Author |
Message |
Topic: Compiling FreeUniverse |
Phr00t
Replies: 2
Views: 9540
|
Forum: ArcLib Posted: Wed Jun 18, 2008 5:18 pm Subject: Compiling FreeUniverse |
FIXED!
It was a DSSS "Rebuild" setting.
I changed the dmd-posix in /dsss/rebuild.conf/ file from:
oneatatime=yes
to
oneatatime=no
and it works!
Thank you! ... |
Topic: Compiling FreeUniverse |
Phr00t
Replies: 2
Views: 9540
|
Forum: ArcLib Posted: Tue Jun 17, 2008 7:34 pm Subject: Compiling FreeUniverse |
Hey all,
This problem is driving me nuts.. does anyone have any suggestions?
I get no code warnings / errors in the following code during compilation. I can have FU_ITEM and FU_SHIP objects, and ... |
Topic: FreeUniverse compilation |
Phr00t
Replies: 1
Views: 13191
|
Forum: DSSS Posted: Sun Jun 15, 2008 5:04 pm Subject: FreeUniverse compilation |
I found the solution:
gdc doesn't like std.math.rndtol (or at least I couldn't get it to work). I uninstalled gdc and DSSS, installed DMD 1.0.30 and recompiled DSSS for dmd-posix (instead of gdc-po ... |
Topic: FreeUniverse compilation |
Phr00t
Replies: 1
Views: 13191
|
Forum: DSSS Posted: Sun Jun 15, 2008 8:03 am Subject: FreeUniverse compilation |
Hey all,
I am trying to work on FreeUniverse again, and I'm having many "undefined reference" errors upon linking.
My info:
* Ubuntu Hardy Heron 8.04
* gdc (GCC) 4.2.3 20080225 (pr ... |
Topic: Another developer joins the fray... |
Phr00t
Replies: 1
Views: 20072
|
Forum: FreeUniverse Posted: Fri Jul 13, 2007 6:48 am Subject: Another developer joins the fray... |
Welcome to the club! I have added you as a developer. This project's progress comes and goes, but I am always welcome to jumping back in! |
Topic: FreeUniverse Status |
Phr00t
Replies: 34
Views: 156840
|
Forum: FreeUniverse Posted: Sun Apr 15, 2007 10:27 am Subject: FreeUniverse Status |
HUGE updates!
* Frictionless gameplay is just about completed and very playable
* TONS of fixes and balance tweaks, even the AI is smarter
* New weapon (pulse turret) and more to come
* Sound ... |
Topic: FreeUniverse Status |
Phr00t
Replies: 34
Views: 156840
|
Forum: FreeUniverse Posted: Mon Apr 09, 2007 4:53 pm Subject: FreeUniverse Status |
FreeUniverse is back alive!!
I have my programming environment back in action... and after playing hours of continuum, I am making some big changes to FreeUniverse
* Space friction is GONE! This ... |
Topic: FreeUniverse: Art of Development... |
Phr00t
Replies: 1
Views: 15719
|
Forum: FreeUniverse Posted: Sat Apr 07, 2007 12:42 pm Subject: FreeUniverse: Art of Development... |
Hello world!
I am still alive
I just successfully switched to a new job (yay!) So, I just might dust this project off and contiue to make it a great game!
Glad to see it is making a beta-p ... |
Topic: FreeUniverse Status |
Phr00t
Replies: 34
Views: 156840
|
Forum: FreeUniverse Posted: Tue Nov 21, 2006 8:09 pm Subject: FreeUniverse Status |
Revision 116:
* Ship AI improved, now they will defend themselves even if they were attacking something other than a ship
* Fixed many bugs, including a crashing bug in green-storm areas, selectin ... |
Topic: Other games inspiration |
Phr00t
Replies: 14
Views: 41367
|
Forum: FreeUniverse Posted: Mon Nov 20, 2006 6:20 pm Subject: Other games inspiration |
To bring this discussion back on-topic, here are some more games to bring inspiration from:
http://en.wikipedia.org/wiki/Openlancer
http://en.wikipedia.org/wiki/Infinity:_The_Quest_For_Earth
Op ... |
Topic: Physics in FreeUniverse |
Phr00t
Replies: 5
Views: 23444
|
Forum: FreeUniverse Posted: Mon Nov 20, 2006 12:01 pm Subject: Physics in FreeUniverse |
Now that I remember -- I currently give carriers and dreaghnoughts (sp?) two engines and turners. But, it looks like one engine is enough to move (at least an empty) carrier around... I'm sure this wi ... |
Topic: Physics in FreeUniverse |
Phr00t
Replies: 5
Views: 23444
|
Forum: FreeUniverse Posted: Sat Nov 18, 2006 2:47 pm Subject: Physics in FreeUniverse |
One thing a physics engine would provide is a sense of 'realism,' where all objects use the same system to calculate speed based on mass and based on the strength of the ships thruster engines.
edi ... |
Topic: Physics in FreeUniverse |
Phr00t
Replies: 5
Views: 23444
|
Forum: FreeUniverse Posted: Sat Nov 18, 2006 9:23 am Subject: Physics in FreeUniverse |
OK, I know Clay is working on a 2D physics system, and I also know we discussed removing "space friction"...
1) Are we going to use the 2D physics system anywhere in FreeUniverse? If so, ... |
Topic: FreeUniverse Status |
Phr00t
Replies: 34
Views: 156840
|
Forum: FreeUniverse Posted: Fri Nov 17, 2006 2:05 pm Subject: FreeUniverse Status |
Revision 108:
* All bad modifiers have been implemented, give them a try! Good modifiers do nothing currently. I'm sure these will need some balancing...
* Bug fix: zones were not saving faction i ... |
Topic: FreeUniverse Status |
Phr00t
Replies: 34
Views: 156840
|
Forum: FreeUniverse Posted: Thu Nov 16, 2006 8:27 pm Subject: FreeUniverse Status |
Revision 107:
* Introduction of modifiers -- much like a futuristic spell casting item Modifier effects are not programmed yet, but everything else is complete
* Many ship AI bug fixes, follow ... |
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