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@104
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[104]
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11/17/08 23:58:14 |
JoeCoder |
Yage now builds and runs with GDC on Linux!
Added … |
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@103
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[103]
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11/16/08 20:11:34 |
JoeCoder |
Updated to latest version of derelict and added precompiled derelict lib … |
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@102
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[102]
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10/30/08 21:08:02 |
JoeCoder |
More exception files. |
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@101
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[101]
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10/30/08 21:05:24 |
revcompgeek |
Fixed invariant for Matrix and Quatrn |
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@100
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[100]
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10/30/08 21:03:09 |
JoeCoder |
Forgot to commit yage.core.exceptions. |
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@99
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[99]
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10/16/08 21:47:33 |
JoeCoder |
Documentation updates. |
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@96
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[96]
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10/11/08 15:26:38 |
JoeCoder |
Converted to using typed exceptions: YageException?, ResourceException?, … |
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@92
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[92]
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10/11/08 00:19:33 |
JoeCoder |
Removed Node copy constructors and replaced with the more versatile … |
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@91
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[91]
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10/05/08 21:04:58 |
JoeCoder |
Greatly simplified yage.scene.node.Node.calcTransform by using recursion. |
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@90
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[90]
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10/05/08 20:14:03 |
JoeCoder |
Replaced yage.core.tree.Tree.setParent with addChild. Trees are now built … |
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@89
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[89]
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10/04/08 23:50:05 |
JoeCoder |
Separated hardware probing functionality from yage.system.device to the … |
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@88
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[88]
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10/04/08 01:09:28 |
JoeCoder |
Modified trees to be built via addChild instead of requiring a parent node … |
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@87
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[87]
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10/03/08 20:19:38 |
JoeCoder |
Updates to simpify yage.core.repeater.
Added bin/wrap_oal.dll to fix sound … |
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@86
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[86]
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09/16/08 21:59:12 |
JoeCoder |
Updated copyrights to 2008.
Created ITemporal interface to unify Timer, … |
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@83
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[83]
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08/03/08 21:41:57 |
JoeCoder |
More skeletal animation features.
Ignore last revision, it's broken. |
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@82
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[82]
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08/03/08 20:51:06 |
JoeCoder |
-- |
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@81
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[81]
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08/03/08 16:08:01 |
JoeCoder |
More surface changes.
Preliminary skeletal animatin support for Milshape … |
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@79
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[79]
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07/17/08 22:24:02 |
JoeCoder |
More font additions. |
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@73
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[73]
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06/07/08 00:24:28 |
JoeCoder |
Renamed node package to scene, since it contains the scenegraph.
Reverted … |
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@72
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[72]
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06/01/08 17:49:45 |
JoeCoder |
Insignificant changes. |
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@71
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[71]
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05/28/08 23:08:25 |
JoeCoder |
Moved parent child relationships of Node into yage.core.tree in … |
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@70
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[70]
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05/26/08 22:35:32 |
JoeCoder |
Rearranged the node heirarchy into Node->MovableNode?->VisibleNode?
Upgraded … |
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@69
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[69]
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05/26/08 01:04:37 |
JoeCoder |
Fixed misspelling of "moveable" throughout code.
