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//---------------------------------------------------------------------------- |
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// Luigi global import |
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// |
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// Note: using this is probably a bad idea. |
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// |
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//---------------------------------------------------------------------------- |
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/* |
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Copyright (C) 2006 William V. Baxter III |
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|
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any |
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damages arising from the use of this software. |
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|
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Permission is granted to anyone to use this software for any |
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purpose, including commercial applications, and to alter it and |
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redistribute it freely, subject to the following restrictions: |
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1. The origin of this software must not be misrepresented; you must |
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not claim that you wrote the original software. If you use this |
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software in a product, an acknowledgment in the product |
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documentation would be appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must |
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not be misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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|
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William Baxter wbaxter@gmail.com |
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*/ |
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|
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module luigi.all; |
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|
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public { |
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import luigi.adapter; |
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static import luigi.adapters.sdl; |
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version(dsss) {} else { |
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static import luigi.adapters.gld; |
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static import luigi.adapters.glfw; |
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} |
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import luigi.arranger; |
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import luigi.base; |
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import luigi.event; |
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import luigi.font; |
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import luigi.gldraw; |
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import luigi.gui; |
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import luigi.opengl; |
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import luigi.signalobj; |
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import luigi.theme; |
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import luigi.themes.std; |
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import luigi.themes.bitmaps; |
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import luigi.themes.dxut; |
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} |
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