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//--------------------------------------------------------------------- |
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/* |
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luigi/themes/dxut.d -- A clone of the DXUT texture-based theme. |
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Copyright (C) 2006 William V. Baxter III |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any |
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damages arising from the use of this software. |
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Permission is granted to anyone to use this software for any |
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purpose, including commercial applications, and to alter it and |
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redistribute it freely, subject to the following restrictions: |
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|
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1. The origin of this software must not be misrepresented; you must |
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not claim that you wrote the original software. If you use this |
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software in a product, an acknowledgment in the product |
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documentation would be appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must |
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not be misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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|
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William Baxter wbaxter@gmail.com |
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*/ |
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module luigi.themes.dxut; |
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|
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import luigi.base; |
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import luigi.theme; |
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import luigi.opengl; |
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import luigi.gldraw; |
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import luigi.font; |
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import luigi.event; |
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import luigi.gui; |
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|
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import std.math : pow; |
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import std.perf; |
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|
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version (useDerelict) { |
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import derelict.opengl.extension.arb.texture_compression; |
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} else { |
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private |
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{ |
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PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glCompressedTexImage3DARB; |
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PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB; |
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PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glCompressedTexImage1DARB; |
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PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glCompressedTexSubImage3DARB; |
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PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glCompressedTexSubImage2DARB; |
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PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glCompressedTexSubImage1DARB; |
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PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB; |
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|
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version(Windows) |
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import win32.wingdi; // for wgl funcs |
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else version(linux) |
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version = UsingGLX; |
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version(UsingGLX) |
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import x11.glx; |
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import string=std.string; |
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|
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bool glBindExtFunc(void **ptr, char[] funcName) |
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{ |
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version(Windows) |
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*ptr = wglGetProcAddress(string.toStringz(funcName)); |
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else version(UsingGLX) |
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*ptr = glXGetProcAddress(string.toStringz(funcName)); |
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return (*ptr !is null); |
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} |
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} |
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} |
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|
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static const GLint GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0; |
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static const GLint GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1; |
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static const GLint GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2; |
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static const GLint GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3; |
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|
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|
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|
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void initialize_compressed_texture_extension() |
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{ |
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bool allOk = true; |
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version(useDerelict) { |
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if (!ARBTextureCompression.load("GL_ARB_texture_compression")) |
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allOk=false; |
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} |
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else { |
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if(!glBindExtFunc(cast(void**)&glCompressedTexImage3DARB, "glCompressedTexImage3DARB")) |
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allOk = false; |
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if(!glBindExtFunc(cast(void**)&glCompressedTexImage2DARB, "glCompressedTexImage2DARB")) |
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allOk = false; |
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if(!glBindExtFunc(cast(void**)&glCompressedTexImage1DARB, "glCompressedTexImage1DARB")) |
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allOk = false; |
