: Projects using ArcLib |
deadimp
Replies: 1
Views: 13418
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Forum: ArcLib Posted: Wed Jan 14, 2009 1:26 am Subject: Projects using ArcLib |
I feel there ought to be some sort of place to announce these projects, aside from just introducing yourself. To make it more open, I decided to make the post. For now I guess I'll maintain this.
P ... |
Topic: Sprite & Texture loading problem |
deadimp
Replies: 2
Views: 14340
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Forum: ArcLib Posted: Sun Dec 28, 2008 5:03 pm Subject: Sprite & Texture loading problem |
Look at the implementation of addFrame to see how it handles loading the Texture... If it is, in fact, using the static constructor to load the texture then something strange is afoot in the core.
Ot ... |
Topic: Call C++ from D |
deadimp
Replies: 6
Views: 25993
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Forum: Build Posted: Thu Nov 13, 2008 1:14 pm Subject: Call C++ from D |
You can either look into some of the C++ binding utilities there are on DSource, or generate C bindings (using either a tool or just on your own). |
Topic: Resource management? |
deadimp
Replies: 2
Views: 17955
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Forum: ArcLib Posted: Wed Nov 12, 2008 12:52 am Subject: Resource management? |
I'm looking for a system where I can map out my resources and types (either with a definition file or intelligent structuring) and manage loading / unloading them in an 'orderly' fashion.
I've just ... |
Topic: Project setup suggestions? |
deadimp
Replies: 0
Views: 8425
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Forum: Descent Posted: Mon Nov 10, 2008 12:19 am Subject: Project setup suggestions? |
Does anyone have suggestions for setting up a project using Descent?
I'm starting a(nother) MegaMan X fan game, and I want to start off on the right foot this time.
The hierarchy so far:
Workspac ... |
Topic: Refactoring? |
deadimp
Replies: 1
Views: 9776
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Forum: Descent Posted: Sun Nov 09, 2008 10:56 pm Subject: Refactoring? |
Does Descent have any support for code refactoring?
If not, doesn't the JDT already have refactoring support which can be modified / extended for use with D?
I'm just wondering because that's one ... |
Topic: Framerate - Questions |
deadimp
Replies: 1
Views: 14237
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Forum: ArcLib Posted: Sun Nov 09, 2008 10:17 pm Subject: Framerate - Questions |
Two things: 1) Asking about jumpiness and 2) Asking about frame-independent calculations
1) I've noticed that with my test project under arc that the framerate is a bit jumpy.
It's been perplexing ... |
Topic: Resource management? |
deadimp
Replies: 2
Views: 17955
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Forum: ArcLib Posted: Sun Nov 09, 2008 10:03 pm Subject: Resource management? |
Does arclib have anything along the ways of resource management?
By this, I mean something to handle the general resource data (not in a raw memory sense) such as images, sprites, sounds, maps, scrip ... |
Topic: Crash in Blaze Examples |
deadimp
Replies: 4
Views: 11671
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Forum: ArcLib Posted: Sun Nov 09, 2008 9:56 pm Subject: Crash in Blaze Examples |
Didn't know about that! I was using the examples and library from arclib's extensions.
Checked out the source / examples from blaze's SVN and it all worked. Thanks!
How should blaze be included in ... |
Topic: Crash in Blaze Examples |
deadimp
Replies: 4
Views: 11671
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Forum: ArcLib Posted: Sun Nov 09, 2008 12:41 am Subject: Crash in Blaze Examples |
I recently updated my working copies of the arclib trunk and examples, and built and installed blaze.
I was able to build RunDemos.d with no problem (other than figuring out that's the one I needed) ... |
Topic: Feature Request List... |
deadimp
Replies: 11
Views: 30272
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Forum: ArcLib Posted: Sun Nov 09, 2008 12:32 am Subject: Feature Request List... |
I'm looking for pixel-perfect collision because the bullets would be (in a sense) colliding with the sprite of the object - just as it happens in the other MegaMan X games. I would also probably need ... |
Topic: Feature Request List... |
deadimp
Replies: 11
Views: 30272
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Forum: ArcLib Posted: Fri Nov 07, 2008 11:31 pm Subject: Feature Request List... |
The main thing I plan on using pixel-perfect collision for is collision with bullets - since it's a MegaMan X game.
As for the slopes, I guess I like the pixel-perfect collision solution for this b ... |
Topic: Submit Patches or Extensions here |
deadimp
Replies: 4
Views: 18890
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Forum: ArcLib Posted: Fri Nov 07, 2008 5:44 pm Subject: Submit Patches or Extensions here |
Thanks for the update!
Though, Derelict seems to be able to handle splits between OpenGL, SDL, OpenAL, etc. quite well using the convention "derelict.$extension_or_whatever_you_call_it" w ... |
Topic: Plans for D2.0 |
deadimp
Replies: 3
Views: 10695
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Forum: ArcLib Posted: Fri Nov 07, 2008 5:37 pm Subject: Plans for D2.0 |
I don't need any "extreme" features that D1.0 doesn't already have. I understand waiting until D2.0 has levelled out.
I guess the perception I've been dealing with is that sticking to D1. ... |
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