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//--------------------------------------------------------------------- |
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/* |
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Copyright: |
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|
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luigi/adapter/glfw.d |
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-- GLFW input adapter for the 'Luigi' user interface library. |
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|
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Copyright (C) 2006 William V. Baxter III |
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|
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any |
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damages arising from the use of this software. |
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|
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Permission is granted to anyone to use this software for any |
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purpose, including commercial applications, and to alter it and |
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redistribute it freely, subject to the following restrictions: |
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|
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1. The origin of this software must not be misrepresented; you must |
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not claim that you wrote the original software. If you use this |
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software in a product, an acknowledgment in the product |
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documentation would be appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must |
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not be misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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|
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William Baxter wbaxter@gmail.com |
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*/ |
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module luigi.adapters.sdl; |
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|
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import luigi.base; |
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import luigi.event; |
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import luigi.adapter; |
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import derelict.sdl.sdl; |
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import luigi.signalobj; |
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|
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import std.ctype; |
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|
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import std.stdio : writefln; |
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|
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int translate_key(int sdlkey) |
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{ |
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if (sdlkey<256) { |
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switch(sdlkey) { |
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case SDLK_BACKSPACE: return Key.Backspace; |
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case SDLK_TAB: return Key.Tab; |
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case SDLK_RETURN: return Key.Enter; |
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case SDLK_ESCAPE: return Key.Escape; |
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case SDLK_SPACE: return Key.Space; |
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case SDLK_DELETE: return Key.Delete; |
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/* |
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// these are all just regular ASCII |
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case SDLK_CLEAR: return Key.Clear; |
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case SDLK_PAUSE: return Key.Pause; |
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case SDLK_EXCLAIM: return Key.; |
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case SDLK_QUOTEDBL: return Key.; |
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case SDLK_HASH: return Key.; |
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case SDLK_DOLLAR: return Key.; |
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case SDLK_AMPERSAND: return Key.; |
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case SDLK_QUOTE: return Key.; |
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case SDLK_LEFTPAREN: return Key.; |
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case SDLK_RIGHTPAREN: return Key.; |
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case SDLK_ASTERISK: return Key.; |
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case SDLK_PLUS: return Key.; |
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case SDLK_COMMA: return Key.; |
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case SDLK_MINUS: return Key.; |
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case SDLK_PERIOD: return Key.; |
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case SDLK_SLASH: return Key.; |
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case SDLK_0: return Key.; |
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case SDLK_1: return Key.; |
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case SDLK_2: return Key.; |
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case SDLK_3: return Key.; |
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case SDLK_4: return Key.; |
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case SDLK_5: return Key.; |
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case SDLK_6: return Key.; |
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case SDLK_7: return Key.; |
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case SDLK_8: return Key.; |
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case SDLK_9: return Key.; |
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case SDLK_COLON: return Key.; |
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case SDLK_SEMICOLON: return Key.; |
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case SDLK_LESS: return Key.; |
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case SDLK_EQUALS: return Key.; |
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case SDLK_GREATER: return Key.; |
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case SDLK_QUESTION: return Key.; |
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case SDLK_AT: return Key.; |
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case SDLK_LEFTBRACKET: return Key.; |
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case SDLK_BACKSLASH: return Key.; |
