This is the current definition (update if out of date):
class SceneObject { abstract bool inside(vec where); abstract void grabMem(ref int); abstract void init(void* threadp); // returns a delegate that produces hits. abstract void delegate(ref Hit) setup(ref Ray ray, void* threadp); abstract SceneObject dup(); void iterate(void delegate(ref SceneObject) dg) { } // Traverse the scenegraph this() { } }
