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Ddoc |
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$(SPEC_S Interfacing to C++, |
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$(P |
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While D is fully capable of |
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$(LINK2 interfaceToC.html, interfacing to C), |
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its ability to interface to C++ is much more limited. |
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There are three ways to do it: |
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) |
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$(OL |
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$(LI Use C++'s ability to create a C interface, and then |
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use D's ability to |
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$(LINK2 interfaceToC.html, interface with C) |
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to access that interface. |
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) |
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$(LI Use C++'s ability to create a COM interface, and then |
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use D's ability to |
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$(LINK2 COM.html, interface with COM) |
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to access that interface. |
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) |
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$(LI Use the limited ability described here to connect |
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directly to C++ functions and classes. |
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) |
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) |
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<h2>The General Idea</h2> |
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$(P Being 100% compatible with C++ means more or less adding |
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a fully functional C++ compiler front end to D. |
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Anecdotal evidence suggests that writing such is a minimum |
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of a 10 man-year project, essentially making a D compiler |
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with such capability unimplementable. |
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Other languages looking to hook up to C++ face the same |
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problem, and the solutions have been: |
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) |
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$(OL |
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$(LI Support the COM interface (but that only works for Windows).) |
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$(LI Laboriously construct a C wrapper around |
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the C++ code.) |
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$(LI Use an automated tool such as SWIG to construct a |
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C wrapper.) |
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$(LI Reimplement the C++ code in the other language.) |
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$(LI Give up.) |
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) |
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$(P D takes a pragmatic approach that assumes a couple |
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modest accommodations can solve a significant chunk of |
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the problem: |
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) |
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$(UL |
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$(LI matching C++ name mangling conventions) |
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$(LI matching C++ function calling conventions) |
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$(LI matching C++ virtual function table layout for single inheritance) |
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) |
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<h2>Calling C++ Global Functions From D</h2> |
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$(P Given a C++ function in a C++ source file:) |
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$(CPPCODE |
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#include <iostream> |
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using namespace std; |
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int foo(int i, int j, int k) |
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{ |
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cout << "i = " << i << endl; |
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cout << "j = " << j << endl; |
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cout << "k = " << k << endl; |
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return 7; |
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} |
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) |
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$(P In the corresponding D code, $(CODE foo) |
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is declared as having C++ linkage and function calling conventions: |
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) |
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------ |
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extern (C++) int foo(int i, int j, int k); |
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------ |
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$(P and then it can be called within the D code:) |
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------ |
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extern (C++) int foo(int i, int j, int k); |
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void main() |
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{ |
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foo(1,2,3); |
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} |
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------ |
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$(P Compiling the two files, the first with a C++ compiler, |
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the second with a D compiler, linking them together, |
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and then running it yields:) |
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$(CONSOLE |
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i = 1 |
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j = 2 |
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k = 3 |
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) |
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$(P There are several things going on here:) |
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$(UL |