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if(!glBindExtFunc(cast(void**)&glCompressedTexSubImage3DARB, "glCompressedTexSubImage3DARB")) |
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allOk = false; |
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if(!glBindExtFunc(cast(void**)&glCompressedTexSubImage2DARB, "glCompressedTexSubImage2DARB")) |
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allOk = false; |
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if(!glBindExtFunc(cast(void**)&glCompressedTexSubImage1DARB, "glCompressedTexSubImage1DARB")) |
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allOk = false; |
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if(!glBindExtFunc(cast(void**)&glGetCompressedTexImageARB, "glGetCompressedTexImageARB")) |
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allOk = false; |
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} |
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if (!allOk) { |
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throw new Exception("Unable to initialize texture compression extension"); |
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} |
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} |
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|
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alias DXUTTheme Theme; |
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|
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class DXUTTheme : ThemeBase |
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{ |
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this() { |
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// Load texture first |
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try { |
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initialize_compressed_texture_extension(); |
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|
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char[] filepath = Luigi().find_resource_location( |
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"dxutcontrols.dds", |
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"themes/dxutcontrols.dds", |
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"resource/dxutcontrols.dds" |
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); |
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if (filepath) { |
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loadCompressedTexture(filepath, m_texid); |
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} else { |
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report_error("Couldn't find, or failed to load dxutcontrols.dds"); |
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return; |
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} |
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|
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &m_texw); |
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &m_texh); |
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} |
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catch (Exception e) { |
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report_error(std.string.format("Couldn't load texture: ", e.toString)); |
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} |
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|
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m_default_font = new ASCIIBitmapFont(); |
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m_timer = new PerformanceCounter; |
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|
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// Register all known size and draw functions. |
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label_register(); |
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button_register(); |
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checkbox_register(); |
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radiobutton_register(); |
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textfield_register(); |
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optionmenu_register(); |
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slider_register(); |
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scrollbar_register(); |
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panel_register(); |
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spinner_register(); |
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|
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sel_text_color.set(255,255,255); |
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sel_text_bkg_color.set(10,36,106); |
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sel_text_unfocus_bkg_color.set(176,176,176); |
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|
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} |
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~this() { |
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if (m_texid) |
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glDeleteTextures(1, &m_texid); |
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} |
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|
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//----THEME DATA-------------------------------------------------------- |
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class ThemeData { |
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// per-widget elements needed so we can blend objects independently |
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// a little wasteful, though, since most info does not change per-elem |
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Element[] elements; |
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} |
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ThemeData get_theme_data(Widget w) { |
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Object td; |
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if (w && (td=w.theme_instance_data)!is null) { |
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return cast(ThemeData)td; |
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} |
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else { |
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// This means we haven't made it yet |
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ThemeData td2 = new ThemeData; |
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w.theme_instance_data = td2; |
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auto pElements = w.classinfo in m_elements; |
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if (pElements!=null) { |
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td2.elements = (*pElements).dup; |
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} |
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else { |
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// this is an unknown class |
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// -- find best match up class hierarchy |
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auto cinfo = w.classinfo; |
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while (cinfo != Widget.classinfo) { |
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pElements = cinfo in m_elements; |
