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@104
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[104]
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11/17/08 23:58:14 |
JoeCoder |
Yage now builds and runs with GDC on Linux!
Added … |
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@103
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[103]
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11/16/08 20:11:34 |
JoeCoder |
Updated to latest version of derelict and added precompiled derelict lib … |
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@92
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[92]
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10/11/08 00:19:33 |
JoeCoder |
Removed Node copy constructors and replaced with the more versatile … |
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@91
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[91]
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10/05/08 21:04:58 |
JoeCoder |
Greatly simplified yage.scene.node.Node.calcTransform by using recursion. |
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@90
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[90]
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10/05/08 20:14:03 |
JoeCoder |
Replaced yage.core.tree.Tree.setParent with addChild. Trees are now built … |
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@88
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[88]
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10/04/08 01:09:28 |
JoeCoder |
Modified trees to be built via addChild instead of requiring a parent node … |
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@87
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[87]
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10/03/08 20:19:38 |
JoeCoder |
Updates to simpify yage.core.repeater.
Added bin/wrap_oal.dll to fix sound … |
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@86
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[86]
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09/16/08 21:59:12 |
JoeCoder |
Updated copyrights to 2008.
Created ITemporal interface to unify Timer, … |
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@81
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[81]
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08/03/08 16:08:01 |
JoeCoder |
More surface changes.
Preliminary skeletal animatin support for Milshape … |
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@75
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[75]
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07/13/08 22:30:03 |
JoeCoder |
This build is broken, please ignore. |
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@73
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[73]
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06/07/08 00:24:28 |
JoeCoder |
Renamed node package to scene, since it contains the scenegraph.
Reverted … |
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@72
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[72]
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06/01/08 17:49:45 |
JoeCoder |
Insignificant changes. |
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@71
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[71]
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05/28/08 23:08:25 |
JoeCoder |
Moved parent child relationships of Node into yage.core.tree in … |
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@70
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[70]
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05/26/08 22:35:32 |
JoeCoder |
Rearranged the node heirarchy into Node->MovableNode?->VisibleNode?
Upgraded … |
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@69
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[69]
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05/26/08 01:04:37 |
JoeCoder |
Fixed misspelling of "moveable" throughout code.
Other minor changes. |
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@68
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[68]
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05/25/08 15:14:44 |
JoeCoder |
Lights no longer have to track their own indices, but rather use a … |
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@67
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[67]
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05/24/08 22:19:12 |
JoeCoder |
Moved the Color class into its own file. |
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@66
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[66]
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05/18/08 14:24:40 |
JoeCoder |
Modified nodes to keep track of their children in a self-indexed … |
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@65
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[65]
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05/17/08 17:54:53 |
JoeCoder |
Ditto, last commit had problems. |
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@63
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[63]
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05/13/08 23:18:03 |
JoeCoder |
Began the process of replacing lenghy getter/setter code with public … |
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@62
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[62]
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05/13/08 21:22:22 |
JoeCoder |
Fixed spring spasm when crossing 0 degrees. |
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@56
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[56]
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07/25/07 20:40:41 |
Deformative |
started obj loader and added Device.exit() |
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@53
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[53]
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07/21/07 17:45:24 |
JoeCoder |
Modified yage.node.light to use Color instead of Vec4f. |
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@49
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[49]
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07/15/07 21:02:51 |
Deformative |
Bug fixes, mostly in system.input |
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@47
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[47]
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07/13/07 02:03:09 |
Deformative |
Oops on demo1 |
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@46
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[46]
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07/13/07 00:26:29 |
Deformative |
Bug fixes and cleanups |
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@43
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[43]
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07/10/07 22:57:32 |
JoeCoder |
-- |
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@42
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[42]
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07/10/07 20:51:22 |
Deformative |
Oops… |
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@41
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[41]
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07/10/07 20:50:32 |
Deformative |
Did some work on surfaces and input |
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@40
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[40]
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07/10/07 19:03:27 |
Deformative |
Did some work on surfaces and input |
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@37
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[37]
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07/09/07 21:56:19 |
Deformative |
Oops |
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@34
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[34]
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07/08/07 20:31:16 |
JoeCoder |
-- |