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$(LI D understands how C++ function names are "mangled" and the |
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correct C++ function call/return sequence.) |
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$(LI Because modules are not part of C++, each function with |
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C++ linkage must be globally unique within the program.) |
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$(LI There are no __cdecl, __far, __stdcall, __declspec, or other |
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such nonstandard C++ extensions in D.) |
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$(LI There are no volatile type modifiers in D.) |
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$(LI Strings are not 0 terminated in D. See "Data Type Compatibility" |
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for more information about this. However, string literals in D are |
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0 terminated.) |
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) |
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$(P C++ functions that reside in namespaces cannot be |
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direcly called from D. |
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) |
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<h2>Calling Global D Functions From C++</h2> |
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$(P To make a D function accessible from C++, give it |
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C++ linkage:) |
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--- |
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import std.stdio; |
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extern (C++) int foo(int i, int j, int k) |
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{ |
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writefln("i = %s", i); |
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writefln("j = %s", j); |
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writefln("k = %s", k); |
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return 1; |
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} |
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extern (C++) void bar(); |
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void main() |
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{ |
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bar(); |
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} |
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--- |
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$(P The C++ end looks like:) |
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$(CPPCODE |
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int foo(int i, int j, int k); |
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void bar() |
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{ |
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foo(6, 7, 8); |
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} |
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) |
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$(P Compiling, linking, and running produces the output:) |
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$(CONSOLE |
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i = 6 |
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j = 7 |
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k = 8 |
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) |
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<h2>Classes</h2> |
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$(P D classes are singly rooted by Object, and have an |
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incompatible layout from C++ classes. |
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D interfaces, however, are very similar to C++ single |
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inheritance class heirarchies. |
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So, a D interface with the attribute of $(CODE extern (C++)) |
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will have a virtual function pointer table (vtbl[]) that |
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exactly matches C++'s. |
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A regular D interface has a vtbl[] that differs in that |
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the first entry in the vtbl[] is a pointer to D's RTTI info, |
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whereas in C++ the first entry points to the first virtual |
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function. |
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) |
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<h2>Calling C++ Virtual Functions From D</h2> |
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$(P Given C++ source code defining a class like:) |
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$(CPPCODE |
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#include <iostream> |
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using namespace std; |
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class D |
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{ |
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public: |
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virtual int bar(int i, int j, int k) |
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{ |
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cout << "i = " << i << endl; |
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cout << "j = " << j << endl; |
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cout << "k = " << k << endl; |
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return 8; |
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} |
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}; |
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D *getD() |
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{ |
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D *d = new D(); |
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return d; |
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} |
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) |
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$(P We can get at it from D code like:) |
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--- |
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extern (C++) |
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{ |
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interface D |
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{ |
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int bar(int i, int j, int k); |
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} |
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D getD(); |
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} |
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void main() |
