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@230
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[230]
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07/02/11 23:22:28 |
JoeCoder |
Style.fontFamily is now a string instead of a font resource. This allows … |
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@229
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[229]
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07/02/11 23:03:42 |
JoeCoder |
Removed VisibleNode?.SetSize?() because it added little beyond what … |
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@228
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[228]
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07/02/11 22:48:51 |
JoeCoder |
Fixed terrain culling. |
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@227
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[227]
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06/28/11 15:54:10 |
anarky |
I worked on some terrain code. You may want to try demo3 in … |
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@226
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[226]
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01/07/11 00:08:17 |
JoeCoder |
Fixed ui crashing due to vector invariant disallowing float.inf. |
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@225
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[225]
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01/01/11 12:53:33 |
JoeCoder |
More cleanup from the migration to the new Vec3! templated class. |
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@224
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[224]
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12/29/10 09:01:20 |
jdrewsen |
Make it compile on linux using dmd 1.064. Don't know if it is linux or the … |
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@221
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[221]
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12/26/10 16:59:18 |
anarky |
Remove 'static' attribute for char[]. It creates a segfault on GNU/Linux … |
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@218
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[218]
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12/02/10 00:45:47 |
JoeCoder |
Replaced instances of the old Vec3f with the new Vec!(3, float). Now … |
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@217
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[217]
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11/27/10 23:32:27 |
JoeCoder |
Fixed a bug that caused light positions to be one frame behind where they … |
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@216
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[216]
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11/26/10 16:14:32 |
JoeCoder |
Huge scene graph refactoring. Scene graph items now use Vectors to store … |
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@215
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[215]
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10/24/10 14:12:24 |
JoeCoder |
Minor preparations and cleanups to get ready to transition to storing … |
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@214
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[214]
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10/23/10 20:42:05 |
JoeCoder |
Last commit had compile errors. oops. |
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@213
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[213]
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10/22/10 00:55:42 |
JoeCoder |
Removed some logging that I forgot and left in. |
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@212
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[212]
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10/22/10 00:50:47 |
JoeCoder |
Moved culling from the render to the update thread, inside Camera. This … |
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@211
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[211]
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10/10/10 17:25:18 |
JoeCoder |
Fixed repeater threads to show stack trace when compiled in debug mode and … |
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@210
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[210]
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10/07/10 00:45:50 |
JoeCoder |
Separated isVisible from Camera's getVisibleNodes to test a single … |
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@209
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[209]
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10/06/10 23:55:15 |
JoeCoder |
Modified yage.scene.camera to no longer depend on OpenGL for retrieving … |
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@208
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[208]
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10/03/10 22:33:15 |
JoeCoder |
Deprecated Matrix's setScalePreservingRotation and similar functions--they … |
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@207
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[207]
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10/03/10 00:01:54 |
JoeCoder |
Added an early rejection test to make testing for the nearest lights a … |
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@206
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[206]
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10/02/10 00:26:05 |
JoeCoder |
Fixed a big memory leak in applying uniform variables (Yes, we have the … |
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@205
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[205]
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09/14/10 12:01:18 |
JoeCoder |
Fixed "buildyage.exe is not supported" message in compile log on … |
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@204
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[204]
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09/09/10 17:57:57 |
jdrewsen |
Fixes for compiling and running on linux (ubuntu 10.04):
* Surface unit … |
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@203
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[203]
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08/11/10 12:16:04 |
JoeCoder |
Added yage.system.libraries for loading/unloading DLL's
Added … |
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@202
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[202]
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07/27/10 00:31:49 |
JoeCoder |
Added yage.gui.controls unimplemented classes for ideas how to create ui … |
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@201
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[201]
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07/26/10 00:52:41 |
JoeCoder |
Improved cursor positioning for home/end/up/down
Fixed bugs and improved … |
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@200
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[200]
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07/24/10 23:59:28 |
JoeCoder |
More work on editable text and cursor positioning (home/end/up/down, … |
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@198
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[198]
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07/24/10 01:04:23 |
JoeCoder |
More work on editable text--inserting line returns, correct cursor … |
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@197
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[197]
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07/22/10 00:39:20 |
JoeCoder |
Updates to editable text and cursor positioning.
Updated the text layout … |
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@196
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[196]
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07/19/10 20:39:02 |
JoeCoder |
Fixed some typo's in yage.scene.terrain comments. |
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@195
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[195]
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07/18/10 00:14:00 |
JoeCoder |
Editable text (somewhat)
Added Input key-repeat settings.
Surface … |
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@194
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[194]
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07/11/10 16:40:16 |
anarky |
The toLower() function needs only one argument. Passing 2 args is … |
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@193
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[193]
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07/05/10 23:15:46 |
JoeCoder |
More work on editable text
Added onClick event.
