root/trunk/fragment.glsl

Revision 5, 415 bytes (checked in by aliloko, 7 months ago)

First commit

  • Property svn:executable set to *
Line 
1 uniform vec4 color;
2 uniform float f;
3 varying vec2 p;
4
5 uniform vec2 mouse;
6 uniform vec2 ancmouse;
7
8 uniform sampler2D tex1;
9
10 void main() {
11
12
13    /*float d = length(gl_FragCoord.xy - mouse);
14    
15    float Opacity = 10./((d+1.) * (d+1.));/* clamp(1./(d+1.),0.,1.);
16    
17    gl_FragColor = vec4(color.xyz , Opacity );
18    */
19    
20    vec4 sam = texture2D(tex1, p);
21    
22    gl_FragColor = color;   
23
24 }
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