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if (pElements) { |
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td2.elements = (*pElements).dup; |
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break; |
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} |
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cinfo = cinfo.base; |
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} |
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if (cinfo == Widget.classinfo) { |
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// didn't find it. w is not a subclass of anything |
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// we know how to draw. |
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Element[] empty; |
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m_elements[w.classinfo] = empty; |
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} |
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} |
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return td2; |
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} |
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} |
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Element[] get_widget_elements(Widget w) { |
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return get_theme_data(w).elements; |
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} |
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|
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//----GRPAHICS STATE------------------------------------------------------ |
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override void begin_drawing(Rect r) { |
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m_timer.stop(); |
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m_elapsedTime = m_timer.milliseconds / 1000.0; |
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m_timer.start(); |
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push_graphics_state(r); |
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glPushAttrib(GL_TEXTURE_BIT); |
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glEnable(GL_BLEND); |
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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glBindTexture(GL_TEXTURE_2D,m_texid); |
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
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//glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND); |
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glMatrixMode(GL_TEXTURE); |
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glPushMatrix(); |
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glLoadIdentity(); |
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glScalef(1./m_texw, 1./m_texh,1); |
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glMatrixMode(GL_MODELVIEW); |
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} |
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override void end_drawing() { |
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glPopAttrib(); // TEXTURE_BIT |
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pop_graphics_state(); |
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glMatrixMode(GL_TEXTURE); |
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glPopMatrix(); |
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glMatrixMode(GL_MODELVIEW); |
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} |
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|
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//============================================================================ |
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// Widget drawing and size routines |
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|
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//----HELPERS----------------------------------------------------------------- |
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Font get_font() { return m_default_font; } |
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bool set_color(float g) |
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{ |
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glColor3f(g,g,g); |
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return true; |
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} |
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bool set_color(Color c) |
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{ |
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glColor4ubv(c.ptr); |
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return c.a!=0; |
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} |
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|
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enum TextAlign { |
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Center = 0x0, |
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Top = 0x1, |
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Bottom = 0x2, |
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Left = 0x4, |
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Right = 0x8, |
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TopLeft = Top|Left, |
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TopRight = Top|Right, |
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BottomLeft = Bottom|Left, |
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BottomRight = Bottom|Right, |
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LRMask = Right | Left, |
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TBMask = Top | Bottom, |
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} |
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/** Draw text so the upper left corner is at (x,y) */ |
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void draw_text(Font font, char[] label, float x, float y) |
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{ |
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Point trans = font.origin; trans.x+=x; trans.y+=y; |
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translate(trans); |
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font.draw_string(label); |
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untranslate(trans); |
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} |
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/** Draw text inside the rect with the indicated alignment */ |
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void draw_text_rect(Font font, char[] txt, Rect r, TextAlign ta) |
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{ |
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Point trans = font.origin; trans.x+=r.x; trans.y+=r.y; |
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TextAlign tbflags = ta & TextAlign.TBMask; |
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TextAlign lrflags = ta & TextAlign.LRMask; |
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if (lrflags != TextAlign.Left) { |
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Rect sr = font.string_rect(txt); |
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if (lrflags == TextAlign.Right) { |
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trans.x += r.w - sr.w; |
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} |