Fixed an event propagation … |
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@192
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[192]
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07/04/10 14:32:17 |
JoeCoder |
Fixed a bug in ResourceManager?.texture that prevented textures from being … |
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@191
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[191]
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07/03/10 21:58:03 |
JoeCoder |
Added css style inheritance and auto properties to yage.gui.style
Created … |
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@190
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[190]
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06/27/10 14:17:58 |
JoeCoder |
Added support for DXT1, DXT3, and DXT5 compressed DDS textures. DDS … |
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@189
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[189]
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06/26/10 15:58:28 |
JoeCoder |
Rebuild documentation.
Improvements to Collada loader for better … |
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@188
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[188]
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06/14/10 23:31:08 |
JoeCoder |
Loading joint position and vertex assignment skeletal animation data from … |
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@187
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[187]
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06/03/10 23:09:11 |
JoeCoder |
Fixed auto-shaders for when no Texture is used.
Improved Collada support … |
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@186
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[186]
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06/01/10 13:21:18 |
JoeCoder |
Renamed Texture to TextureInstance?.
Renamed GPUTexture to Texture. |
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@185
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[185]
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06/01/10 00:03:08 |
JoeCoder |
Improved collada parsing again. Geometry data referenced by skeleton … |
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@184
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[184]
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05/31/10 13:28:34 |
JoeCoder |
Improved support for the older collada 1.3 format (has a few things … |
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@183
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[183]
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05/31/10 11:14:55 |
JoeCoder |
Bump mapping + specular support!
Added Geometry.optimize() which allows … |
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@182
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[182]
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05/25/10 16:49:56 |
JoeCoder |
Updated TerrainNode? interface for further discussion. There's no … |
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@181
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[181]
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05/16/10 16:01:32 |
JoeCoder |
Added more of an interface for a TerrainNode? (no implementation for now). |
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@180
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[180]
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05/16/10 00:42:49 |
JoeCoder |
Fixed some build errors in Demo2.
Fixed culling issue with previous … |
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@179
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[179]
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05/15/10 12:06:44 |
JoeCoder |
Created a revised OpenGL.bindTextures() for more straightforward … |
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@178
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[178]
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05/07/10 00:34:59 |
JoeCoder |
Translucent polygons are now properly sorted.
Added yage.core.parallel for … |
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@177
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[177]
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04/26/10 00:56:16 |
JoeCoder |
Fixed the three regressions from the last commit. |
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@176
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[176]
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04/25/10 19:42:10 |
JoeCoder |
Added a class to auto-generate phong-illuminatin shaders based on number … |
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@175
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[175]
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04/08/10 00:31:29 |
JoeCoder |
Replaced Milkshape3D and custom material format with Collada.
Shaders are … |
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@174
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[174]
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02/07/10 21:47:44 |
JoeCoder |
Finished migrating OpenGL shader code out of resource.layer and into … |
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@173
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[173]
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02/06/10 22:15:55 |
JoeCoder |
ditto. |
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@172
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[172]
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02/06/10 01:54:17 |
JoeCoder |
Halfway through migrating OpenGL shader code out of resource.layer and … |
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@171
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[171]
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02/05/10 00:35:44 |
JoeCoder |
The OpenGL class now managers texture and vbo id's internally instead of … |
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@170
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[170]
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01/31/10 01:06:18 |
JoeCoder |
Graphics code refactoring.
Removed the heavy, low-level OpenGL wrapper … |
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@169
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[169]
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01/24/10 21:27:43 |
JoeCoder |
Removed deprecated ExternalResource?
Made SoundContext? static instead of a … |
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@168
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[168]
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01/24/10 17:27:51 |
JoeCoder |
Started work on a calculateStyle that stores absolute style values. |
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@166
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[166]
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11/01/09 00:25:22 |
JoeCoder |
Reorganization of yage.gui.textlayout in preparation for allowing editable … |
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@165
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[165]
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10/31/09 01:02:38 |
JoeCoder |
Added yage.core.memory for faster temporary memory allocations.
Created a … |
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@164
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[164]
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10/25/09 00:03:57 |
JoeCoder |
Embedded a small-sized ttf font into the source code to serve as a default … |
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@163
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[163]
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10/24/09 13:32:45 |
JoeCoder |
Ported more phobos code to tango. |
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@162
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[162]
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10/24/09 03:31:27 |
JoeCoder |
Added yage.core.format (based on phobos's std.format).
