Author |
Message |
Topic: Posix patch |
Lutger
Replies: 9
Views: 25863
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Forum: ddmd Posted: Sat Oct 30, 2010 3:22 am Subject: Posix patch |
I granted both of you guys commit rights. I would love to make the repo open for anyone, but Mercurial denies when I add anonymous user to the developers list.
Thanks. I want to do some low profile ... |
Topic: Posix patch |
Lutger
Replies: 9
Views: 25863
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Forum: ddmd Posted: Thu Oct 28, 2010 5:58 am Subject: Posix patch |
The repository should be open for everyone with a dsource account, so you would still have to authenticate with those credentials.
If that doesn't work, perhaps you can e-mail Denis Koroskin? |
Topic: Posix patch |
Lutger
Replies: 9
Views: 25863
|
Forum: ddmd Posted: Tue Oct 26, 2010 10:41 am Subject: Posix patch |
That's great, I was in the process of doing the same so I can stop now
EDIT: I made some mistake, nevermind what follows below. I had one minor problem - I'll look at it again once the patch is ... |
Topic: ddmd on linux |
Lutger
Replies: 16
Views: 56363
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Forum: ddmd Posted: Wed Oct 13, 2010 4:11 pm Subject: ddmd on linux |
Some imports are missing in linux_lib.mak and strtold.c wants to be compiled with gcc, not g++. I attached a patch to this issue: http://www.dsource.org/projects/ddmd/ticket/9
libdmd.a compiles but ... |
Topic: Doesn't build on QT 4.7 Beta. |
Lutger
Replies: 15
Views: 51036
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Forum: QtD Posted: Thu Jul 22, 2010 6:04 pm Subject: Doesn't build on QT 4.7 Beta. |
You can add the option -L-R/usr/local/lib to compile in the executable itself that it should lookup /usr/local/lib for shared libs. Run 'ldd main' to find out exactly which so's it can and cannot load ... |
Topic: How to build 32-bit library? |
Lutger
Replies: 2
Views: 15294
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Forum: QtD Posted: Sun Oct 25, 2009 2:32 pm Subject: How to build 32-bit library? |
Sorry that it took me so long and for the messy formatting. I was able to build QtD for dmd on 64-bit, here is my ticket:
http://www.dsource.org/projects/qtd/ticket/37
I don't think there are any ... |
Topic: How to build 32-bit library? |
Lutger
Replies: 2
Views: 15294
|
Forum: QtD Posted: Thu Aug 13, 2009 12:57 am Subject: How to build 32-bit library? |
I have a 64-bit system (linux) and want to build a 32-bit QTD for use with dmd2. How do I pass the right flags or set the right options in ccmake so it doesn't want to link with the 64-bit QT librarie ... |
Topic: lodepng memory leak? (holding on to a buffer reference?) |
Lutger
Replies: 2
Views: 59665
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Forum: tango.scrapple Posted: Tue Jun 09, 2009 1:56 am Subject: lodepng memory leak? (holding on to a buffer reference?) |
Hi, sorry for the late response. Lodepng is part of scrapple not tango.scrapple, so posting in that forum will increase the odds for me noticing it (or rather email me, I appreciate that).
Unfortun ... |
Topic: DerelictGL Update |
Lutger
Replies: 2
Views: 8774
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Forum: Derelict Posted: Fri Feb 06, 2009 5:19 am Subject: DerelictGL Update |
That's great, thanks!
glx.d is broken for D1, problem is lines 104-106 where the function types return 'const char*' instead of char* |
Topic: gluErrorUnicodeStringEXT not available on linux |
Lutger
Replies: 1
Views: 6541
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Forum: Derelict Posted: Sun Jan 11, 2009 5:55 am Subject: gluErrorUnicodeStringEXT not available on linux |
derelictglu loads gluErrorUnicodeStringEXT on linux, but it seems this is a microsoft specific extension and thus not available on other platforms. I couldn't find much documentation about it, it's no ... |
Topic: Fatal errors in arc.window |
Lutger
Replies: 3
Views: 17197
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Forum: ArcLib Posted: Sun Jan 11, 2009 5:49 am Subject: Fatal errors in arc.window |
I had the same problem. gluErrorUnicodeStringEXT seems to be an (undocumented) microsoft-specific extension to the GLU library. I couldn't find much with google about it, except this: http://www.cygwi ... |
Topic: LodePNG bug + fix |
Lutger
Replies: 4
Views: 22981
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Forum: Scrapple Posted: Sun Nov 02, 2008 6:53 am Subject: LodePNG bug + fix |
My apology for this bug, I have updated lodepng with a fix. Thanks for bringing it up, nice to know people are actually using it
Kosmonaut had the proper fix, quite the mistake I made.
It als ... |
Topic: feature idea: ignore error |
Lutger
Replies: 1
Views: 8198
|
Forum: Descent Posted: Wed Aug 20, 2008 2:55 am Subject: feature idea: ignore error |
Do you think it may be possible and useful to implement an 'ignore this error' feature in descent?
Descent has become quite good at parsing for syntax errors, but the D2 language is still changing ... |
Topic: formatter: exporting a profile? |
Lutger
Replies: 1
Views: 8695
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Forum: Descent Posted: Thu Jul 17, 2008 2:45 am Subject: formatter: exporting a profile? |
Hi, is it possible with descent to save (export) a profile from the formatter to disk and import it later? There's an import button, but I can't find out how to export
Descent's formatter is a ... |
Topic: DerelictGL: any way to use without SDL? |
Lutger
Replies: 9
Views: 20431
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Forum: Derelict Posted: Sat Mar 08, 2008 6:47 am Subject: DerelictGL: any way to use without SDL? |
I could get your example to compile, but not run*, probably something wrong with my configuration here.
Changing this declaration: '_XEvent event;' into this:
'XEvent event;' will ... |
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