root/trunk/doc/geforcefx5900.txt

Revision 5, 2.5 kB (checked in by JoeCoder, 2 years ago)

First commit, will this work?

Line 
1 GL_ARB_depth_texture
2 GL_ARB_fragment_program
3 GL_ARB_fragment_program_shadow
4 GL_ARB_fragment_shader
5 GL_ARB_imaging
6 GL_ARB_multisample
7 GL_ARB_multitexture
8 GL_ARB_occlusion_query
9 GL_ARB_point_parameters
10 GL_ARB_point_sprite
11 GL_ARB_shadow
12 GL_ARB_shader_objects
13 GL_ARB_shading_language_100
14 GL_ARB_texture_border_clamp
15 GL_ARB_texture_compression
16 GL_ARB_texture_cube_map
17 GL_ARB_texture_env_add
18 GL_ARB_texture_env_combine
19 GL_ARB_texture_env_dot3
20 GL_ARB_texture_mirrored_repeat
21 GL_ARB_texture_rectangle
22 GL_ARB_transpose_matrix
23 GL_ARB_vertex_buffer_object
24 GL_ARB_vertex_program
25 GL_ARB_vertex_shader
26 GL_ARB_window_pos
27 GL_S3_s3tc
28 GL_EXT_texture_env_add
29 GL_EXT_abgr
30 GL_EXT_bgra
31 GL_EXT_blend_color
32 GL_EXT_blend_func_separate
33 GL_EXT_blend_minmax
34 GL_EXT_blend_subtract
35 GL_EXT_compiled_vertex_array
36 GL_EXT_Cg_shader
37 GL_EXT_depth_bounds_test
38 GL_EXT_draw_range_elements
39 GL_EXT_fog_coord
40 GL_EXT_multi_draw_arrays
41 GL_EXT_packed_pixels
42 GL_EXT_paletted_texture
43 GL_EXT_pixel_buffer_object
44 GL_EXT_point_parameters
45 GL_EXT_rescale_normal
46 GL_EXT_secondary_color
47 GL_EXT_separate_specular_color
48 GL_EXT_shadow_funcs
49 GL_EXT_shared_texture_palette
50 GL_EXT_stencil_two_side
51 GL_EXT_stencil_wrap
52 GL_EXT_texture3D
53 GL_EXT_texture_compression_s3tc
54 GL_EXT_texture_cube_map
55 GL_EXT_texture_edge_clamp
56 GL_EXT_texture_env_combine
57 GL_EXT_texture_env_dot3
58 GL_EXT_texture_filter_anisotropic
59 GL_EXT_texture_lod
60 GL_EXT_texture_lod_bias
61 GL_EXT_texture_object
62 GL_EXT_vertex_array
63 GL_HP_occlusion_test
64 GL_IBM_rasterpos_clip
65 GL_IBM_texture_mirrored_repeat
66 GL_KTX_buffer_region
67 GL_NV_blend_square
68 GL_NV_copy_depth_to_color
69 GL_NV_depth_clamp
70 GL_NV_fence
71 GL_NV_float_buffer
72 GL_NV_fog_distance
73 GL_NV_fragment_program
74 GL_NV_fragment_program_option
75 GL_NV_half_float
76 GL_NV_light_max_exponent
77 GL_NV_multisample_filter_hint
78 GL_NV_occlusion_query
79 GL_NV_packed_depth_stencil
80 GL_NV_pixel_data_range
81 GL_NV_point_sprite
82 GL_NV_primitive_restart
83 GL_NV_register_combiners
84 GL_NV_register_combiners2
85 GL_NV_texgen_reflection
86 GL_NV_texture_compression_vtc
87 GL_NV_texture_env_combine4
88 GL_NV_texture_expand_normal
89 GL_NV_texture_rectangle
90 GL_NV_texture_shader
91 GL_NV_texture_shader2
92 GL_NV_texture_shader3
93 GL_NV_vertex_array_range
94 GL_NV_vertex_array_range2
95 GL_NV_vertex_program
96 GL_NV_vertex_program1_1
97 GL_NV_vertex_program2
98 GL_NV_vertex_program2_option
99 GL_SGIS_generate_mipmap
100 GL_SGIS_texture_lod
101 GL_SGIX_depth_texture
102 GL_SGIX_shadow
103 GL_SUN_slice_accum
104 GL_WIN_swap_hint
105 WGL_EXT_swap_control
Note: See TracBrowser for help on using the browser.