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  Topic: Development of the Xubutor Project v.1 TODO
Rider

Replies: 11
Views: 11380

PostForum: ArcLib   Posted: Tue Jul 18, 2006 3:52 am   Subject: Development of the Xubutor Project v.1 TODO
I could definitly use some help with the playfield!

The generic enemy will be used as a "enemytarget" class or somesuch, for homing weapons and weapon effects, all we have to do once I ge ...
  Topic: Asteroids v0.2
Rider

Replies: 6
Views: 7411

PostForum: ArcLib   Posted: Thu Jul 06, 2006 2:11 pm   Subject: Asteroids v0.2
Recently, at a time when I was bored out of my skull, I made an Arcsteroids Graphics pack, containing some updated artwork for this Asteroids game...

I mailed it to Clayosaurus, and now it's also f ...
  Topic: Example game Asteroids: New control scheme questions
Rider

Replies: 11
Views: 11168

PostForum: ArcLib   Posted: Sun Jul 02, 2006 6:10 am   Subject: Example game Asteroids: New control scheme questions
Or if you prefer, I can post the entire ship.d file.

Yes, that'd be great, thanks Smile
  Topic: Development of the Xubutor Project v.1 TODO
Rider

Replies: 11
Views: 11380

PostForum: ArcLib   Posted: Sun Jul 02, 2006 6:05 am   Subject: Development of the Xubutor Project v.1 TODO
I don't need much in a test enviroment. Just an empty playfield, the size of our 'visible playfield' in the actual game and 1 'generic enemy' that slowly moves up & down.

That should give me en ...
  Topic: Example game Asteroids: New control scheme questions
Rider

Replies: 11
Views: 11168

PostForum: ArcLib   Posted: Fri Jun 30, 2006 4:26 am   Subject: Example game Asteroids: New control scheme questions
I'm not quite sure how the above code is supposed to be applied to the ship.d file. Care to explain?
  Topic: Development of the Xubutor Project v.1 TODO
Rider

Replies: 11
Views: 11380

PostForum: ArcLib   Posted: Fri Jun 30, 2006 4:23 am   Subject: Development of the Xubutor Project v.1 TODO
You do not need a tilemap to program the spaceships controls and animations and weapons.

No that's true, but regardless, I'll need a test enviroment. I'm not sure I could produce one myself atm, si ...
  Topic: Development of the Xubutor Project v.1 TODO
Rider

Replies: 11
Views: 11380

PostForum: ArcLib   Posted: Thu Jun 29, 2006 4:40 am   Subject: Development of the Xubutor Project v.1 TODO
I'll make "some spaceship code" when I have an enviroment in wich I can test it, to see if it works properly in the game (i.e. when we have code that can display, and scroll the level)

Ma ...
  Topic: Development of the Xubutor Project v.1 TODO
Rider

Replies: 11
Views: 11380

PostForum: ArcLib   Posted: Wed Jun 28, 2006 3:58 pm   Subject: Development of the Xubutor Project v.1 TODO
However if you are sick of waiting, waiting, and waiting then I can let this project rest.

~ Clay

Yeah you'd like that wouldn't you Razz

No I'll hang around, no worries, just give me somethin ...
  Topic: Example game Asteroids: New control scheme questions
Rider

Replies: 11
Views: 11168

PostForum: ArcLib   Posted: Mon Jun 26, 2006 6:02 am   Subject: Example game Asteroids: New control scheme questions
http://sc2.sourceforge.net/

It's a windows remake of The Ur-quan masters (aka Starcontrol 2) Besides that it's a great game, it also has the drifting feature.

If I didn't suck at advanced math, ...
  Topic: Arc v.1 Release
Rider

Replies: 18
Views: 18552

PostForum: ArcLib   Posted: Sun Jun 25, 2006 4:29 am   Subject: Arc v.1 Release
Short note, the documentation seems to be offline atm. Did you move it, or are the links in the 'introduction to arc' tutorial not valid?

It's sort of handy to have a documentation of all the featu ...
  Topic: Example game Asteroids: New control scheme questions
Rider

Replies: 11
Views: 11168

PostForum: ArcLib   Posted: Sat Jun 24, 2006 6:23 am   Subject: Example game Asteroids: New control scheme questions
Dear Bradley Smith,

Shocked
Erm.... alright.... that totally makes no sense to me...

Wow do I feel like the noob now Embarassed

I was actually wondering how to assign that new variable using ...
  Topic: Example game Asteroids: New control scheme questions
Rider

Replies: 11
Views: 11168

PostForum: ArcLib   Posted: Fri Jun 23, 2006 4:27 am   Subject: Example game Asteroids: New control scheme questions
Alright most of the things in this example game make sense to me, but I want to change the control scheme and this requires some things that I'm not too knowledgable on, so any hints tips etc. are wel ...
  Topic: Arc v.1 Release
Rider

Replies: 18
Views: 18552

PostForum: ArcLib   Posted: Tue Jun 20, 2006 3:20 pm   Subject: Arc v.1 Release
Yes, unfortunatly I was too quick at reading so I thought it said .dll

eitherway...

I redownloaded your packages, and I noticed something. The source code requires the dlinkedlist.d in the tl fo ...
  Topic: Arc v.1 Release
Rider

Replies: 18
Views: 18552

PostForum: ArcLib   Posted: Tue Jun 20, 2006 5:01 am   Subject: Arc v.1 Release
Hmm, some of the source files you provided in the package do not match those in the tutorial, after replacing them, everything work fine... well almost... it asks for a dlinkedlist.dll file, wich I ca ...
  Topic: Development of the Xubutor Project v.1 TODO
Rider

Replies: 11
Views: 11380

PostForum: ArcLib   Posted: Tue Jun 20, 2006 4:44 am   Subject: Development of the Xubutor Project v.1 TODO
Alright, here's some things I think should be in Xubutor 0.1

* At least 4 enemy types, with art
* An enemy behaviour sub-engine? Might help determining hostile ship movement an firing patterns
* ...
 
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