Author |
Message |
Topic: Big Changes Afoot |
Trass3r
Replies: 8
Views: 33404
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Forum: Derelict Posted: Mon May 14, 2012 5:26 pm Subject: Big Changes Afoot |
I see.
Though people are so dumb they don't even understand what "Failed to load one or more shared libraries: SDL2.dll - The specified module could not be found" means. |
Topic: Big Changes Afoot |
Trass3r
Replies: 8
Views: 33404
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Forum: Derelict Posted: Sun May 13, 2012 6:06 am Subject: Re: Big Changes Afoot |
So the first major change I have planned is to eliminate all of the package directories and drop all of the modules under a single "import" directory. So all of Derelict will be importable o ... |
Topic: Tips for updating DDMD to a new DMD? |
Trass3r
Replies: 1
Views: 15454
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Forum: ddmd Posted: Tue Jun 14, 2011 6:02 am Subject: Tips for updating DDMD to a new DMD? |
Most important: only 1 dmd version at a time.
As you said, the structure is different so no automated diff'ing and patching is possible.
You have to compare 2 versions of dmd manually and then cha ... |
Topic: How to switch to Mercurial? |
Trass3r
Replies: 11
Views: 66090
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Forum: Site Posted: Fri Jan 28, 2011 11:52 am Subject: How to switch to Mercurial? |
Btw, just started a test with
hg convert http://svn.dsource.org/projects/yage/trunk
Seems to work fine
but dsource is damn slow |
Topic: How to switch to Mercurial? |
Trass3r
Replies: 11
Views: 66090
|
Forum: Site Posted: Fri Jan 28, 2011 11:20 am Subject: How to switch to Mercurial? |
Strange, if this situation doesn't change, a switch to bitbucket could be an alternative. |
Topic: Post in this thread to notify me if you open a new thread |
Trass3r
Replies: 4
Views: 58296
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Forum: cl4d Posted: Wed Jan 19, 2011 1:21 pm Subject: Post in this thread to notify me if you open a new thread |
Are you able to compile cl4d with latest dmd?
EDIT: Ok it's http://d.puremagic.com/issues/show_bug.cgi?id=5373
Currently cl4d is only compilable with 2.050. |
Topic: Post in this thread to notify me if you open a new thread |
Trass3r
Replies: 4
Views: 58296
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Forum: cl4d Posted: Fri Jan 14, 2011 6:07 pm Subject: Post in this thread to notify me if you open a new thread |
Ah great, you're welcome to contribute!
I think filing issues is a good idea. Also feel free to fork it and send pull requests. Whatever is more appropriate.
Anyone who proves to be a valuable co ... |
Topic: How to switch to Mercurial? |
Trass3r
Replies: 11
Views: 66090
|
Forum: Site Posted: Fri Jan 14, 2011 2:38 am Subject: How to switch to Mercurial? |
Yep, an admin needs to be contacted. |
Topic: How to switch to Mercurial? |
Trass3r
Replies: 11
Views: 66090
|
Forum: Site Posted: Thu Jan 13, 2011 3:07 am Subject: How to switch to Mercurial? |
in your link people has do a vote for fit or svn not mercurial
read the whole thread and you will see the change to Mercurial. |
Topic: How to switch to Mercurial? |
Trass3r
Replies: 11
Views: 66090
|
Forum: Site Posted: Fri Jan 07, 2011 8:30 am Subject: How to switch to Mercurial? |
http://mercurial.selenic.com/wiki/ConvertExtension |
Topic: what about going to git? |
Trass3r
Replies: 11
Views: 48532
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Forum: Yage Posted: Tue Jan 04, 2011 8:47 am Subject: what about going to git? |
Correct me if I'm wrong but Mercurial uses https, I can't imagine they block that. |
Topic: what about going to git? |
Trass3r
Replies: 11
Views: 48532
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Forum: Yage Posted: Sun Jan 02, 2011 3:52 pm Subject: what about going to git? |
Sure, TortoiseHg has a proxy options tab in the global settings. |
Topic: what about going to git? |
Trass3r
Replies: 11
Views: 48532
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Forum: Yage Posted: Tue Dec 28, 2010 7:15 am Subject: what about going to git? |
I also prefer Mercurial over Git.
Also TortoiseGit is so bad compared to TortoiseHg. |
Topic: Throwing in some ideas |
Trass3r
Replies: 10
Views: 32360
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Forum: Yage Posted: Fri Dec 24, 2010 7:47 am Subject: Throwing in some ideas |
At one point there was a project on dsource (ddl?) to load obj files at runtime, but they had a lot of trouble making this work in a cross-platform way and eventually it was abandoned? There was also ... |
Topic: Engine design questions |
Trass3r
Replies: 24
Views: 70443
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Forum: Yage Posted: Tue Nov 16, 2010 5:39 pm Subject: Engine design questions |
Be sure to use the svn 2.0 branch.
Even if you decide to implement it yourself it can't hurt to take a look at sfml. It's a really nice and clean API imho |
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