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Revision 53, 0.8 kB
(checked in by baxissimo, 1 year ago)
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Updated for dsss usage
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# Change the -I paths below to point to the directories in |
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# which the files reside on your system. |
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# Then compile by using |
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# 'bud @example1_gld' |
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# Note I use a custom verison of bud that supports environment |
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# variables. Current bud version 3.04 does not have this feature. |
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-release |
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-full |
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-cleanup |
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-If:\bax\code\d |
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-I$(DMDDIR)\dmd\import |
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-I$(DMDDIR)\dmd\import\schooner\win32\imports |
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-I$(DMDDIR)\dmd\import\schooner\gl\imports |
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-I$(DMDDIR)\dmd\import\schooner\gld\imports |
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example1_gld |
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# GLD only works as a library currently |
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$(DMDDIR)\dmd\import\schooner\gl\gl.lib |
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$(DMDDIR)\dmd\import\schooner\gl\opengl32.lib |
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$(DMDDIR)\dmd\import\schooner\gl\glu32.lib |
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$(DMDDIR)\dmd\import\schooner\gld\gld.lib |
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$(DMDDIR)\dmd\import\schooner\win32\win32.lib |
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$(DMDDIR)\dmd\import\schooner\win32\gdi32.lib |
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$(DMDDIR)\dmd\import\schooner\win32\winmm.lib |
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