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Rev Chgset Date Author Log Message
(edit) @151 [151] 07/12/08 01:18:43 baxissimo Workaround for bug in D1.033.
(edit) @150 [150] 06/04/08 22:26:41 baxissimo Strike that last change. Instead of making zero,identity const, Make new …
(edit) @149 [149] 06/04/08 17:47:46 baxissimo Zero vector and matrix should be const so they can be used in …
(edit) @148 [148] 06/04/08 04:54:19 baxissimo Added LinAlg? directory.
(edit) @147 [147] 06/04/08 04:53:54 baxissimo Pulled the implementations of these out into a separate mini-library.
(edit) @146 [146] 06/04/08 04:53:20 baxissimo Broke these things out into their own easy-to-reuse package. They really …
(edit) @145 [145] 06/04/08 04:51:38 baxissimo Broke these things out into their own easy-to-reuse package. They really …
(edit) @144 [144] 05/31/08 22:12:10 baxissimo Hmm =void causes problems. No time to troubleshoot so reverting for now.
(edit) @143 [143] 05/31/08 22:03:41 baxissimo Re-enable void initializer.
(edit) @142 [142] 04/13/08 22:05:38 baxissimo Udate for fixed Derelict api
(edit) @141 [141] 04/13/08 22:04:32 baxissimo Udate for fixed Derelict api
(edit) @140 [140] 04/12/08 04:37:59 baxissimo Added libdl to flags for Linux
(edit) @139 [139] 04/12/08 04:26:39 baxissimo Stub out function causing linker probs on Linux only
(edit) @138 [138] 04/12/08 04:17:08 baxissimo Fixed some compiler errors on Linux but ultimately could not get rid of …
(edit) @137 [137] 04/03/08 20:51:10 baxissimo Draw ngons with N>4 as fans when in QUADS mode.
(edit) @136 [136] 03/05/08 22:06:19 baxissimo --
(edit) @135 [135] 03/02/08 22:19:58 baxissimo Massive cleanup and unification of header comments.
(edit) @134 [134] 12/11/07 19:47:49 baxissimo Fixed bug with static VectorT.zero vector. Apparently D doesn't act like …
(edit) @133 [133] 12/10/07 04:51:27 baxissimo Renamed intersect() to difference() which is what it was actually doing, …
(edit) @132 [132] 12/10/07 04:50:15 baxissimo Added normalized() method
(edit) @131 [131] 12/03/07 01:59:55 baxissimo Gave VectorT a static zero vector. Fixed 4x4 inverse for MatrixT -- was …
(edit) @130 [130] 11/24/07 14:56:32 baxissimo Transpose was buggy. Made tests into real tests.
(edit) @129 [129] 11/23/07 03:26:34 baxissimo Got rid of the Ort's used for indexing vectors. It interferes with using …
(edit) @128 [128] 11/23/07 03:23:54 baxissimo Fixed opMul for MatrixT * VectorT case.
(edit) @127 [127] 11/23/07 03:02:44 baxissimo Added some nice VectorT connections.
(edit) @126 [126] 11/22/07 23:54:41 baxissimo Added new compile-time fixed size value-type matrix template in the same …
(edit) @125 [125] 11/22/07 03:40:59 baxissimo Fixed bug in .dup of Mesh properties. They weren't actually getting …
(edit) @124 [124] 11/22/07 03:28:03 baxissimo * Added .length param to vectors to make them compile time compatible with …
(edit) @123 [123] 11/19/07 10:46:10 baxissimo vektorboson's fix for transposed quat->mat33 conversion.