Other minor changes. |
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@68
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[68]
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05/25/08 15:14:44 |
JoeCoder |
Lights no longer have to track their own indices, but rather use a … |
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@67
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[67]
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05/24/08 22:19:12 |
JoeCoder |
Moved the Color class into its own file. |
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@66
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[66]
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05/18/08 14:24:40 |
JoeCoder |
Modified nodes to keep track of their children in a self-indexed … |
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@65
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[65]
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05/17/08 17:54:53 |
JoeCoder |
Ditto, last commit had problems. |
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@64
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[64]
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05/17/08 17:41:36 |
JoeCoder |
Reverted some changes from last commit (accessors vs … |
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@63
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[63]
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05/13/08 23:18:03 |
JoeCoder |
Began the process of replacing lenghy getter/setter code with public … |
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@62
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[62]
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05/13/08 21:22:22 |
JoeCoder |
Fixed spring spasm when crossing 0 degrees. |
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@59
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[59]
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08/05/07 18:13:50 |
Deformative |
Fixed the GC bug and can compile on gdc |
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@58
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[58]
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08/05/07 03:13:11 |
Deformative |
Stupid errors by me |
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@57
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[57]
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08/03/07 13:29:07 |
Deformative |
forgot to add some things |
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@56
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[56]
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07/25/07 20:40:41 |
Deformative |
started obj loader and added Device.exit() |
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@55
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[55]
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07/21/07 18:41:57 |
JoeCoder |
Slight modifications to yage.gui.style |
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@54
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[54]
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07/21/07 18:39:00 |
JoeCoder |
Converted yage.resource.material, yage.resource.layer, and yage.node.node … |
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@53
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[53]
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07/21/07 17:45:24 |
JoeCoder |
Modified yage.node.light to use Color instead of Vec4f. |
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@52
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[52]
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07/21/07 15:59:15 |
JoeCoder |
Added Color to yage.core.types |
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@51
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[51]
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07/21/07 00:46:34 |
JoeCoder |
Added yage.core.math (split from yage.core.misc) and yage.core.types … |
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@49
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[49]
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07/15/07 21:02:51 |
Deformative |
Bug fixes, mostly in system.input |
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@48
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[48]
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07/13/07 17:30:32 |
Deformative |
Added mousenter and leave |
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@46
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[46]
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07/13/07 00:26:29 |
Deformative |
Bug fixes and cleanups |
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@45
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[45]
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07/12/07 19:58:02 |
Deformative |
Added stretch and boundries |
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@43
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[43]
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07/10/07 22:57:32 |
JoeCoder |
-- |
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@40
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[40]
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07/10/07 19:03:27 |
Deformative |
Did some work on surfaces and input |
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@39
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[39]
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07/10/07 17:49:42 |
JoeCoder |
Created temporary fix for white screen problem. |
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@38
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[38]
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07/09/07 23:07:58 |
JoeCoder |
Added gui.style |
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@36
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[36]
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07/09/07 21:49:37 |
Deformative |
Started Surfaces |
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@35
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[35]
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07/08/07 23:08:23 |
JoeCoder |
Modified build script to work on Linux again. |
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@34
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[34]
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07/08/07 20:31:16 |
JoeCoder |
-- |
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@32
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[32]
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07/08/07 00:22:58 |
JoeCoder |
Too much to name |
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@31
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[31]
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05/26/07 23:16:09 |
JoeCoder |
Refactored Model to have an associative array of vertex attributes, … |
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@29
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[29]
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05/17/07 23:38:18 |
JoeCoder |
Refactored loading models into smaller functions. |
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@28
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[28]
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04/10/07 20:25:12 |
JoeCoder |
Improved material documentation
Updated build script for better GDC … |
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@27
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[27]
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02/23/07 01:13:11 |
JoeCoder |
Miscellaneous cleanup |
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@23
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[23]
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02/20/07 00:17:35 |
JoeCoder |
Added copy constructors for TerrainNode?, Model, and Mesh.
Improved … |
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@22
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[22]
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02/12/07 19:50:29 |
JoeCoder |
Added res/terrain and a few textures.
Re-fixed normal generation for … |
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@21
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[21]
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02/09/07 17:26:58 |
JoeCoder |
Updated to latest Derelict
Translucent polygons are now sorted by distance … |
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@20
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[20]
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02/07/07 01:35:28 |
JoeCoder |
Added a basic version of TerrainNode?.
Improved Model's public API.
Added … |
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@19
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[19]
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02/04/07 00:23:14 |
JoeCoder |
Refactored all rendering into yage.system.render.
Refactored Node … |
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@18
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[18]
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02/01/07 21:48:23 |
JoeCoder |
Added onUpdate() callback for all Nodes.
Corrected bug with flight … |
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@17
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[17]
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01/27/07 13:58:15 |
JoeCoder |
-- |
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@15
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[15]
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01/22/07 00:27:17 |
JoeCoder |
Updates to source for better Linux compatibility
A quick build script for … |
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@14
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[14]
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01/21/07 20:07:39 |
JoeCoder |
Updated to latest Derelict |
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@12
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[12]
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01/20/07 21:59:44 |
JoeCoder |
Added new skyboxes and other resources. |
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@9
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[9]
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01/11/07 22:29:10 |
JoeCoder |
-- |
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@7
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[7]
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01/11/07 00:36:08 |
JoeCoder |
Fix skybox bug |
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@5
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[5]
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01/10/07 22:44:11 |
JoeCoder |
First commit, will this work? |