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Ddoc |
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$(D_S Template Constraints, |
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$(P Templates are normally overloaded and matched based on the |
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template arguments being matched to the template parameters. |
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The template parameters can specify specializations, so that |
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the template argument must match particular type patterns. |
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Similarly, template value arguments can be constrained to |
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match particular types.) |
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$(P But this has its limitations. Many times there are |
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arbitrarily more |
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complex criteria for what should be accepted by the template. |
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This can be used to: |
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) |
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$(UL |
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$(LI more finely discriminate about which |
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template gets instantiated for given arguments) |
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$(LI provides better self-documentation about what |
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characteristics template parameters must have) |
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$(LI can provide better diagnostics when arguments don't match, |
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rather than an obscure error message based on the irrelevant |
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(to the user) internal details of the template implementation) |
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) |
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$(P Constraints address this by simply providing an |
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expression that must evaluate at compile time to true |
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after the arguments are matched to the parameters. |
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If it is true, then that template is a valid match for |
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the arguments, if not, then it is not and is passed over |
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during overload matching.) |
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$(P The constraint expression follows the template declaration |
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and the $(CODE if) keyword:) |
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--- |
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template Foo(int N) |
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if (N & 1) |
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{ |
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... |
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} |
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--- |
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$(P which constrains the template $(CODE Foo) to match only if its |
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argument |
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is an odd integer. Arbitrarily complex criteria can be used, as |
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long as it can be computed at compile time. For example, here's |
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a template that only accepts prime numbers: |
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) |
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--- |
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bool isprime(int n) |
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{ |
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if (n < 1 || (n & 1) == 0) |
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return false; |
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if (n > 3) |
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{ |
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for (auto i = 3; i * i < n; i += 2) |
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{ |
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if ((n % i) == 0) |
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return false; |
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} |
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} |
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return true; |
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} |
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template Foo(int N) |
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if (isprime(N)) |
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{ |
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... |
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} |
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Foo!(5) // ok, 5 is prime |
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Foo!(6) // no match for Foo |
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--- |
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$(P Type constraints can be complex, too. For example, a template |
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Bar that will accept any floating point type using the traditional |
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type specializations: |
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) |
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--- |
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template Bar(T:float) |
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{ |
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... |
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} |
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template Bar(T:double) |
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{ |
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... |
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} |
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template Bar(T:real) |
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{ |
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... |
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} |
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--- |
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$(P and the template implementation body must be duplicated |
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three times. But with constraints, this can be specified |
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with one template: |
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) |
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--- |
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template Bar(T) |
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if (is(T == float) || is(T == double) || is(T == real)) |
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{ |
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... |
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} |
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--- |
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$(P This can be simplified by using the $(CODE isFloatingPoint) |
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template in library module $(CODE std.traits): |
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) |
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--- |
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import std.traits; |
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template Bar(T) |
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if (isFloatingPoint!(T)) |
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{ |
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... |
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} |
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--- |
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$(P Characteristics of types can be tested, such as if |
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a type can be added: |
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) |
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--- |
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// Returns true if instances of type T can be added |
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template isAddable(T) |
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{ // Works by attempting to add two instances of type T |
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const isAddable = __traits(compiles, (T t) { return t + t; }); |
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} |
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int Foo(T)(T t) |
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if (isAddable!(T)) |
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{ |
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return 3; |
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} |
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struct S |
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{ |
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void opAdd(S s) { } // an addable struct type |
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} |
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void main() |
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{ |
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Foo(4); // succeeds |
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S s; |
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Foo(s); // succeeds |
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Foo("a"); // fails to match |
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} |
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--- |
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$(P Since any expression that can be computed at compile time |
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is allowed as a constraint, constraints can be composed: |
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) |
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--- |
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int Foo(T)(T t) |
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if (isAddable!(T) && isMultipliable!(T)) |
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{ |
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return 3; |
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} |
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--- |
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$(P A more complex constraint can specify a list of operations |
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that must be doable with the type, such as $(CODE isStack) which |
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specifies the constraints that a stack type must have:) |
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---- |
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template isStack(T) |
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{ |
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const isStack = |
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__traits(compiles, |
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(T t) |
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{ T.value_type v = top(t); |
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push(t, v); |
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pop(t); |
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if (empty(t)) { } |
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}); |
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} |
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template Foo(T) |
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if (isStack!(T)) |
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{ |
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... |
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} |
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---- |
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$(P and constraints can deal with multiple parameters:) |
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--- |
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template Foo(T, int N) |
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if (isAddable!(T) && isprime(N)) |
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{ |
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... |
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} |
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--- |
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<h2>Overloading based on Constraints</h2> |
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$(P Given a list of overloaded templates with the same name, |
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constraints act as a yes/no filter to determine the list |
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of candidates for a match. |
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Overloading based on constraints can thus be achieved by |
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setting up constraint expressions that are mutually exclusive. |
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For example, overloading template $(CODE Foo) so that one |
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takes odd integers and the other even: |
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) |
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--- |
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template Foo(int N) if (N & 1) { ... } // A |
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template Foo(int N) if (!(N & 1)) { ... } // B |
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... |
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Foo!(3) // instantiates A |
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Foo!(64) // instantiates B |
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--- |
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$(P Constraints are not involved with determining which |
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template is more specialized than another. |
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) |
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--- |
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void foo(T, int N)() if (N & 1) { ... } // A |
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void foo(T : int, int N)() if (N > 3) { ... } // B |
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... |
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foo!(int, 7)(); // picks B, more specialized |
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foo!(int, 1)(); // picks A, as it fails B's constraint |
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foo!("a", 7)(); // picks A |
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foo!("a", 4)(); // error, no match |
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--- |
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<h2>References</h2> |
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$(UL |
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$(LI $(LINK2 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2081.pdf, Concepts (Revision 1)) |
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by Douglas Gregor and Bjarne Stroustrup |
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) |
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) |
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) |
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Macros: |
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TITLE=Template Constraints |
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WIKI=Constraints |
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META_KEYWORDS=D Programming Language, constraints, template, concepts, C++ |
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META_DESCRIPTION=Going beyond type patterns to constrain template instantiations. |
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