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GJK Algorithm
Posted: 01/03/08 00:29:33For those individuals interested in Computational Geometry, I've released a demo implementing the Gilbert-Johnson-Keerthi (GJK) algorithm for the collision detection of convex objects, utilizing Tango and Derelict. GJK is obviously applicable to game development and rigid body dynamics, and the demo is intended to graphically represent the algorithm. Polygon separation distance and contact normals may be easily derived from GJK.
Here's the project link: http://code.google.com/p/gjkd/
Comments, questions, and complaints are appreciated.
Thanks, Mason