Author |
Message |
Topic: Status of WindowsAPI directx modules |
WeirdCat
Replies: 3
Views: 20319
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Forum: Bindings Posted: Sun Oct 12, 2008 9:30 am Subject: Re: Status of WindowsAPI directx modules |
Some of the enums in d3dx10tex are space-indented, but this seems to have been an oversight and would be a trivial fix.
Oops, I didn't see that indeed.
If a or b, it should work. If c, then ... |
Topic: Status of WindowsAPI directx modules |
WeirdCat
Replies: 3
Views: 20319
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Forum: Bindings Posted: Sun Oct 12, 2008 4:43 am Subject: Re: Status of WindowsAPI directx modules |
* constants left individually declared, rather than grouped into enum blocks or bulk const declarations
* interleaved function prototypes and version(Unicode) blocks, rather than consolidated
I've ... |
Topic: [WinApi] Suggestion: deprecated attribute |
WeirdCat
Replies: 2
Views: 18885
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Forum: Bindings Posted: Sun May 04, 2008 11:17 am Subject: [WinApi] Suggestion: deprecated attribute |
Thats actually not a bad idea. |
Topic: Problem with winuser.d... Could I get a ruling here? |
WeirdCat
Replies: 3
Views: 22316
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Forum: Bindings Posted: Fri Dec 21, 2007 6:48 pm Subject: Problem with winuser.d... Could I get a ruling here? |
If it helps at all, I'm using:
dmd.exe v2.007
This is the problem, the Windows API project is at this time not compatible with D 2.X. I think we will change this when 2.X becomes stable.
When t ... |
Topic: Problem with winuser.d... Could I get a ruling here? |
WeirdCat
Replies: 3
Views: 22316
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Forum: Bindings Posted: Fri Dec 21, 2007 5:26 am Subject: Re: Problem with winuser.d... Could I get a ruling here? |
What I'd like to know is:
1) Why does this work? That is, why is the symbol for CreateWindowA(), whose declaration and definition both exist in the module, mangled and made to be undefined outside th ... |
Topic: D3DX |
WeirdCat
Replies: 14
Views: 55314
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Forum: Bindings Posted: Thu Dec 20, 2007 1:29 pm Subject: D3DX |
What interest is that - in finding people to sue and making even more money out of it?
There is no profit for M$ in answering this question now. But if they answer and allow us to use the headers a ... |
Topic: D3DX |
WeirdCat
Replies: 14
Views: 55314
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Forum: Bindings Posted: Thu Dec 20, 2007 3:48 am Subject: D3DX |
Lately, a handful of the DirectX modules have been marked as beta on the module list. In at least some of the cases, this is bogus.
I've corrected them 2 weeks ago to the best of my knowledge. If ... |
Topic: DxErr.lib |
WeirdCat
Replies: 0
Views: 14465
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Forum: Bindings Posted: Tue Nov 06, 2007 1:46 am Subject: DxErr.lib |
Anyone has an idea how to convert this one? It is not an import library, so coffimplib.exe only says:
Error: not an import library
It seems it implements at least:
DXGetErrorString
DXGetErro ... |
Topic: D3DX |
WeirdCat
Replies: 14
Views: 55314
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Forum: Bindings Posted: Mon Oct 29, 2007 12:39 am Subject: D3DX |
or is this just an oversight?
It was.
But to my defense, I've just wanted to try a little D3D10 initialisation yesterday. Luckily I've only added new files. |
Topic: D3DX |
WeirdCat
Replies: 14
Views: 55314
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Forum: Bindings Posted: Sun Oct 28, 2007 12:15 pm Subject: D3DX |
To get started I've added a minimalist DirectX subtree to the project. I put it into the subfolder [url=http://www.dsource.org/projects/bindings/browser/trunk/win32/directx]directx. I've also adapted ... |
Topic: Windows API |
WeirdCat
Replies: 17
Views: 68145
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Forum: Bindings Posted: Sun Oct 28, 2007 8:50 am Subject: Windows API |
dir *.d /b can be used to generate a list of code files, but is there any way we could use the output from this in the makefile?
I see only the way to manually include them with a text editor per c ... |
Topic: Windows API |
WeirdCat
Replies: 17
Views: 68145
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Forum: Bindings Posted: Sun Oct 28, 2007 5:34 am Subject: Windows API |
GMAKE for Windows can be downloaded from: http://www.mingw.org/
or [url=http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=23918]direct link |
Topic: D 2.0? |
WeirdCat
Replies: 2
Views: 18246
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Forum: Bindings Posted: Fri Sep 07, 2007 1:29 am Subject: D 2.0? |
When do we convert the WindowsAPI project to D 2.0?
Walter said it was pretty simple to convert phobos and I think the sooner we start to convert the easier it will be.
LLAP,
Sascha |
Topic: D3DX |
WeirdCat
Replies: 14
Views: 55314
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Forum: Bindings Posted: Thu Sep 06, 2007 9:52 am Subject: D3DX |
A decision was made at the beginning of the WindowsAPI project to be based on the MinGW headers due to the copyright concerns.
I think that was the right decision at that time. But know we are faci ... |
Topic: D3DX |
WeirdCat
Replies: 14
Views: 55314
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Forum: Bindings Posted: Wed Sep 05, 2007 11:56 pm Subject: D3DX |
In my opinion we shouln't reject files only because they are based on m$ header files. These are the most correct sources for our project, in the MinGW headers there are a LOT of functions missing. So ... |
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