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else if (lrflags == TextAlign.Center) { |
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trans.x += (r.w - sr.w)/2; |
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} |
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} |
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if (lrflags != TextAlign.Top) { |
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float txth = font.height; |
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if (lrflags == TextAlign.Bottom) { |
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trans.y += r.h - txth; |
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} |
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else if (lrflags == TextAlign.Center) { |
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trans.y += (r.h - txth)/2; |
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} |
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} |
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translate(trans); |
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font.draw_string(txt); |
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untranslate(trans); |
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} |
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/** Draw text centered in the rectangle */ |
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void draw_text_centered(Font font, char[] label, Rect rect) |
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{ |
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draw_text_rect(font,label,rect,TextAlign.Center); |
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} |
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|
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void draw_elem_texture(inout Element elem, inout Rect rect) { |
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if (elem.texColor.alpha == 0) |
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return; |
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glEnable(GL_TEXTURE_2D); |
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set_color(elem.texColor.current); |
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fill_rect(rect, elem.texRect); |
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} |
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void draw_elem_texture(inout Element elem, inout Rect rect, int[4] texRect) { |
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if (elem.texColor.alpha == 0) |
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return; |
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glEnable(GL_TEXTURE_2D); |
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set_color(elem.texColor.current); |
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fill_rect(rect, texRect); |
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} |
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void draw_elem_text(inout Element elem, char[] text, Rect rect, |
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TextAlign al = TextAlign.Center, bool shadow=false) |
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{ |
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if (elem.fontColor.alpha == 0) |
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return; |
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glDisable(GL_TEXTURE_2D); |
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if (shadow) { |
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set_color(0); |
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rect.x+=1; rect.y+=1; |
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draw_text_rect(elem.font, text, rect, al); |
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rect.x-=1; rect.y-=1; |
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} |
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set_color(elem.fontColor.current); |
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draw_text_rect(elem.font, text, rect, al); |
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} |
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//----LABEL--------------------------------------------------------------- |
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void label_register() { |
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addHandlers!(Label)(&label_draw, &label_best_size); |
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| 338 |
|
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Element[] elems = new Element[1]; |
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Element e; |
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e.set_font( m_default_font ); |
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e.fontColor.states[ WidgetState.Disabled ] = Color( 200, 200, 200, 200 ); |
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elems[0] = e; |
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m_elements[Label.classinfo] = elems; |
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} |
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Size label_best_size(Widget widget, Size bounds) { |
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auto w = cast(Label)widget; assert(w); |
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Element[] elem = get_widget_elements(w); |
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Rect r = elem[0].font.string_rect(w.label); |
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return Size(r.width+2,r.height+2); |
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| 351 |
} |
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| 352 |
void label_draw(Widget widget) { |
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| 353 |
auto w = cast(Label)widget; assert(w); |
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| 354 |
WidgetState state = WidgetState.Normal; |
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| 355 |
if( !w.enabled) |
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| 356 |
state = WidgetState.Disabled; |
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| 357 |
Element[] elem = get_widget_elements(w); |
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| 358 |
elem[0].fontColor.blend( state, m_elapsedTime ); |
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| 359 |
draw_elem_text( elem[0], w.label, w.rect, TextAlign.Center, true ); |
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| 360 |
} |
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| 361 |
|
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| 362 |
//----BUTTON-------------------------------------------------------------- |
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| 363 |
void button_register() { |
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| 364 |
addHandlers!(Button)(&button_draw, &button_best_size, &button_min_size); |
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| 365 |
Element[] elems = new Element[2]; |
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| 366 |
Element e; |
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| 367 |
// button layer |
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| 368 |
e.set_texture( m_texid, [0,0,136,54] ); |
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| 369 |
e.fontColor.states[ WidgetState.Disabled ] = Color(200,200,200,200); |