Replaced the logger … |
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@161
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[161]
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10/22/09 22:53:22 |
JoeCoder |
Removed unused code from yage.core (async, closure, fastmap, and … |
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@160
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[160]
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10/21/09 23:29:06 |
JoeCoder |
Removed yage.util (merged into demo1)
Removed unused code from … |
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@159
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[159]
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10/18/09 17:32:38 |
JoeCoder |
Added stencil op functions to yage.system.graphics.graphics |
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@158
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[158]
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10/18/09 16:33:13 |
JoeCoder |
Modified yage.system.graphics.graphics to not push matrix stacks with … |
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@157
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[157]
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10/17/09 21:24:48 |
JoeCoder |
Fixed a bug with Surfaces with overflow: hidden that caused one Surface's … |
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@156
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[156]
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10/16/09 18:53:16 |
JoeCoder |
Additions to system.graphics.graphics
CSS color support for 3, 4, 6, an 8 … |
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@155
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[155]
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10/02/09 20:35:08 |
JoeCoder |
Added CSS overflow support to Style and Surface
Added transform property … |
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@153
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[153]
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09/20/09 01:38:40 |
JoeCoder |
Changed license from LGPL 2 to LGPL 3. |
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@152
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[152]
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09/19/09 21:50:33 |
JoeCoder |
Moved layer.unbind into system.graphics.render. |
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@151
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[151]
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09/19/09 21:35:45 |
JoeCoder |
Updated documentation.
Fixed search box on documentation page. |
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@150
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[150]
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09/19/09 12:42:56 |
JoeCoder |
Fixed one crash when compiling in debug mode (in Repeater).
Fixed OpenAL … |
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@148
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[148]
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08/11/09 00:10:08 |
JoeCoder |
Simplified yage.node.scene. |
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@147
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[147]
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08/04/09 22:08:18 |
JoeCoder |
Added support for opacity to Surface styles. |
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@146
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[146]
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08/04/09 00:08:05 |
JoeCoder |
Added system.graphics.graphics as a wrapper around OpenGL to provide error … |
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@145
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[145]
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08/01/09 23:53:48 |
JoeCoder |
Added support for Style.TextAlign?.CENTER and Style.TextAlign?.RIGHT |
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@144
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[144]
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08/01/09 23:16:21 |
JoeCoder |
Fixed miscoloration on overlapping text glyphs. |
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@143
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[143]
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08/01/09 16:47:41 |
JoeCoder |
Made LightNode? simpler by replacing getters/setters with public … |
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@141
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[141]
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08/01/09 14:55:57 |
JoeCoder |
Added support for better-rendered italic fonts.
fixed missing imports for … |
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@140
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[140]
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07/15/09 23:59:44 |
JoeCoder |
Added basic support for italic text and inline <i> tags in surface html … |
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@139
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[139]
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07/15/09 00:01:21 |
JoeCoder |
Added support for text boldness w/o the need for a bold version of a … |
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@138
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[138]
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07/12/09 15:02:43 |
JoeCoder |
Replaced a lot more phobos calls with tango calls. |
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@137
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[137]
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07/12/09 13:43:02 |
JoeCoder |
More textlayout performance improvements. |
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@135
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[135]
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07/04/09 17:14:34 |
JoeCoder |
Added back documentation.
Performance improvements to … |
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@134
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[134]
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06/28/09 14:40:31 |
JoeCoder |
Fixed most of the performance issues in TextLayout? |
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@133
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[133]
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06/27/09 23:13:38 |
JoeCoder |
Small fixes to textlayout and build script. |
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@132
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[132]
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06/23/09 21:10:45 |
JoeCoder |
Converted build script to use CDC (Compile D Code) build script.
Removed … |
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@131
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[131]
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05/19/09 00:05:32 |
JoeCoder |
Added a preliminary version of TextLayout?, which moves text layout … |
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@130
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[130]
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03/21/09 22:06:18 |
JoeCoder |
More additions to yage.gui.TextLayout?
More conversions from tangobos to … |
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@129
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[129]
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03/15/09 00:04:37 |
JoeCoder |
Removed all use of phobos from yage.gui |
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@128
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[128]
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03/14/09 23:54:59 |
JoeCoder |
Removed almost all of the phobos dependencies from yage.core.* (replacing … |
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@127
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[127]
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03/14/09 22:41:55 |
JoeCoder |
Removed yage.system.constant and move the constants into enums in the … |
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@126
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[126]
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03/14/09 19:44:43 |
JoeCoder |
Refactoring:
Moved yage.core math related classes into … |
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@125
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[125]
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03/14/09 01:05:51 |
JoeCoder |
Added yage.core.object2 to consolidate a custom object class, exceptions, … |
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@124
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[124]
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02/01/09 23:18:08 |
JoeCoder |
Fixed crash when rendering a model with no vertices.
Added preliminary … |
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@123
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[123]
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01/31/09 23:40:54 |
JoeCoder |
Consolidated yage.resource.vertexbuffer and yage.resource.mesh into … |
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@122
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[122]
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01/31/09 22:46:26 |
JoeCoder |
Refactored VertexBuffer? into a more re-usable form.
Created a Geometry … |
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@121
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[121]
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01/28/09 22:52:49 |
JoeCoder |
Converted a few more phobos imports to tango. |