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(edit)
@189
[189]
06/26/10 15:58:28
JoeCoder
Rebuild documentation. Improvements to Collada loader for better …
(edit)
@175
[175]
04/08/10 00:31:29
JoeCoder
Replaced Milkshape3D and custom material format with Collada. Shaders are …
(edit)
@120
[120]
01/24/09 23:35:59
JoeCoder
Fixed a bug in the build script for windows that arose sometime during the …
(edit)
@116
[116]
01/13/09 22:29:29
JoeCoder
Modified build script (renamed to proj/buildyage.d) to build derelict libs …
(edit)
@104
[104]
11/17/08 23:58:14
JoeCoder
Yage now builds and runs with GDC on Linux! Added …
(edit)
@103
[103]
11/16/08 20:11:34
JoeCoder
Updated to latest version of derelict and added precompiled derelict lib …
(edit)
@78
[78]
07/14/08 20:58:03
JoeCoder
Fixed a problem with derelictGL.lib
(edit)
@77
[77]
07/13/08 22:32:39
JoeCoder
(Last few commits) Added Freetype Started basic font loading and rendering …
(edit)
@50
[50]
07/15/07 23:12:21
JoeCoder
Updated to latest Derelict, DMD 1.018 now supported.
(edit)
@35
[35]
07/08/07 23:08:23
JoeCoder
Modified build script to work on Linux again.
(edit)
@33
[33]
07/08/07 15:21:49
JoeCoder
Some updated derelict lib files were left out in the last commit.
(edit)
@32
[32]
07/08/07 00:22:58
JoeCoder
Too much to name
(edit)
@28
[28]
04/10/07 20:25:12
JoeCoder
Improved material documentation Updated build script for better GDC …
(edit)
@21
[21]
02/09/07 17:26:58
JoeCoder
Updated to latest Derelict Translucent polygons are now sorted by distance …
(edit)
@14
[14]
01/21/07 20:07:39
JoeCoder
Updated to latest Derelict
(add)
@5
[5]
01/10/07 22:44:11
JoeCoder
First commit, will this work?
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