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Rev Chgset Date Author Log Message
(edit) @104 [104] 11/17/08 23:58:14 JoeCoder Yage now builds and runs with GDC on Linux! Added …
(edit) @99 [99] 10/16/08 21:47:33 JoeCoder Documentation updates.
(edit) @98 [98] 10/15/08 23:10:21 JoeCoder Converted documentation mime-type to text/html for easy browsing.
(edit) @97 [97] 10/15/08 23:01:37 JoeCoder No significant changes.
(edit) @96 [96] 10/11/08 15:26:38 JoeCoder Converted to using typed exceptions: YageException?, ResourceException?, …
(edit) @95 [95] 10/11/08 00:48:14 JoeCoder ditto.
(edit) @94 [94] 10/11/08 00:45:58 JoeCoder ditto, trying to get text/html mime type for html files.
(edit) @93 [93] 10/11/08 00:43:15 JoeCoder Added documentation files.
(edit) @92 [92] 10/11/08 00:19:33 JoeCoder Removed Node copy constructors and replaced with the more versatile …
(edit) @77 [77] 07/13/08 22:32:39 JoeCoder (Last few commits) Added Freetype Started basic font loading and rendering …
(edit) @71 [71] 05/28/08 23:08:25 JoeCoder Moved parent child relationships of Node into yage.core.tree in …
(edit) @70 [70] 05/26/08 22:35:32 JoeCoder Rearranged the node heirarchy into Node->MovableNode?->VisibleNode? Upgraded …
(edit) @69 [69] 05/26/08 01:04:37 JoeCoder Fixed misspelling of "moveable" throughout code. Other minor changes.
(edit) @68 [68] 05/25/08 15:14:44 JoeCoder Lights no longer have to track their own indices, but rather use a …
(edit) @65 [65] 05/17/08 17:54:53 JoeCoder Ditto, last commit had problems.
(edit) @64 [64] 05/17/08 17:41:36 JoeCoder Reverted some changes from last commit (accessors vs …
(edit) @54 [54] 07/21/07 18:39:00 JoeCoder Converted yage.resource.material, yage.resource.layer, and yage.node.node …
(edit) @53 [53] 07/21/07 17:45:24 JoeCoder Modified yage.node.light to use Color instead of Vec4f.
(edit) @52 [52] 07/21/07 15:59:15 JoeCoder Added Color to yage.core.types
(edit) @35 [35] 07/08/07 23:08:23 JoeCoder Modified build script to work on Linux again.
(edit) @34 [34] 07/08/07 20:31:16 JoeCoder --
(edit) @32 [32] 07/08/07 00:22:58 JoeCoder Too much to name
(edit) @31 [31] 05/26/07 23:16:09 JoeCoder Refactored Model to have an associative array of vertex attributes, …
(edit) @30 [30] 05/17/07 23:39:27 JoeCoder Misc. cleanup
(edit) @29 [29] 05/17/07 23:38:18 JoeCoder Refactored loading models into smaller functions.
(edit) @28 [28] 04/10/07 20:25:12 JoeCoder Improved material documentation Updated build script for better GDC …
(edit) @27 [27] 02/23/07 01:13:11 JoeCoder Miscellaneous cleanup
(edit) @23 [23] 02/20/07 00:17:35 JoeCoder Added copy constructors for TerrainNode?, Model, and Mesh. Improved …
(edit) @22 [22] 02/12/07 19:50:29 JoeCoder Added res/terrain and a few textures. Re-fixed normal generation for …
(edit) @21 [21] 02/09/07 17:26:58 JoeCoder Updated to latest Derelict Translucent polygons are now sorted by distance …
(edit) @19 [19] 02/04/07 00:23:14 JoeCoder Refactored all rendering into yage.system.render. Refactored Node …
(edit) @17 [17] 01/27/07 13:58:15 JoeCoder --
(edit) @15 [15] 01/22/07 00:27:17 JoeCoder Updates to source for better Linux compatibility A quick build script for …
(edit) @14 [14] 01/21/07 20:07:39 JoeCoder Updated to latest Derelict
(edit) @12 [12] 01/20/07 21:59:44 JoeCoder Added new skyboxes and other resources.
(edit) @11 [11] 01/12/07 00:43:23 JoeCoder --
(edit) @10 [10] 01/11/07 22:42:23 JoeCoder --
(add) @5 [5] 01/10/07 22:44:11 JoeCoder First commit, will this work?
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