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Rev Chgset Date Author Log Message
(edit) @83 [83] 08/03/08 21:41:57 JoeCoder More skeletal animation features. Ignore last revision, it's broken.
(edit) @82 [82] 08/03/08 20:51:06 JoeCoder --
(edit) @81 [81] 08/03/08 16:08:01 JoeCoder More surface changes. Preliminary skeletal animatin support for Milshape …
(edit) @79 [79] 07/17/08 22:24:02 JoeCoder More font additions.
(edit) @77 [77] 07/13/08 22:32:39 JoeCoder (Last few commits) Added Freetype Started basic font loading and rendering …
(edit) @75 [75] 07/13/08 22:30:03 JoeCoder This build is broken, please ignore.
(edit) @73 [73] 06/07/08 00:24:28 JoeCoder Renamed node package to scene, since it contains the scenegraph. Reverted …
(edit) @72 [72] 06/01/08 17:49:45 JoeCoder Insignificant changes.
(edit) @71 [71] 05/28/08 23:08:25 JoeCoder Moved parent child relationships of Node into yage.core.tree in …
(edit) @70 [70] 05/26/08 22:35:32 JoeCoder Rearranged the node heirarchy into Node->MovableNode?->VisibleNode? Upgraded …
(edit) @69 [69] 05/26/08 01:04:37 JoeCoder Fixed misspelling of "moveable" throughout code. Other minor changes.
(edit) @68 [68] 05/25/08 15:14:44 JoeCoder Lights no longer have to track their own indices, but rather use a …
(edit) @67 [67] 05/24/08 22:19:12 JoeCoder Moved the Color class into its own file.
(edit) @66 [66] 05/18/08 14:24:40 JoeCoder Modified nodes to keep track of their children in a self-indexed …
(edit) @65 [65] 05/17/08 17:54:53 JoeCoder Ditto, last commit had problems.
(edit) @64 [64] 05/17/08 17:41:36 JoeCoder Reverted some changes from last commit (accessors vs …
(edit) @63 [63] 05/13/08 23:18:03 JoeCoder Began the process of replacing lenghy getter/setter code with public …
(edit) @62 [62] 05/13/08 21:22:22 JoeCoder Fixed spring spasm when crossing 0 degrees.
(edit) @59 [59] 08/05/07 18:13:50 Deformative Fixed the GC bug and can compile on gdc
(edit) @58 [58] 08/05/07 03:13:11 Deformative Stupid errors by me
(edit) @57 [57] 08/03/07 13:29:07 Deformative forgot to add some things
(edit) @56 [56] 07/25/07 20:40:41 Deformative started obj loader and added Device.exit()
(edit) @55 [55] 07/21/07 18:41:57 JoeCoder Slight modifications to yage.gui.style
(edit) @54 [54] 07/21/07 18:39:00 JoeCoder Converted yage.resource.material, yage.resource.layer, and yage.node.node …
(edit) @53 [53] 07/21/07 17:45:24 JoeCoder Modified yage.node.light to use Color instead of Vec4f.
(edit) @52 [52] 07/21/07 15:59:15 JoeCoder Added Color to yage.core.types
(edit) @51 [51] 07/21/07 00:46:34 JoeCoder Added yage.core.math (split from yage.core.misc) and yage.core.types …
(edit) @50 [50] 07/15/07 23:12:21 JoeCoder Updated to latest Derelict, DMD 1.018 now supported.
(edit) @49 [49] 07/15/07 21:02:51 Deformative Bug fixes, mostly in system.input
(edit) @48 [48] 07/13/07 17:30:32 Deformative Added mousenter and leave
(edit) @47 [47] 07/13/07 02:03:09 Deformative Oops on demo1
(edit) @46 [46] 07/13/07 00:26:29 Deformative Bug fixes and cleanups
(edit) @45 [45] 07/12/07 19:58:02 Deformative Added stretch and boundries
(edit) @43 [43] 07/10/07 22:57:32 JoeCoder --
(edit) @42 [42] 07/10/07 20:51:22 Deformative Oops…
(edit) @41 [41] 07/10/07 20:50:32 Deformative Did some work on surfaces and input
(edit) @40 [40] 07/10/07 19:03:27 Deformative Did some work on surfaces and input
(edit) @39 [39] 07/10/07 17:49:42 JoeCoder Created temporary fix for white screen problem.
(edit) @38 [38] 07/09/07 23:07:58 JoeCoder Added gui.style
(edit) @37 [37] 07/09/07 21:56:19 Deformative Oops
(edit) @36 [36] 07/09/07 21:49:37 Deformative Started Surfaces
(edit) @35 [35] 07/08/07 23:08:23 JoeCoder Modified build script to work on Linux again.
(edit) @34 [34] 07/08/07 20:31:16 JoeCoder --
(edit) @32 [32] 07/08/07 00:22:58 JoeCoder Too much to name
(edit) @31 [31] 05/26/07 23:16:09 JoeCoder Refactored Model to have an associative array of vertex attributes, …
(edit) @29 [29] 05/17/07 23:38:18 JoeCoder Refactored loading models into smaller functions.
(edit) @28 [28] 04/10/07 20:25:12 JoeCoder Improved material documentation Updated build script for better GDC …
(edit) @27 [27] 02/23/07 01:13:11 JoeCoder Miscellaneous cleanup
(edit) @25 [25] 02/23/07 01:07:20 JoeCoder --
(edit) @23 [23] 02/20/07 00:17:35 JoeCoder Added copy constructors for TerrainNode?, Model, and Mesh. Improved …
(edit) @22 [22] 02/12/07 19:50:29 JoeCoder Added res/terrain and a few textures. Re-fixed normal generation for …
(edit) @21 [21] 02/09/07 17:26:58 JoeCoder Updated to latest Derelict Translucent polygons are now sorted by distance …
(edit) @20 [20] 02/07/07 01:35:28 JoeCoder Added a basic version of TerrainNode?. Improved Model's public API. Added …
(edit) @19 [19] 02/04/07 00:23:14 JoeCoder Refactored all rendering into yage.system.render. Refactored Node …
(edit) @18 [18] 02/01/07 21:48:23 JoeCoder Added onUpdate() callback for all Nodes. Corrected bug with flight …
(edit) @17 [17] 01/27/07 13:58:15 JoeCoder --
(edit) @15 [15] 01/22/07 00:27:17 JoeCoder Updates to source for better Linux compatibility A quick build script for …
(edit) @14 [14] 01/21/07 20:07:39 JoeCoder Updated to latest Derelict
(edit) @12 [12] 01/20/07 21:59:44 JoeCoder Added new skyboxes and other resources.
(edit) @9 [9] 01/11/07 22:29:10 JoeCoder --
(edit) @7 [7] 01/11/07 00:36:08 JoeCoder Fix skybox bug
(add) @5 [5] 01/10/07 22:44:11 JoeCoder First commit, will this work?
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