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Rev Chgset Date Author Log Message
(edit) @229 [229] 07/02/11 23:03:42 JoeCoder Removed VisibleNode?.SetSize?() because it added little beyond what …
(edit) @228 [228] 07/02/11 22:48:51 JoeCoder Fixed terrain culling.
(edit) @225 [225] 01/01/11 12:53:33 JoeCoder More cleanup from the migration to the new Vec3! templated class.
(edit) @218 [218] 12/02/10 00:45:47 JoeCoder Replaced instances of the old Vec3f with the new Vec!(3, float). Now …
(edit) @217 [217] 11/27/10 23:32:27 JoeCoder Fixed a bug that caused light positions to be one frame behind where they …
(edit) @216 [216] 11/26/10 16:14:32 JoeCoder Huge scene graph refactoring. Scene graph items now use Vectors to store …
(edit) @212 [212] 10/22/10 00:50:47 JoeCoder Moved culling from the render to the update thread, inside Camera. This …
(edit) @211 [211] 10/10/10 17:25:18 JoeCoder Fixed repeater threads to show stack trace when compiled in debug mode and …
(edit) @208 [208] 10/03/10 22:33:15 JoeCoder Deprecated Matrix's setScalePreservingRotation and similar functions--they …
(edit) @206 [206] 10/02/10 00:26:05 JoeCoder Fixed a big memory leak in applying uniform variables (Yes, we have the …
(edit) @205 [205] 09/14/10 12:01:18 JoeCoder Fixed "buildyage.exe is not supported" message in compile log on …
(edit) @203 [203] 08/11/10 12:16:04 JoeCoder Added yage.system.libraries for loading/unloading DLL's Added …
(edit) @193 [193] 07/05/10 23:15:46 JoeCoder More work on editable text Added onClick event. Fixed an event propagation …
(edit) @192 [192] 07/04/10 14:32:17 JoeCoder Fixed a bug in ResourceManager?.texture that prevented textures from being …
(edit) @189 [189] 06/26/10 15:58:28 JoeCoder Rebuild documentation. Improvements to Collada loader for better …
(edit) @187 [187] 06/03/10 23:09:11 JoeCoder Fixed auto-shaders for when no Texture is used. Improved Collada support …
(edit) @186 [186] 06/01/10 13:21:18 JoeCoder Renamed Texture to TextureInstance?. Renamed GPUTexture to Texture.
(edit) @183 [183] 05/31/10 11:14:55 JoeCoder Bump mapping + specular support! Added Geometry.optimize() which allows …
(edit) @179 [179] 05/15/10 12:06:44 JoeCoder Created a revised OpenGL.bindTextures() for more straightforward …
(edit) @178 [178] 05/07/10 00:34:59 JoeCoder Translucent polygons are now properly sorted. Added yage.core.parallel for …
(edit) @176 [176] 04/25/10 19:42:10 JoeCoder Added a class to auto-generate phong-illuminatin shaders based on number …
(edit) @175 [175] 04/08/10 00:31:29 JoeCoder Replaced Milkshape3D and custom material format with Collada. Shaders are …
(edit) @165 [165] 10/31/09 01:02:38 JoeCoder Added yage.core.memory for faster temporary memory allocations. Created a …
(edit) @152 [152] 09/19/09 21:50:33 JoeCoder Moved layer.unbind into system.graphics.render.
(edit) @150 [150] 09/19/09 12:42:56 JoeCoder Fixed one crash when compiling in debug mode (in Repeater). Fixed OpenAL …
(edit) @149 [149] 08/29/09 21:22:17 JoeCoder insignificatn build script changes.
(edit) @148 [148] 08/11/09 00:10:08 JoeCoder Simplified yage.node.scene.
(edit) @141 [141] 08/01/09 14:55:57 JoeCoder Added support for better-rendered italic fonts. fixed missing imports for …
(edit) @137 [137] 07/12/09 13:43:02 JoeCoder More textlayout performance improvements.
(edit) @135 [135] 07/04/09 17:14:34 JoeCoder Added back documentation. Performance improvements to …
(edit) @133 [133] 06/27/09 23:13:38 JoeCoder Small fixes to textlayout and build script.
(edit) @132 [132] 06/23/09 21:10:45 JoeCoder Converted build script to use CDC (Compile D Code) build script. Removed …
(copy) @131 [131] 05/19/09 00:05:32 JoeCoder Added a preliminary version of TextLayout?, which moves text layout …
copied from trunk/proj:
(edit) @130 [130] 03/21/09 22:06:18 JoeCoder More additions to yage.gui.TextLayout? More conversions from tangobos to …
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