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{ |
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D d = getD(); |
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d.bar(9,10,11); |
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} |
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--- |
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<h2>Calling D Virtual Functions From C++</h2> |
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$(P Given D code like:) |
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--- |
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extern (C++) int callE(E); |
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extern (C++) interface E |
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{ |
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int bar(int i, int j, int k); |
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} |
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class F : E |
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{ |
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extern (C++) int bar(int i, int j, int k) |
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{ |
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writefln("i = ", i); |
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writefln("j = ", j); |
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writefln("k = ", k); |
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return 8; |
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} |
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} |
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void main() |
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{ |
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F f = new F(); |
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callE(f); |
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} |
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--- |
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$(P The C++ code to access it looks like:) |
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$(CPPCODE |
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class E |
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{ |
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public: |
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virtual int bar(int i, int j, int k); |
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}; |
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int callE(E *e) |
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{ |
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return e->bar(11,12,13); |
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} |
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) |
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$(P Note:) |
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$(UL |
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$(LI non-virtual functions, and static member functions, |
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cannot be accessed.) |
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$(LI class fields can only be accessed via virtual getter |
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and setter methods.) |
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) |
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<h2>Function Overloading</h2> |
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$(P C++ and D follow different rules for function overloading. |
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D source code, even when calling $(CODE extern (C++)) functions, |
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will still follow D overloading rules. |
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) |
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<h2>Storage Allocation</h2> |
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$(P C++ code explicitly manages memory with calls to |
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$(CODE ::operator new()) and $(CODE ::operator delete()). |
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D allocates memory using the D garbage collector, |
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so no explicit delete's are necessary. |
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D's new and delete are not compatible with C++'s |
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$(CODE ::operator new) and $(CODE::operator delete). |
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Attempting to allocate memory with C++ $(CODE ::operator new) |
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and deallocate it with D's $(CODE delete), or vice versa, will |
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result in miserable failure. |
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) |
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$(P D can still explicitly allocate memory using std.c.stdlib.malloc() |
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and std.c.stdlib.free(), these are useful for connecting to C++ |
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functions that expect malloc'd buffers, etc. |
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) |
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$(P If pointers to D garbage collector allocated memory are passed to |
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C++ functions, it's critical to ensure that that memory will not |
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be collected by the garbage collector before the C++ function is |
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done with it. This is accomplished by: |
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) |
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$(UL |
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|
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$(LI Making a copy of the data using std.c.stdlib.malloc() and passing |
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the copy instead.) |
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$(LI Leaving a pointer to it on the stack (as a parameter or |
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automatic variable), as the garbage collector will scan the stack.) |
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$(LI Leaving a pointer to it in the static data segment, as the |
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garbage collector will scan the static data segment.) |
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$(LI Registering the pointer with the garbage collector with the |
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std.gc.addRoot() or std.gc.addRange() calls.) |
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) |
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$(P An interior pointer to the allocated memory block is sufficient |
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to let the GC |