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case SDLK_RIGHTBRACKET: return Key.; |
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case SDLK_CARET: return Key.; |
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case SDLK_UNDERSCORE: return Key.; |
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case SDLK_BACKQUOTE: return Key.; |
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*/ |
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default: |
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return sdlkey; // must be ascii? |
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} |
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} |
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|
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switch(sdlkey) { |
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case SDLK_KP0: return Key.KP0; |
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case SDLK_KP1: return Key.KP1; |
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case SDLK_KP2: return Key.KP2; |
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case SDLK_KP3: return Key.KP3; |
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case SDLK_KP4: return Key.KP4; |
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case SDLK_KP5: return Key.KP5; |
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case SDLK_KP6: return Key.KP6; |
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case SDLK_KP7: return Key.KP7; |
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case SDLK_KP8: return Key.KP8; |
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case SDLK_KP9: return Key.KP9; |
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case SDLK_KP_PERIOD: return Key.KP_Decimal; |
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case SDLK_KP_DIVIDE: return Key.KP_Divide; |
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case SDLK_KP_MULTIPLY: return Key.KP_Multiply; |
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case SDLK_KP_MINUS: return Key.KP_Subtract; |
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case SDLK_KP_PLUS: return Key.KP_Add; |
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case SDLK_KP_ENTER: return Key.KP_Enter; |
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case SDLK_KP_EQUALS: return Key.KP_Equals; |
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|
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/* Arrows + Home/End pad */ |
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case SDLK_UP: return Key.Up; |
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case SDLK_DOWN: return Key.Down; |
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case SDLK_RIGHT: return Key.Right; |
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case SDLK_LEFT: return Key.Left; |
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case SDLK_INSERT: return Key.Insert; |
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case SDLK_HOME: return Key.Home; |
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case SDLK_END: return Key.End; |
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case SDLK_PAGEUP: return Key.PageUp; |
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case SDLK_PAGEDOWN: return Key.PageDown; |
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|
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/* Function keys */ |
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case SDLK_F1: return Key.F1; |
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case SDLK_F2: return Key.F2; |
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case SDLK_F3: return Key.F3; |
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case SDLK_F4: return Key.F4; |
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case SDLK_F5: return Key.F5; |
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case SDLK_F6: return Key.F6; |
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case SDLK_F7: return Key.F7; |
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case SDLK_F8: return Key.F8; |
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case SDLK_F9: return Key.F9; |
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case SDLK_F10: return Key.F10; |
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case SDLK_F11: return Key.F11; |
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case SDLK_F12: return Key.F12; |
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case SDLK_F13: return Key.F13; |
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case SDLK_F14: return Key.F14; |
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case SDLK_F15: return Key.F15; |
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|
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/* Key state modifier keys */ |
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case SDLK_NUMLOCK: return Key.NumLock; |
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case SDLK_CAPSLOCK: return Key.CapsLock; |
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case SDLK_SCROLLOCK: return Key.ScrollLock; |
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case SDLK_RSHIFT: return Key.RShift; |
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case SDLK_LSHIFT: return Key.LShift; |
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case SDLK_RCTRL: return Key.RCtrl; |
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case SDLK_LCTRL: return Key.LCtrl; |
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case SDLK_RALT: return Key.RAlt; |
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case SDLK_LALT: return Key.LAlt; |
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case SDLK_RMETA: return Key.RMeta; |
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case SDLK_LMETA: return Key.LMeta; |
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case SDLK_RSUPER: return Key.RSuper; |
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case SDLK_LSUPER: return Key.LSuper; |
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case SDLK_MODE: return Key.Mode; |
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case SDLK_COMPOSE: return Key.Compose; |
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|
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/* Miscellaneous function keys */ |
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case SDLK_HELP: return Key.Help; |
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case SDLK_PRINT: return Key.Print; |
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case SDLK_SYSREQ: return Key.SysReq; |
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case SDLK_BREAK: return Key.Break; |
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case SDLK_MENU: return Key.Menu; |
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case SDLK_POWER: return Key.Power; |
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case SDLK_EURO: return Key.Euro; |
