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@229
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[229]
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07/02/11 23:03:42 |
JoeCoder |
Removed VisibleNode?.SetSize?() because it added little beyond what … |
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@228
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[228]
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07/02/11 22:48:51 |
JoeCoder |
Fixed terrain culling. |
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@225
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[225]
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01/01/11 12:53:33 |
JoeCoder |
More cleanup from the migration to the new Vec3! templated class. |
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@218
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[218]
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12/02/10 00:45:47 |
JoeCoder |
Replaced instances of the old Vec3f with the new Vec!(3, float). Now … |
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@217
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[217]
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11/27/10 23:32:27 |
JoeCoder |
Fixed a bug that caused light positions to be one frame behind where they … |
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@216
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[216]
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11/26/10 16:14:32 |
JoeCoder |
Huge scene graph refactoring. Scene graph items now use Vectors to store … |
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@212
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[212]
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10/22/10 00:50:47 |
JoeCoder |
Moved culling from the render to the update thread, inside Camera. This … |
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@211
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[211]
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10/10/10 17:25:18 |
JoeCoder |
Fixed repeater threads to show stack trace when compiled in debug mode and … |
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@208
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[208]
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10/03/10 22:33:15 |
JoeCoder |
Deprecated Matrix's setScalePreservingRotation and similar functions--they … |
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@206
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[206]
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10/02/10 00:26:05 |
JoeCoder |
Fixed a big memory leak in applying uniform variables (Yes, we have the … |
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@205
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[205]
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09/14/10 12:01:18 |
JoeCoder |
Fixed "buildyage.exe is not supported" message in compile log on … |
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@203
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[203]
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08/11/10 12:16:04 |
JoeCoder |
Added yage.system.libraries for loading/unloading DLL's
Added … |
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@193
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[193]
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07/05/10 23:15:46 |
JoeCoder |
More work on editable text
Added onClick event.
Fixed an event propagation … |
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@192
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[192]
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07/04/10 14:32:17 |
JoeCoder |
Fixed a bug in ResourceManager?.texture that prevented textures from being … |
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@189
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[189]
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06/26/10 15:58:28 |
JoeCoder |
Rebuild documentation.
Improvements to Collada loader for better … |
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@187
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[187]
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06/03/10 23:09:11 |
JoeCoder |
Fixed auto-shaders for when no Texture is used.
Improved Collada support … |
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@186
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[186]
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06/01/10 13:21:18 |
JoeCoder |
Renamed Texture to TextureInstance?.
Renamed GPUTexture to Texture. |
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@183
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[183]
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05/31/10 11:14:55 |
JoeCoder |
Bump mapping + specular support!
Added Geometry.optimize() which allows … |
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@179
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[179]
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05/15/10 12:06:44 |
JoeCoder |
Created a revised OpenGL.bindTextures() for more straightforward … |
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@178
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[178]
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05/07/10 00:34:59 |
JoeCoder |
Translucent polygons are now properly sorted.
Added yage.core.parallel for … |
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@176
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[176]
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04/25/10 19:42:10 |
JoeCoder |
Added a class to auto-generate phong-illuminatin shaders based on number … |
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@175
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[175]
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04/08/10 00:31:29 |
JoeCoder |
Replaced Milkshape3D and custom material format with Collada.
Shaders are … |
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@165
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[165]
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10/31/09 01:02:38 |
JoeCoder |
Added yage.core.memory for faster temporary memory allocations.
Created a … |
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@152
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[152]
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09/19/09 21:50:33 |
JoeCoder |
Moved layer.unbind into system.graphics.render. |
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@150
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[150]
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09/19/09 12:42:56 |
JoeCoder |
Fixed one crash when compiling in debug mode (in Repeater).
Fixed OpenAL … |
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@149
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[149]
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08/29/09 21:22:17 |
JoeCoder |
insignificatn build script changes. |
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@148
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[148]
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08/11/09 00:10:08 |
JoeCoder |
Simplified yage.node.scene. |
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@141
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[141]
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08/01/09 14:55:57 |
JoeCoder |
Added support for better-rendered italic fonts.
fixed missing imports for … |
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@137
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[137]
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07/12/09 13:43:02 |
JoeCoder |
More textlayout performance improvements. |
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@135
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[135]
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07/04/09 17:14:34 |
JoeCoder |
Added back documentation.
Performance improvements to … |
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@133
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[133]
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06/27/09 23:13:38 |
JoeCoder |
Small fixes to textlayout and build script. |
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@132
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[132]
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06/23/09 21:10:45 |
JoeCoder |
Converted build script to use CDC (Compile D Code) build script.
Removed … |
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@131
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[131]
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05/19/09 00:05:32 |
JoeCoder |
Added a preliminary version of TextLayout?, which moves text layout … |
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copied from trunk/proj:
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@130
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[130]
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03/21/09 22:06:18 |
JoeCoder |
More additions to yage.gui.TextLayout?
More conversions from tangobos to … |