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Revision 176, 378 bytes
(checked in by JoeCoder, 2 years ago)
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Added a class to auto-generate phong-illuminatin shaders based on number of lights, light types, and fog.
Reduced the number of OpenGL state changes for a significant boost in rendering speed.
Added some integration tests for lights+fog, and lots of objects.
Fixed a regression that prevented the doppler effect to be applied to sounds in some cases. Parent node's angular velocity is still not taken into account.
Regression: Rendering glitches on overlapping translucent items.
Regression: Some objects are culled too often and become invisible when they should be seen.
Regression: Sometimes the brightest lights aren't always enabled for an object.
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This folder contains the entire yage3d game engine project. |
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./bin Binary files, compiler output |
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./build Scripts for building yage |
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./doc DDoc generated html documentation files |
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./lib Static library files built from src |
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./res Resource files (models, textures, sounds, fonts) |
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./src Source code for yage, examples, and projects that yage requires. |
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