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case SDLK_UNDO: return Key.Undo; |
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|
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default: |
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return Key.Unknown; |
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} |
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} |
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dchar translate_char(int sdlkey, KeyMods mods) |
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{ |
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if (mods & (KeyMods.Alt|KeyMods.Ctrl)) return 0; |
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|
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// Space tends to print as space regardless of shift key status |
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if (isspace(sdlkey)) return sdlkey; |
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|
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if (mods & KeyMods.Shift) { |
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if (islower(sdlkey)) { |
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return toupper(sdlkey); |
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} |
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// this part is keyboard specific. This is only correct for a US keyboard. |
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switch(sdlkey) { |
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case '1': return '!'; |
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case '2': return '@'; |
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case '3': return '#'; |
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case '4': return '$'; |
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case '5': return '%'; |
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case '6': return '^'; |
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case '7': return '&'; |
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case '8': return '*'; |
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case '9': return '('; |
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case '0': return ')'; |
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case '-': return '_'; |
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case '=': return '+'; |
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case '\\': return '|'; |
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case '[': return '{'; |
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case ']': return '}'; |
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case '`': return '~'; |
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case ',': return '<'; |
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case '.': return '>'; |
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case '/': return '?'; |
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case '\'': return '"'; |
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case ';': return ':'; |
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default: |
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// shift+something that we don't understand |
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if (isprint(sdlkey)) return sdlkey; |
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else return 0; |
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} |
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} |
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else { |
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// non-shift key |
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switch(sdlkey) { |
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case SDLK_KP0: return '0'; |
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case SDLK_KP1: return '1'; |
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case SDLK_KP2: return '2'; |
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case SDLK_KP3: return '3'; |
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case SDLK_KP4: return '4'; |
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case SDLK_KP5: return '5'; |
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case SDLK_KP6: return '6'; |
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case SDLK_KP7: return '7'; |
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case SDLK_KP8: return '8'; |
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case SDLK_KP9: return '9'; |
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case SDLK_KP_PERIOD: return '.'; |
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case SDLK_KP_DIVIDE: return '/'; |
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case SDLK_KP_MULTIPLY: return '*'; |
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case SDLK_KP_MINUS: return '-'; |
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case SDLK_KP_PLUS: return '+'; |
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case SDLK_KP_EQUALS: return '='; |
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default: |
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if (isprint(sdlkey)) return sdlkey; |
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} |
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} |
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// must not be a printable char |
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return 0; |
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} |
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|
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|
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class SDLAdapter : InputAdapter |
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{ |
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/// Singleton access via static opCall SDLAdapter() |
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static SDLAdapter opCall() { |
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static SDLAdapter myinstance = null; |
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if (!myinstance) { |
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myinstance = new SDLAdapter; |
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myinstance.init(); |
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} |
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return myinstance; |
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} |
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/// Singleton access via 'inst' property |
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static SDLAdapter inst() { |
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return SDLAdapter(); |
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} |
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|
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/** Return the size of the SDL window. |