(edit) @122 [122] 11/19/07 03:50:37 baxissimo Swapped statusbar panels so the more useful info is visible when the …
(edit) @121 [121] 11/19/07 03:24:15 baxissimo Added searching of path to GLshader so it can find shaders in other …
(edit) @120 [120] 11/19/07 03:23:44 baxissimo Added searching of path to GLshader so it can find shaders in other …
(edit) @119 [119] 11/19/07 01:34:49 baxissimo --
(edit) @118 [118] 11/18/07 22:38:05 baxissimo Tabs to spaces
(edit) @117 [117] 11/18/07 22:30:21 baxissimo * Added new GLViewer2 demo using DFL for GUI. * Preliminary GL Shading …
(edit) @116 [116] 11/16/07 03:52:38 baxissimo New DFL based GLViewer2 example
(edit) @115 [115] 11/15/07 07:24:08 baxissimo Cutting more debug printfs, and fixed crash bug on ply files that used …
(edit) @114 [114] 11/15/07 07:23:12 baxissimo The prop iterator types really should have distinct names just in case.
(edit) @113 [113] 11/15/07 07:21:38 baxissimo Added some initial GLShader support. Split up files a bit to work around …
(edit) @112 [112] 11/14/07 20:04:45 baxissimo removed some vestigial writeflns.
(edit) @111 [111] 11/14/07 19:41:04 baxissimo More fixed to dynamic (RTTI) property handling.
(edit) @110 [110] 11/13/07 22:49:48 baxissimo Big huge update to dynamic property reflection and the PlyReader/Writer?.
(edit) @109 [109] 11/13/07 13:39:36 baxissimo Clarified license, comment cleanup
(edit) @108 [108] 11/12/07 03:05:32 baxissimo Realized I needed to make my cross() template a little crazier for D to …
(edit) @107 [107] 11/12/07 02:20:53 baxissimo OBJ spec says you should be able to index backwards in vertex list using …
(edit) @106 [106] 11/12/07 02:20:04 baxissimo Added IO_Options alias for the Options struct.
(edit) @105 [105] 11/12/07 02:18:27 baxissimo Strip useless $Id:$ tag since SVN doesn't use it.
(edit) @104 [104] 11/08/07 19:04:30 baxissimo Added use of the experimental dynamic typing traits interface. (As in you …
(edit) @103 [103] 11/08/07 19:02:52 baxissimo Experimental dynamic typing traits interface. As in you have a "Foo" …
(edit) @102 [102] 11/08/07 18:25:06 baxissimo The = void thing seems not to work again. Commented out, but the block of …
(edit) @101 [101] 11/08/07 18:23:35 baxissimo Stripped useless (for SVN) $Id:$ header
(edit) @100 [100] 11/08/07 18:22:42 baxissimo Implemented a 2-to-4 edge split for poly meshes instead of throwing an …
(edit) @99 [99] 10/17/07 04:50:19 baxissimo Did the add_face fix for a couple more readers.
(edit) @98 [98] 10/17/07 04:32:31 baxissimo * Found bug in the OFF binary implementation (reader and writer) * Added …
(edit) @97 [97] 10/17/07 00:26:51 baxissimo Better help message
(edit) @96 [96] 10/17/07 00:18:31 baxissimo Oops. Looks like I broke subdivider.d at some point. (missing Options).
(edit) @95 [95] 10/17/07 00:14:14 baxissimo Ported adaptive_subdivider demo and fixed a couple of bugs required to get …
(edit) @94 [94] 10/16/07 22:24:30 baxissimo Oops. Debug test. That wasn't supposed to be checked in.
(edit) @93 [93] 10/16/07 21:51:37 baxissimo fixed bug in material handling (needed a .dup on a slice)
(edit) @92 [92] 10/16/07 21:49:00 baxissimo Got drawing of vertex colors working. Added two-sided lighting toggle and …
(edit) @91 [91] 10/16/07 03:57:22 baxissimo Boy I sure do despise SDL. Won't someone write a decent GUI for D?
(edit) @90 [90] 10/16/07 03:03:01 baxissimo debug printfs
(edit) @89 [89] 10/16/07 03:01:58 baxissimo improved navigation a bit.
