root/trunk/readme.txt

Revision 176, 378 bytes (checked in by JoeCoder, 2 years ago)

Added a class to auto-generate phong-illuminatin shaders based on number of lights, light types, and fog.
Reduced the number of OpenGL state changes for a significant boost in rendering speed.
Added some integration tests for lights+fog, and lots of objects.
Fixed a regression that prevented the doppler effect to be applied to sounds in some cases. Parent node's angular velocity is still not taken into account.
Regression: Rendering glitches on overlapping translucent items.
Regression: Some objects are culled too often and become invisible when they should be seen.
Regression: Sometimes the brightest lights aren't always enabled for an object.

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1 This folder contains the entire yage3d game engine project.
2
3 ./bin       Binary files, compiler output
4 ./build     Scripts for building yage
5 ./doc       DDoc generated html documentation files
6 ./lib       Static library files built from src
7 ./res       Resource files (models, textures, sounds, fonts)
8 ./src       Source code for yage, examples, and projects that yage requires.
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