root/trunk/shader.glsl
| Revision 5, 179 bytes (checked in by aliloko, 7 months ago) | |
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| Line | |
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| 1 | void main() { |
| 2 | |
| 3 | gl_Position = gl_Vertex; |
| 4 | |
| 5 | } |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 | void main() { |
| 11 | |
| 12 | vec2 pos = (gl_FragCoord.xy+1. ) * 0.005; |
| 13 | gl_FragColor = vec4(pos.y,pos.x,0.0,1.0); |
| 14 | |
| 15 | } |
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