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Rev Chgset Date Author Log Message
(edit) @230 [230] 07/02/11 23:22:28 JoeCoder Style.fontFamily is now a string instead of a font resource. This allows …
(edit) @229 [229] 07/02/11 23:03:42 JoeCoder Removed VisibleNode?.SetSize?() because it added little beyond what …
(edit) @228 [228] 07/02/11 22:48:51 JoeCoder Fixed terrain culling.
(edit) @227 [227] 06/28/11 15:54:10 anarky I worked on some terrain code. You may want to try demo3 in …
(edit) @226 [226] 01/07/11 00:08:17 JoeCoder Fixed ui crashing due to vector invariant disallowing float.inf.
(edit) @225 [225] 01/01/11 12:53:33 JoeCoder More cleanup from the migration to the new Vec3! templated class.
(edit) @224 [224] 12/29/10 09:01:20 jdrewsen Make it compile on linux using dmd 1.064. Don't know if it is linux or the …
(edit) @221 [221] 12/26/10 16:59:18 anarky Remove 'static' attribute for char[]. It creates a segfault on GNU/Linux …
(edit) @218 [218] 12/02/10 00:45:47 JoeCoder Replaced instances of the old Vec3f with the new Vec!(3, float). Now …
(edit) @217 [217] 11/27/10 23:32:27 JoeCoder Fixed a bug that caused light positions to be one frame behind where they …
(edit) @216 [216] 11/26/10 16:14:32 JoeCoder Huge scene graph refactoring. Scene graph items now use Vectors to store …
(edit) @215 [215] 10/24/10 14:12:24 JoeCoder Minor preparations and cleanups to get ready to transition to storing …
(edit) @214 [214] 10/23/10 20:42:05 JoeCoder Last commit had compile errors. oops.
(edit) @213 [213] 10/22/10 00:55:42 JoeCoder Removed some logging that I forgot and left in.
(edit) @212 [212] 10/22/10 00:50:47 JoeCoder Moved culling from the render to the update thread, inside Camera. This …
(edit) @211 [211] 10/10/10 17:25:18 JoeCoder Fixed repeater threads to show stack trace when compiled in debug mode and …
(edit) @210 [210] 10/07/10 00:45:50 JoeCoder Separated isVisible from Camera's getVisibleNodes to test a single …
(edit) @209 [209] 10/06/10 23:55:15 JoeCoder Modified yage.scene.camera to no longer depend on OpenGL for retrieving …
(edit) @208 [208] 10/03/10 22:33:15 JoeCoder Deprecated Matrix's setScalePreservingRotation and similar functions--they …
(edit) @207 [207] 10/03/10 00:01:54 JoeCoder Added an early rejection test to make testing for the nearest lights a …
(edit) @206 [206] 10/02/10 00:26:05 JoeCoder Fixed a big memory leak in applying uniform variables (Yes, we have the …
(edit) @205 [205] 09/14/10 12:01:18 JoeCoder Fixed "buildyage.exe is not supported" message in compile log on …
(edit) @204 [204] 09/09/10 17:57:57 jdrewsen Fixes for compiling and running on linux (ubuntu 10.04): * Surface unit …
(edit) @203 [203] 08/11/10 12:16:04 JoeCoder Added yage.system.libraries for loading/unloading DLL's Added …
(edit) @202 [202] 07/27/10 00:31:49 JoeCoder Added yage.gui.controls unimplemented classes for ideas how to create ui …
(edit) @201 [201] 07/26/10 00:52:41 JoeCoder Improved cursor positioning for home/end/up/down Fixed bugs and improved …
(edit) @200 [200] 07/24/10 23:59:28 JoeCoder More work on editable text and cursor positioning (home/end/up/down, …
(edit) @198 [198] 07/24/10 01:04:23 JoeCoder More work on editable text--inserting line returns, correct cursor …
(edit) @197 [197] 07/22/10 00:39:20 JoeCoder Updates to editable text and cursor positioning. Updated the text layout …
(edit) @196 [196] 07/19/10 20:39:02 JoeCoder Fixed some typo's in yage.scene.terrain comments.
