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(edit)
@74
[74]
07/13/08 22:29:31
JoeCoder
This build is broken, please ignore.
(edit)
@68
[68]
05/25/08 15:14:44
JoeCoder
Lights no longer have to track their own indices, but rather use a …
(edit)
@60
[60]
08/05/07 18:14:01
Deformative
Fixed the GC bug and can compile on gdc
(edit)
@58
[58]
08/05/07 03:13:11
Deformative
Stupid errors by me
(edit)
@57
[57]
08/03/07 13:29:07
Deformative
forgot to add some things
(edit)
@56
[56]
07/25/07 20:40:41
Deformative
started obj loader and added Device.exit()
(edit)
@48
[48]
07/13/07 17:30:32
Deformative
Added mousenter and leave
(edit)
@44
[44]
07/12/07 19:57:39
Deformative
Added strech and boundries
(edit)
@33
[33]
07/08/07 15:21:49
JoeCoder
Some updated derelict lib files were left out in the last commit.
(edit)
@30
[30]
05/17/07 23:39:27
JoeCoder
Misc. cleanup
(edit)
@29
[29]
05/17/07 23:38:18
JoeCoder
Refactored loading models into smaller functions.
(edit)
@28
[28]
04/10/07 20:25:12
JoeCoder
Improved material documentation Updated build script for better GDC …
(edit)
@26
[26]
02/23/07 01:09:35
JoeCoder
--
(edit)
@24
[24]
02/23/07 00:16:33
JoeCoder
--
(edit)
@23
[23]
02/20/07 00:17:35
JoeCoder
Added copy constructors for
TerrainNode?
, Model, and Mesh. Improved …
(edit)
@22
[22]
02/12/07 19:50:29
JoeCoder
Added res/terrain and a few textures. Re-fixed normal generation for …
(edit)
@21
[21]
02/09/07 17:26:58
JoeCoder
Updated to latest Derelict Translucent polygons are now sorted by distance …
(edit)
@19
[19]
02/04/07 00:23:14
JoeCoder
Refactored all rendering into yage.system.render. Refactored Node …
(edit)
@14
[14]
01/21/07 20:07:39
JoeCoder
Updated to latest Derelict
(edit)
@13
[13]
01/20/07 22:02:45
JoeCoder
Added new skyboxes and other resources
(edit)
@12
[12]
01/20/07 21:59:44
JoeCoder
Added new skyboxes and other resources.
(edit)
@8
[8]
01/11/07 00:38:34
JoeCoder
--
(add)
@5
[5]
01/10/07 22:44:11
JoeCoder
First commit, will this work?
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