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* Params: an SDL_Surface* cast to a WindowHandle |
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*/ |
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Size get_window_size(WindowHandle win) { |
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// only one window in SDL to query the size of |
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SDL_Surface *surf = cast(SDL_Surface*)win; |
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if (surf is null) { |
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throw new GUIException( |
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"Null is not a valid WindowHandle for SDLAdapter. \n" |
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"Overlay needs the window's SDL_Surface pointer: \n" |
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" e.g. gui = new Overlay( cast(WindowHandle)main_surface );"); |
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} |
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return Size(surf.w,surf.h); |
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} |
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|
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/** Call this to give Luigi access to SDL events coming into your app's |
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* main event loop. Returns whether the event was sucessfully dispatched |
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* or not. |
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* So the pattern is: |
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* --------------- |
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* while ( SDL_PollEvent(&event) ) { |
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* if(dispatchEvent(event)) |
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* continue; |
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* // otherwise handle the event |
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* switch(event.type) { |
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* ... |
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* } |
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* --------------- |
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*/ |
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bool dispatchEvent(inout SDL_Event event) |
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{ |
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const bool EVENT_CONSUMED = true; |
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const bool EVENT_ALIVE = false; |
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|
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switch(event.type) { |
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case SDL_KEYDOWN: |
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case SDL_KEYUP: |
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return !keyCallback(event.key); |
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case SDL_MOUSEMOTION: |
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mouseMotionCallback(event.motion); |
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return EVENT_CONSUMED; |
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|
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case SDL_MOUSEBUTTONDOWN: |
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case SDL_MOUSEBUTTONUP: |
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return !mouseButtonCallback(event.button); |
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|
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case SDL_VIDEORESIZE: |
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windowSizeCallback(event.resize); |
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return EVENT_ALIVE; |
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|
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case SDL_QUIT: |
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windowCloseCallback(event.quit); |
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return EVENT_ALIVE; |
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|
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// We don't do anything with these events currently |
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| 314 |
case SDL_VIDEOEXPOSE: |
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case SDL_SYSWMEVENT: |
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| 316 |
case SDL_USEREVENT: |
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case SDL_ACTIVEEVENT: |
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case SDL_JOYAXISMOTION: |
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case SDL_JOYHATMOTION: |
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case SDL_JOYBALLMOTION: |
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case SDL_JOYBUTTONDOWN: |
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case SDL_JOYBUTTONUP: |
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| 323 |
default: |
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return EVENT_ALIVE; |
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| 325 |
} |
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return EVENT_ALIVE; |
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| 327 |
} |
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| 328 |
|
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private: |
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| 330 |
|
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| 331 |
MouseButtons _getButtons(Uint8 sdlbtn) { |
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| 332 |
alias MouseButtons M; |
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| 333 |
MouseButtons m = M.None; |
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if (sdlbtn & (1<<0)) m|=M.Left; |
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if (sdlbtn & (1<<1)) m|=M.Middle; |
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| 336 |
if (sdlbtn & (1<<2)) m|=M.Right; |
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return m; |
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| 338 |
} |
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| 339 |
MouseButtons _getButtons() { |
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| 340 |
return _getButtons(SDL_GetMouseState(null,null)); |
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| 341 |
} |
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| 342 |
KeyMods _getMods(SDLMod sdlmod) { |
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| 343 |
alias KeyMods M; |
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| 344 |
KeyMods m = M.None; |
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| 345 |
if (sdlmod & KMOD_CTRL) m|= M.Ctrl; |
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| 346 |
if (sdlmod & KMOD_SHIFT) m|= M.Shift; |
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| 347 |