(edit) @195 [195] 07/18/10 00:14:00 JoeCoder Editable text (somewhat) Added Input key-repeat settings. Surface …
(edit) @194 [194] 07/11/10 16:40:16 anarky The toLower() function needs only one argument. Passing 2 args is …
(edit) @193 [193] 07/05/10 23:15:46 JoeCoder More work on editable text Added onClick event. Fixed an event propagation …
(edit) @192 [192] 07/04/10 14:32:17 JoeCoder Fixed a bug in ResourceManager?.texture that prevented textures from being …
(edit) @191 [191] 07/03/10 21:58:03 JoeCoder Added css style inheritance and auto properties to yage.gui.style Created …
(edit) @190 [190] 06/27/10 14:17:58 JoeCoder Added support for DXT1, DXT3, and DXT5 compressed DDS textures. DDS …
(edit) @189 [189] 06/26/10 15:58:28 JoeCoder Rebuild documentation. Improvements to Collada loader for better …
(edit) @188 [188] 06/14/10 23:31:08 JoeCoder Loading joint position and vertex assignment skeletal animation data from …
(edit) @187 [187] 06/03/10 23:09:11 JoeCoder Fixed auto-shaders for when no Texture is used. Improved Collada support …
(edit) @186 [186] 06/01/10 13:21:18 JoeCoder Renamed Texture to TextureInstance?. Renamed GPUTexture to Texture.
(edit) @185 [185] 06/01/10 00:03:08 JoeCoder Improved collada parsing again. Geometry data referenced by skeleton …
(edit) @184 [184] 05/31/10 13:28:34 JoeCoder Improved support for the older collada 1.3 format (has a few things …
(edit) @183 [183] 05/31/10 11:14:55 JoeCoder Bump mapping + specular support! Added Geometry.optimize() which allows …
(edit) @182 [182] 05/25/10 16:49:56 JoeCoder Updated TerrainNode? interface for further discussion. There's no …
(edit) @181 [181] 05/16/10 16:01:32 JoeCoder Added more of an interface for a TerrainNode? (no implementation for now).
(edit) @180 [180] 05/16/10 00:42:49 JoeCoder Fixed some build errors in Demo2. Fixed culling issue with previous …
(edit) @179 [179] 05/15/10 12:06:44 JoeCoder Created a revised OpenGL.bindTextures() for more straightforward …
(edit) @178 [178] 05/07/10 00:34:59 JoeCoder Translucent polygons are now properly sorted. Added yage.core.parallel for …
(edit) @177 [177] 04/26/10 00:56:16 JoeCoder Fixed the three regressions from the last commit.
(edit) @176 [176] 04/25/10 19:42:10 JoeCoder Added a class to auto-generate phong-illuminatin shaders based on number …
(edit) @175 [175] 04/08/10 00:31:29 JoeCoder Replaced Milkshape3D and custom material format with Collada. Shaders are …
(edit) @174 [174] 02/07/10 21:47:44 JoeCoder Finished migrating OpenGL shader code out of resource.layer and into …
(edit) @173 [173] 02/06/10 22:15:55 JoeCoder ditto.
(edit) @172 [172] 02/06/10 01:54:17 JoeCoder Halfway through migrating OpenGL shader code out of resource.layer and …
(edit) @171 [171] 02/05/10 00:35:44 JoeCoder The OpenGL class now managers texture and vbo id's internally instead of …
(edit) @170 [170] 01/31/10 01:06:18 JoeCoder Graphics code refactoring. Removed the heavy, low-level OpenGL wrapper …
(edit) @169 [169] 01/24/10 21:27:43 JoeCoder Removed deprecated ExternalResource? Made SoundContext? static instead of a …
(edit) @168 [168] 01/24/10 17:27:51 JoeCoder Started work on a calculateStyle that stores absolute style values.
(edit) @166 [166] 11/01/09 00:25:22 JoeCoder Reorganization of yage.gui.textlayout in preparation for allowing editable …
(edit) @165 [165] 10/31/09 01:02:38 JoeCoder Added yage.core.memory for faster temporary memory allocations. Created a …
(edit) @164 [164] 10/25/09 00:03:57 JoeCoder Embedded a small-sized ttf font into the source code to serve as a default …
(edit) @163 [163] 10/24/09 13:32:45 JoeCoder Ported more phobos code to tango.