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know the object is in use; i.e. it is not necessary to maintain |
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a pointer to the beginning of the allocated memory. |
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) |
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$(P The garbage collector does not scan the stacks of threads not |
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created by the D Thread interface. Nor does it scan the data |
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segments of other DLL's, etc. |
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) |
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<h2>Data Type Compatibility</h2> |
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$(TABLE1 |
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<caption>D And C Type Equivalence</caption> |
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$(TR |
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$(TH D type) |
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$(TH C type) |
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) |
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$(TR |
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$(TD $(B void)) |
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$(TD $(B void)) |
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) |
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|
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$(TR |
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$(TD $(B byte)) |
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$(TD $(B signed char)) |
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) |
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|
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$(TR |
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$(TD $(B ubyte)) |
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$(TD $(B unsigned char)) |
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) |
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|
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| 384 |
$(TR |
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$(TD $(B char)) |
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$(TD $(B char) (chars are unsigned in D)) |
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) |
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|
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| 389 |
$(TR |
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| 390 |
$(TD $(B wchar)) |
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$(TD $(B wchar_t) (when sizeof(wchar_t) is 2)) |
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) |
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|
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$(TR |
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$(TD $(B dchar)) |
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| 396 |
$(TD $(B wchar_t) (when sizeof(wchar_t) is 4)) |
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) |
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| 398 |
|
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$(TR |
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$(TD $(B short)) |
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$(TD $(B short)) |
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) |
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|
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$(TR |
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$(TD $(B ushort)) |
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| 406 |
$(TD $(B unsigned short)) |
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| 407 |
) |
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| 408 |
|
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| 409 |
$(TR |
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$(TD $(B int)) |
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| 411 |
$(TD $(B int)) |
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| 412 |
) |
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| 413 |
|
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| 414 |
$(TR |
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$(TD $(B uint)) |
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$(TD $(B unsigned)) |
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| 417 |
) |
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| 418 |
|
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| 419 |
$(TR |
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| 420 |
$(TD $(B long)) |
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| 421 |
$(TD $(B long long)) |
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| 422 |
) |
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| 423 |
|
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| 424 |
$(TR |
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| 425 |
$(TD $(B ulong)) |
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| 426 |
$(TD $(B unsigned long long)) |
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| 427 |
) |
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| 428 |
|
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| 429 |
$(TR |
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| 430 |
$(TD $(B float)) |
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| 431 |
$(TD $(B float)) |
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| 432 |
) |
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| 433 |
|
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| 434 |
$(TR |
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$(TD $(B double)) |
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| 436 |
$(TD $(B double)) |
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| 437 |
) |
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| 438 |
|
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| 439 |
$(TR |
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| 440 |
$(TD $(B real)) |
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| 441 |
$(TD $(B long double)) |
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| 442 |
) |
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| 443 |
|
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| 444 |
$(TR |
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| 445 |
$(TD $(B ifloat)) |
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| 446 |
$(TD no equivalent) |
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| 447 |
) |
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| 448 |
|
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| 449 |
$(TR |
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| 450 |
$(TD $(B idouble)) |
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| 451 |
$(TD no equivalent) |
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| 452 |
) |
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| 453 |
|
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| 454 |
$(TR |
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| 455 |