if (sdlmod & KMOD_ALT) m|= M.Alt; |
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| 348 |
return m; |
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| 349 |
} |
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| 350 |
KeyMods _getMods() { |
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| 351 |
return _getMods(SDL_GetModState()); |
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| 352 |
} |
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| 353 |
|
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| 354 |
// SDL Event Handlers |
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| 355 |
bool keyCallback(inout SDL_KeyboardEvent sdl) |
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| 356 |
{ |
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| 357 |
_KeyEvent ev; |
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| 358 |
int k = translate_key(sdl.keysym.sym); |
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| 359 |
dchar ch; |
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| 360 |
if (SDL_EnableUNICODE(-1)) { |
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| 361 |
ch = sdl.keysym.unicode; |
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| 362 |
} |
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| 363 |
else { |
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| 364 |
ch = translate_char(sdl.keysym.sym, ev.mods); |
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| 365 |
} |
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| 366 |
void _initEvent() { |
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| 367 |
ev.key = k; |
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| 368 |
ev.ch = ch; |
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| 369 |
ev.mods = inst._getMods(); |
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| 370 |
ev.is_press = (sdl.type==SDL_KEYDOWN); |
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| 371 |
ev.is_key = true; |
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| 372 |
ev.is_char = (ev.ch != 0); |
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| 373 |
} |
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| 374 |
_initEvent(); |
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| 375 |
inst.sig.sysKey.emit(&ev); |
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| 376 |
if (ev.alive) { |
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| 377 |
_initEvent(); |
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| 378 |
inst.sig.key.emit(&ev); |
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| 379 |
} |
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| 380 |
return ev.alive; |
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| 381 |
} |
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| 382 |
bool mouseButtonCallback(inout SDL_MouseButtonEvent sdl) |
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| 383 |
{ |
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| 384 |
if (sdl.button == SDL_BUTTON_WHEELUP || sdl.button == SDL_BUTTON_WHEELDOWN) |
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| 385 |
{ |
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| 386 |
return mouseWheelCallback(sdl); |
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| 387 |
} |
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| 388 |
_MouseButtonEvent ev; |
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| 389 |
void _initEvent() { |
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| 390 |
ev.x = ev.winx = sdl.x; |
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| 391 |
ev.y = ev.winy = sdl.y; |
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| 392 |
ev.is_press = (sdl.type==SDL_MOUSEBUTTONDOWN); |
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| 393 |
ev.mods = inst._getMods(); |
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| 394 |
ev.pressed = inst._getButtons(); |
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| 395 |
if (sdl.button == SDL_BUTTON_LEFT) ev.button = MouseButtons.Left; |
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| 396 |
else if (sdl.button == SDL_BUTTON_RIGHT) ev.button = MouseButtons.Right; |
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| 397 |
else if (sdl.button == SDL_BUTTON_MIDDLE) ev.button = MouseButtons.Middle; |
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| 398 |
} |
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| 399 |
_initEvent(); |
|---|
| 400 |
inst.sig.sysMouseButton.emit(&ev); |
|---|
| 401 |
if (ev.alive) { |
|---|
| 402 |
_initEvent(); |
|---|
| 403 |
inst.sig.mouseButton.emit(&ev); |
|---|
| 404 |
} |
|---|
| 405 |
return ev.alive; |
|---|
| 406 |
} |
|---|
| 407 |
bool mouseWheelCallback(inout SDL_MouseButtonEvent sdl) |
|---|
| 408 |
{ |
|---|
| 409 |
if (sdl.type == SDL_MOUSEBUTTONUP) return true; // ignore up of down/up pair |
|---|
| 410 |
_MouseWheelEvent ev; |
|---|
| 411 |
ev.x = ev.winx = sdl.x; |
|---|
| 412 |
ev.y = ev.winy = sdl.y; |
|---|
| 413 |
const int inc = 1; // is this right? |
|---|
| 414 |
if (sdl.button == SDL_BUTTON_WHEELUP) |
|---|
| 415 |
ev.delta = inc; |
|---|
| 416 |
else |
|---|
| 417 |
ev.delta = -inc; |
|---|
| 418 |
ev.pressed = inst._getButtons(); |
|---|
| 419 |
ev.mods = inst._getMods(); |
|---|
| 420 |
|
|---|
| 421 |
inst.sig.mouseWheel.emit(&ev); |
|---|
| 422 |
return ev.alive; |
|---|
| 423 |
} |
|---|
| 424 |
bool mouseMotionCallback(inout SDL_MouseMotionEvent sdl) |
|---|
| 425 |
{ |
|---|
| 426 |
_MouseMoveEvent ev; |
|---|
| 427 |
ev.x = ev.winx = sdl.x; |
|---|
| 428 |
ev.y = ev.winy = sdl.y; |
|---|
| 429 |
ev.pressed = inst._getButtons(sdl.state); |
|---|
| 430 |
ev.mods = inst._getMods(); |
|---|
| 431 |
|
|---|
| 432 |
inst.sig.mouseMove.emit(&ev); |
|---|
| 433 |
return ev.alive; |
|---|
| 434 |
} |
|---|
| 435 |
void windowSizeCallback(inout SDL_ResizeEvent sdl) |
|---|
| 436 |
{ |
|---|
| 437 |
writefln("Resize!"); |
|---|
| 438 |
_WindowSizeEvent ev; |
|---|
| 439 |
ev.w = sdl.w; |
|---|
| 440 |
ev.h = sdl.h; |
|---|
| 441 |
inst.sig.windowSize.emit(&ev); |
|---|
| 442 |
} |
|---|
| 443 |
bool windowCloseCallback(inout SDL_QuitEvent sdl) |
|---|
| 444 |
{ |
|---|
| 445 |
_WindowCloseEvent ev; |
|---|
| 446 |
inst.sig.windowClose.emit(&ev); |
|---|
| 447 |
return ev.alive; |
|---|
| 448 |
} |
|---|
| 449 |
void windowRefreshCallback() |
|---|
| 450 |
{ |
|---|
| 451 |
//_WindowRefreshEvent ev; |
|---|
| 452 |
} |
|---|
| 453 |
|
|---|
| 454 |
// Singleton, so constructor is private |
|---|
| 455 |
this() { |
|---|
| 456 |
initInputAdapter(); // from mixin |
|---|
| 457 |
} |
|---|
| 458 |
|
|---|
| 459 |
void init() { |
|---|
| 460 |
} |
|---|
| 461 |
|
|---|
| 462 |
~this() { |
|---|
| 463 |
} |
|---|
| 464 |
|
|---|
| 465 |
public: |
|---|
| 466 |
mixin InputAdapterMix; |
|---|
| 467 |
|
|---|
| 468 |
} |
|---|
| 469 |
|
|---|
| 470 |
|
|---|
| 471 |
alias SDLAdapter DefaultAdapter; |
|---|