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| 370 |
e.set_font( m_default_font ); |
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| 371 |
e.texColor.states[ WidgetState.Normal ] = Color(255, 255, 255, 150); |
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| 372 |
e.texColor.states[ WidgetState.Depressed ] = Color(255, 255, 255, 200); |
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| 373 |
e.fontColor.states[ WidgetState.Rollover ] = Color(0, 0, 0, 255); |
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| 374 |
elems[0] = e; |
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| 375 |
|
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| 376 |
// fill layer |
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| 377 |
e.set_texture( m_texid, [136, 0, 272, 54], Color(255, 255, 255, 0) ); |
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| 378 |
e.texColor.states[ WidgetState.Rollover ] = Color(255, 255, 255, 160); |
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| 379 |
e.texColor.states[ WidgetState.Depressed ] = Color(0, 0, 0, 60); |
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| 380 |
e.texColor.states[ WidgetState.Focus ] = Color(255, 255, 255, 30); |
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| 381 |
elems[1] = e; |
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| 382 |
|
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| 383 |
m_elements[Button.classinfo] = elems; |
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| 384 |
} |
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| 385 |
Size button_min_size(Widget widget, Size bounds) { |
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| 386 |
auto w = cast(Button)widget; assert(w); |
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| 387 |
Element[] elem = get_widget_elements(w); |
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| 388 |
Rect r = elem[0].font.string_rect(w.label); |
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| 389 |
return Size(r.width+20,r.height+8); |
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| 390 |
} |
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| 391 |
Size button_best_size(Widget widget, Size bounds) { |
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| 392 |
auto w = cast(Button)widget; assert(w); |
|---|
| 393 |
Size minsz = button_min_size(w,bounds); |
|---|
| 394 |
return Size(max(50.,minsz.w), max(22.,minsz.h)); |
|---|
| 395 |
} |
|---|
| 396 |
void button_draw(Widget widget) { |
|---|
| 397 |
auto w = cast(Button)widget; assert(w); |
|---|
| 398 |
with (w) { |
|---|
| 399 |
int dx = 0; |
|---|
| 400 |
int dy = 0; |
|---|
| 401 |
WidgetState iState = WidgetState.Normal; |
|---|
| 402 |
float blendRate = 0.8f; |
|---|
| 403 |
bool chk = is_toggle && checked; |
|---|
| 404 |
if( !shown ) { |
|---|
| 405 |
iState = WidgetState.Hidden; |
|---|
| 406 |
} |
|---|
| 407 |
else if( !enabled ) { |
|---|
| 408 |
iState = WidgetState.Disabled; |
|---|
| 409 |
} |
|---|
| 410 |
else if( depressed ) |
|---|
| 411 |
{ |
|---|
| 412 |
iState = WidgetState.Depressed; |
|---|
| 413 |
blendRate = 0.6; |
|---|
| 414 |
} |
|---|
| 415 |
else if( rollover ) |
|---|
| 416 |
{ |
|---|
| 417 |
iState = WidgetState.Rollover; |
|---|
| 418 |
} |
|---|
| 419 |
else if( focused ) |
|---|
| 420 |
{ |
|---|
| 421 |
iState = WidgetState.Focus; |
|---|
| 422 |
} |
|---|
| 423 |
|
|---|
| 424 |
if ( depressed ^ chk ) { |
|---|
| 425 |
iState = WidgetState.Depressed; |
|---|
| 426 |
dx = dy = 1; |
|---|
| 427 |
} |
|---|
| 428 |
if (!depressed && chk && rollover) { |
|---|
| 429 |
iState = WidgetState.Rollover; |
|---|
| 430 |
} |
|---|
| 431 |
if ( rollover ) { |
|---|
| 432 |
dx -= 1; dy -= 1; |
|---|
| 433 |
} |
|---|
| 434 |
|
|---|
| 435 |
Element[] elem = get_widget_elements(w); |
|---|
| 436 |
|
|---|
| 437 |
Rect r = rect; |
|---|
| 438 |
r.inset(1); |
|---|
| 439 |
r.x += dx; |
|---|
| 440 |
r.y += dy; |
|---|
| 441 |
|
|---|
| 442 |
foreach(inout e; elem) { |
|---|
| 443 |
e.texColor.blend( iState, m_elapsedTime, blendRate); |
|---|
| 444 |
e.fontColor.blend( iState, m_elapsedTime, blendRate); |
|---|
| 445 |
draw_elem_texture(e, r); |
|---|
| 446 |
draw_elem_text(e, label, r); |
|---|
| 447 |
} |
|---|
| 448 |
} |
|---|
| 449 |
} |
|---|
| 450 |
//----CHECKBOX---------------------------------------------------------- |
|---|
| 451 |
void checkbox_register() { |
|---|
| 452 |
addHandlers!(Checkbox)(&checkbox_draw, &checkbox_best_size, &checkbox_min_size); |
|---|
| 453 |
Element[] elems = new Element[2]; |
|---|
| 454 |
Element e; |
|---|
| 455 |
|
|---|
| 456 |
e.fontColor.states[ WidgetState.Rollover ] = Color(0, 0, 0, 255); |
|---|
| 457 |
e.texColor.states[ WidgetState.Rollover ] = Color(255, 255, 255, 160); |
|---|
| 458 |
|
|---|
| 459 |
// check box |
|---|
| 460 |
e.set_texture( m_texid, [0, 54, 27, 81] ); |
|---|
| 461 |
e.set_font( m_default_font, Color(255, 255, 255, 255) ); |
|---|
| 462 |
e.fontColor.states[ WidgetState.Disabled ] = Color( 200, 200, 200, 200 ); |
|---|
| 463 |
e.texColor.states[ WidgetState.Normal ] = Color(255, 255, 255, 150); |
|---|
| 464 |
e.texColor.states[ WidgetState.Focus ] = Color(255, 255, 255, 200); |
|---|
| 465 |
e.texColor.states[ WidgetState.Depressed ] = Color(255, 255, 255, 255); |
|---|
| 466 |
elems[0] = e; |
|---|
| 467 |
|
|---|
| 468 |
// Check |
|---|
| 469 |
e.set_texture( m_texid, [27, 54, 54, 81] ); |
|---|
| 470 |
elems[1] = e; |
|---|
| 471 |
|
|---|
| 472 |
m_elements[Checkbox.classinfo] = elems; |
|---|
| 473 |
} |
|---|
| 474 |
Size checkbox_min_size(Widget widget, Size bounds) { |
|---|
| 475 |
auto w = cast(Button)widget; assert(w); |
|---|
| 476 |
Element[] elem = get_widget_elements(w); |
|---|
| 477 |
Point p0 = Point(elem[0].texRect[0], elem[0].texRect[1]); |
|---|
| 478 |
Point p1 = Point(elem[0].texRect[2], elem[0].texRect[3]); |
|---|
| 479 |
p1 -= p0; |
|---|
| 480 |
Size btn = Size(lrint(p1.x/2),lrint(p1.y/2)); |
|---|
| 481 |
Size txt = elem[0].font.string_rect(w.label).size; |
|---|
| 482 |
|
|---|
| 483 |
return Size(btn.width+3+txt.width+4,max(btn.height,txt.height)); |
|---|
| 484 |
} |
|---|
| 485 |
Size checkbox_best_size(Widget widget, Size bounds) { |
|---|
| 486 |
auto w = cast(Button)widget; assert(w); |
|---|
| 487 |
Size minsz = checkbox_min_size(w,bounds); |
|---|
| 488 |
return Size(max(50.,minsz.w), max(22.,minsz.h)); |
|---|
| 489 |
} |
|---|
| 490 |
void checkbox_draw(Widget widget) { |
|---|
| 491 |
auto w = cast(Button)widget; assert(w); |
|---|
| 492 |
with (w) { |
|---|
| 493 |
WidgetState iState = WidgetState.Normal; |
|---|
| 494 |
if( !shown ) |
|---|
| 495 |
iState = WidgetState.Hidden; |
|---|
| 496 |
else if( !enabled ) |
|---|
| 497 |
iState = WidgetState.Disabled; |
|---|
| 498 |
else if( depressed ) |
|---|
| 499 |
iState = WidgetState.Depressed; |
|---|
| 500 |
else if( rollover ) |
|---|
| 501 |
iState = WidgetState.Rollover; |
|---|
| 502 |
else if( focused ) |
|---|
| 503 |
iState = WidgetState.Focus; |
|---|
| 504 |
|
|---|
| 505 |
float fBlendRate = ( iState == WidgetState.Depressed ) ? 0.0f : 0.8f; |
|---|
| 506 |
|
|---|
| 507 |
Element[] elem = get_widget_elements(w); |
|---|
| 508 |
elem[0].texColor.blend( iState, m_elapsedTime, fBlendRate ); |
|---|
| 509 |
elem[0].fontColor.blend( iState, m_elapsedTime, fBlendRate ); |
|---|
| 510 |
|
|---|
| 511 |
Rect |
|---|