$(TD $(B ireal)) |
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| 456 |
$(TD no equivalent) |
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| 457 |
) |
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| 458 |
|
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| 459 |
$(TR |
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| 460 |
$(TD $(B cfloat)) |
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| 461 |
$(TD no equivalent) |
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| 462 |
) |
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| 463 |
|
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| 464 |
$(TR |
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$(TD $(B cdouble)) |
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| 466 |
$(TD no equivalent) |
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| 467 |
) |
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| 468 |
|
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| 469 |
$(TR |
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| 470 |
$(TD $(B creal)) |
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| 471 |
$(TD no equivalent) |
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| 472 |
) |
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| 473 |
|
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| 474 |
$(TR |
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| 475 |
$(TD $(B struct)) |
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| 476 |
$(TD $(B struct)) |
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| 477 |
) |
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| 478 |
|
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| 479 |
$(TR |
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| 480 |
$(TD $(B union)) |
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| 481 |
$(TD $(B union)) |
|---|
| 482 |
) |
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| 483 |
|
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| 484 |
$(TR |
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| 485 |
$(TD $(B enum)) |
|---|
| 486 |
$(TD $(B enum)) |
|---|
| 487 |
) |
|---|
| 488 |
|
|---|
| 489 |
$(TR |
|---|
| 490 |
$(TD $(B class)) |
|---|
| 491 |
$(TD no equivalent) |
|---|
| 492 |
) |
|---|
| 493 |
|
|---|
| 494 |
$(TR |
|---|
| 495 |
$(TD $(I type)$(B *)) |
|---|
| 496 |
$(TD $(I type) $(B *)) |
|---|
| 497 |
) |
|---|
| 498 |
|
|---|
| 499 |
$(TR |
|---|
| 500 |
$(TD no equivalent) |
|---|
| 501 |
$(TD $(I type) $(B &)) |
|---|
| 502 |
) |
|---|
| 503 |
|
|---|
| 504 |
$(TR |
|---|
| 505 |
$(TD $(I type)$(B [)$(I dim)$(B ])) |
|---|
| 506 |
$(TD $(I type)$(B [)$(I dim)$(B ])) |
|---|
| 507 |
) |
|---|
| 508 |
|
|---|
| 509 |
$(TR |
|---|
| 510 |
$(TD $(I type)$(B [)$(I dim)$(B ]*)) |
|---|
| 511 |
$(TD $(I type)$(B (*)[)$(I dim)$(B ])) |
|---|
| 512 |
) |
|---|
| 513 |
|
|---|
| 514 |
$(TR |
|---|
| 515 |
$(TD $(I type)$(B [])) |
|---|
| 516 |
$(TD no equivalent) |
|---|
| 517 |
) |
|---|
| 518 |
|
|---|
| 519 |
$(TR |
|---|
| 520 |
$(TD $(I type)$(B [)$(I type)$(B ])) |
|---|
| 521 |
$(TD no equivalent) |
|---|
| 522 |
) |
|---|
| 523 |
|
|---|
| 524 |
$(TR |
|---|
| 525 |
$(TD $(I type) $(B function)$(B $(LPAREN))$(I parameters)$(B $(RPAREN))) |
|---|
| 526 |
$(TD $(I type)$(B (*))$(B $(LPAREN))$(I parameters)$(B $(RPAREN))) |
|---|
| 527 |
) |
|---|
| 528 |
|
|---|
| 529 |
$(TR |
|---|
| 530 |
$(TD $(I type) $(B delegate)$(B $(LPAREN))$(I parameters)$(B $(RPAREN))) |
|---|
| 531 |
$(TD no equivalent) |
|---|
| 532 |
) |
|---|
| 533 |
|
|---|
| 534 |
) |
|---|
| 535 |
|
|---|
| 536 |
$(P These equivalents hold for most 32 bit C++ compilers. |
|---|
| 537 |
The C++ standard |
|---|
| 538 |
does not pin down the sizes of the types, so some care is needed. |
|---|
| 539 |
) |
|---|
| 540 |
|
|---|
| 541 |
<h2>Structs and Unions</h2> |
|---|
| 542 |
|
|---|
| 543 |
$(P D structs and unions are analogous to C's. |
|---|
| 544 |
) |
|---|
| 545 |
|
|---|
| 546 |
$(P C code often adjusts the alignment and packing of struct members |
|---|
| 547 |
with a command line switch or with various implementation specific |
|---|
| 548 |
#pragma's. D supports explicit alignment attributes that correspond |
|---|
| 549 |
to the C compiler's rules. Check what alignment the C code is using, |
|---|
| 550 |
and explicitly set it for the D struct declaration. |
|---|
| 551 |
) |
|---|
| 552 |
|
|---|
| 553 |
$(P D does not support bit fields. If needed, they can be emulated |
|---|
| 554 |
with shift and mask operations. |
|---|
| 555 |
$(LINK2 htod.html, htod) will convert bit fields to inline functions that |
|---|
| 556 |
do the right shift and masks. |
|---|
| 557 |
) |
|---|
| 558 |
|
|---|
| 559 |
<h2>Object Construction and Destruction</h2> |
|---|
| 560 |
|
|---|
| 561 |
$(P Similarly to storage allocation and deallocation, objects |
|---|
| 562 |
constructed in D code should be destructed in D, |
|---|
| 563 |
and objects constructed |
|---|
| 564 |
in C++ should be destructed in C++ code. |
|---|
| 565 |
) |
|---|
| 566 |
|
|---|
| 567 |
<h2>Special Member Functions</h2> |
|---|
| 568 |
|
|---|
| 569 |
$(P D cannot call C++ special member functions, and vice versa. |
|---|
| 570 |
These include constructors, destructors, conversion operators, |
|---|
| 571 |
operator overloading, and allocators. |
|---|
| 572 |
) |
|---|
| 573 |
|
|---|
| 574 |
<h2>Runtime Type Identification</h2> |
|---|
| 575 |
|
|---|
| 576 |
$(P D runtime type identification |
|---|
| 577 |
uses completely different techniques than C++. |
|---|
| 578 |
The two are incompatible.) |
|---|
| 579 |
|
|---|
| 580 |
<h2>C++ Class Objects by Value</h2> |
|---|
| 581 |
|
|---|
| 582 |
$(P D can access POD (Plain Old Data) C++ structs, and it can |
|---|
| 583 |
access C++ class virtual functions by reference. |
|---|
| 584 |
It cannot access C++ classes by value. |
|---|
| 585 |
) |
|---|
| 586 |
|
|---|
| 587 |
<h2>C++ Templates</h2> |
|---|
| 588 |
|
|---|
| 589 |
$(P D templates have little in common with C++ templates, |
|---|
| 590 |
and it is very unlikely that any sort of reasonable method |
|---|
| 591 |
could be found to express C++ templates in a link-compatible |
|---|
| 592 |
way with D. |
|---|
| 593 |
) |
|---|
| 594 |
|
|---|
| 595 |
$(P This means that the C++ STL, and C++ Boost, likely will |
|---|
| 596 |
never be accessible from D. |
|---|
| 597 |
) |
|---|
| 598 |
|
|---|
| 599 |
<h2>Exception Handling</h2> |
|---|
| 600 |
|
|---|
| 601 |
$(P D and C++ exception handling are completely different. |
|---|
| 602 |
Throwing exceptions across the boundaries between D |
|---|
| 603 |
and C++ code will likely not work. |
|---|
| 604 |
) |
|---|
| 605 |
|
|---|
| 606 |
<h2>Future Developments</h2> |
|---|
| 607 |
|
|---|
| 608 |
$(P How the upcoming C++0x standard will affect this is not |
|---|
| 609 |
known.) |
|---|
| 610 |
|
|---|
| 611 |
$(P Over time, more aspects of the C++ ABI may be accessible |
|---|
| 612 |
directly from D.) |
|---|
| 613 |
|
|---|
| 614 |
) |
|---|
| 615 |
|
|---|
| 616 |
Macros: |
|---|
| 617 |
TITLE=Interfacing to C++ |
|---|
| 618 |
WIKI=InterfaceToCPP |
|---|