(edit) @162 [162] 10/24/09 03:31:27 JoeCoder Added yage.core.format (based on phobos's std.format). Replaced the logger …
(edit) @161 [161] 10/22/09 22:53:22 JoeCoder Removed unused code from yage.core (async, closure, fastmap, and …
(edit) @160 [160] 10/21/09 23:29:06 JoeCoder Removed yage.util (merged into demo1) Removed unused code from …
(edit) @159 [159] 10/18/09 17:32:38 JoeCoder Added stencil op functions to yage.system.graphics.graphics
(edit) @158 [158] 10/18/09 16:33:13 JoeCoder Modified yage.system.graphics.graphics to not push matrix stacks with …
(edit) @157 [157] 10/17/09 21:24:48 JoeCoder Fixed a bug with Surfaces with overflow: hidden that caused one Surface's …
(edit) @156 [156] 10/16/09 18:53:16 JoeCoder Additions to system.graphics.graphics CSS color support for 3, 4, 6, an 8 …
(edit) @155 [155] 10/02/09 20:35:08 JoeCoder Added CSS overflow support to Style and Surface Added transform property …
(edit) @153 [153] 09/20/09 01:38:40 JoeCoder Changed license from LGPL 2 to LGPL 3.
(edit) @152 [152] 09/19/09 21:50:33 JoeCoder Moved layer.unbind into system.graphics.render.
(edit) @151 [151] 09/19/09 21:35:45 JoeCoder Updated documentation. Fixed search box on documentation page.
(edit) @150 [150] 09/19/09 12:42:56 JoeCoder Fixed one crash when compiling in debug mode (in Repeater). Fixed OpenAL …
(edit) @148 [148] 08/11/09 00:10:08 JoeCoder Simplified yage.node.scene.
(edit) @147 [147] 08/04/09 22:08:18 JoeCoder Added support for opacity to Surface styles.
(edit) @146 [146] 08/04/09 00:08:05 JoeCoder Added system.graphics.graphics as a wrapper around OpenGL to provide error …
(edit) @145 [145] 08/01/09 23:53:48 JoeCoder Added support for Style.TextAlign?.CENTER and Style.TextAlign?.RIGHT
(edit) @144 [144] 08/01/09 23:16:21 JoeCoder Fixed miscoloration on overlapping text glyphs.
(edit) @143 [143] 08/01/09 16:47:41 JoeCoder Made LightNode? simpler by replacing getters/setters with public …
(edit) @141 [141] 08/01/09 14:55:57 JoeCoder Added support for better-rendered italic fonts. fixed missing imports for …
(edit) @140 [140] 07/15/09 23:59:44 JoeCoder Added basic support for italic text and inline <i> tags in surface html …
(edit) @139 [139] 07/15/09 00:01:21 JoeCoder Added support for text boldness w/o the need for a bold version of a …
(edit) @138 [138] 07/12/09 15:02:43 JoeCoder Replaced a lot more phobos calls with tango calls.
(edit) @137 [137] 07/12/09 13:43:02 JoeCoder More textlayout performance improvements.
(edit) @135 [135] 07/04/09 17:14:34 JoeCoder Added back documentation. Performance improvements to …
(edit) @134 [134] 06/28/09 14:40:31 JoeCoder Fixed most of the performance issues in TextLayout?
(edit) @133 [133] 06/27/09 23:13:38 JoeCoder Small fixes to textlayout and build script.
(edit) @132 [132] 06/23/09 21:10:45 JoeCoder Converted build script to use CDC (Compile D Code) build script. Removed …
(edit) @131 [131] 05/19/09 00:05:32 JoeCoder Added a preliminary version of TextLayout?, which moves text layout …
(edit) @130 [130] 03/21/09 22:06:18 JoeCoder More additions to yage.gui.TextLayout? More conversions from tangobos to …
(edit) @129 [129] 03/15/09 00:04:37 JoeCoder Removed all use of phobos from yage.gui
(edit) @128 [128] 03/14/09 23:54:59 JoeCoder Removed almost all of the phobos dependencies from yage.core.* (replacing …
(edit) @127 [127] 03/14/09 22:41:55 JoeCoder Removed yage.system.constant and move the constants into enums in the …
(edit) @126 [126] 03/14/09 19:44:43 JoeCoder Refactoring: Moved yage.core math related classes into …
(edit) @125 [125] 03/14/09 01:05:51 JoeCoder Added yage.core.object2 to consolidate a custom object class, exceptions, …
(edit) @124 [124] 02/01/09 23:18:08 JoeCoder Fixed crash when rendering a model with no vertices. Added preliminary …
(edit) @123 [123] 01/31/09 23:40:54 JoeCoder Consolidated yage.resource.vertexbuffer and yage.resource.mesh into …
(edit) @122 [122] 01/31/09 22:46:26 JoeCoder Refactored VertexBuffer? into a more re-usable form. Created a Geometry …
(edit) @121 [121] 01/28/09 22:52:49 JoeCoder Converted a few more phobos imports to tango.
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