(edit) @88 [88] 10/16/07 00:17:53 baxissimo GLviewer: fixed my misconception about SDL events MeshDrawerT: added flush …
(edit) @87 [87] 10/16/07 00:00:19 baxissimo Apparently some ply files use "int","float","uchar" etc as type …
(edit) @86 [86] 10/15/07 22:46:43 baxissimo I need some kinda module name checker utility. Fixed two incorrect module …
(edit) @85 [85] 10/15/07 22:32:55 baxissimo Don't spit out error messages when just doing "can_u_read". Be a little …
(edit) @84 [84] 10/15/07 22:31:23 baxissimo Fixed up reading of MTL files. They're actually read and parsed properly …
(edit) @83 [83] 10/15/07 22:30:34 baxissimo Improve error messages a bit
(edit) @82 [82] 10/15/07 22:29:56 baxissimo Fixed error in new swap_endian function. Added unittests for it.
(edit) @81 [81] 10/15/07 22:28:49 baxissimo Gave view modes a more logical ordering.
(edit) @80 [80] 10/15/07 17:18:52 baxissimo Ignore unknown properties.
(edit) @79 [79] 10/15/07 17:04:14 baxissimo Added ply reader/writer and a new binary helper swap N bytes routine.
(edit) @78 [78] 10/15/07 17:02:26 baxissimo Use polymesh instead of trimesh. Otherwise all inputs get triangulated.
(edit) @77 [77] 10/15/07 00:41:38 baxissimo Removed duplicate import
(edit) @76 [76] 10/15/07 00:41:06 baxissimo STL file Reader/writer ported.
(edit) @75 [75] 10/15/07 00:39:56 baxissimo Minor tweaks.
(edit) @74 [74] 10/15/07 00:38:02 baxissimo Only compute face normals if they weren't there already
(edit) @73 [73] 10/15/07 00:36:55 baxissimo Fixed import/module names
(edit) @72 [72] 10/14/07 22:54:37 baxissimo Implementation of binary-tree based map, set, multimap, and multiset …
(edit) @71 [71] 10/12/07 15:21:19 baxissimo Added solid-flat + wireframe drawmode.
(edit) @70 [70] 10/12/07 14:53:06 baxissimo removed unnecessary debug printf "pushed strip".
(edit) @69 [69] 10/12/07 14:52:23 baxissimo Various viewer enhancements.
(edit) @68 [68] 10/12/07 12:59:46 baxissimo Copy of the mushroom with normals generated (and flipped) using mconvert.
(edit) @67 [67] 10/12/07 11:55:39 baxissimo Oops. bad alias.
(edit) @66 [66] 10/12/07 04:55:43 baxissimo reindented
(edit) @65 [65] 10/12/07 04:54:43 baxissimo Made meshio import readers and writers to force their static constructors …
(edit) @64 [64] 10/12/07 04:53:51 baxissimo Ported mesh converter demo/example
(edit) @63 [63] 10/12/07 03:47:45 baxissimo Fixed module of VHierarchyWindow
(edit) @62 [62] 10/12/07 03:46:26 baxissimo Various doc fixes.
(edit) @61 [61] 10/12/07 03:43:42 baxissimo Change style a bit, and regenerated docs.
(edit) @60 [60] 10/12/07 02:17:25 baxissimo ListT doc fixes.
(edit) @59 [59] 10/12/07 02:12:06 baxissimo DDoc didn't like my comment style.
(edit) @58 [58] 10/12/07 01:57:52 baxissimo Didn't realize initially that Tools/Utils already had one container class …
(edit) @57 [57] 10/12/07 01:54:37 baxissimo Initial port. Compiles, but no doubt there are still a few runtime errors …
(edit) @56 [56] 10/12/07 01:53:35 baxissimo Looks like I forgot to add this one…
(edit) @55 [55] 10/12/07 01:52:55 baxissimo Doc fixes to make DDoc happier.
(edit) @54 [54] 10/11/07 23:30:41 baxissimo Oops, it's View-Dependent Progressive Meshes -- not View Progressive …
(edit) @53 [53] 10/11/07 22:50:45 baxissimo doc improvements
(edit) @52 [52] 10/11/07 22:49:35 baxissimo Now it outputs same binary/ascii type as the input. Or you can force a …
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