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Revision 5, 415 bytes
(checked in by aliloko, 7 months ago)
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First commit
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- Property svn:executable set to
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uniform vec4 color; |
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uniform float f; |
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varying vec2 p; |
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uniform vec2 mouse; |
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uniform vec2 ancmouse; |
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uniform sampler2D tex1; |
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void main() { |
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/*float d = length(gl_FragCoord.xy - mouse); |
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float Opacity = 10./((d+1.) * (d+1.));/* clamp(1./(d+1.),0.,1.); |
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gl_FragColor = vec4(color.xyz , Opacity ); |
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*/ |
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vec4 sam = texture2D(tex1, p); |
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gl_FragColor = color; |
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} |
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