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/* |
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Redistribution and use in source and binary forms, with or without |
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modification, are permitted provided that the following conditions |
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are met: |
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|
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Redistributions of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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|
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Redistributions in binary form must reproduce the above |
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copyright notice, this list of conditions and the following |
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disclaimer in the documentation and/or other materials provided |
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with the distribution. |
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Neither name of Victor Nakoryakov nor the names of |
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its contributors may be used to endorse or promote products |
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derived from this software without specific prior written |
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permission. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
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REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
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STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
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OF THE POSSIBILITY OF SUCH DAMAGE. |
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Copyright (C) 2006. Victor Nakoryakov. |
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*/ |
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/** |
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Module consists of basic mathematical objects oriented to working with 3D |
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graphics. |
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|
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Those are 2,3,4-D vectors, quaternion, 3x3 and 4x4 matrices. In case of |
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specialization for 3D graphics there are always some features and deviation |
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from classical math. Here I summarize such features of helix'es linear algebra: |
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$(UL |
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$(LI In helix paradigm of column-vector is taken. So multiplication of matrix |
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by vector makes sense but multiplication of vector by matrix makes not. |
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This approach conforms to rules accepted in classical math and coincides |
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with OpenGL rules. However this is opposite to Direct3D paradigm where |
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vector is a row. So, in helix, to combine sequence of transforms specified with |
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matrices A, B, C in order A then B then C, you have to multiply them in |
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back-to-front order order: M=C*B*A. ) |
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|
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$(LI When an issue deal with euler angles following definitions are accepted. |
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Yaw is rotation around Y, Pitch is rotaion around X, Roll is rotation around Z |
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Rotations are always applied in order: Roll then Pitch then Yaw. ) |
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|
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$(LI Helix matrices use column-major memory layout. I.e. matrix |
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$(MAT33 |
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$(MAT33_ROW a, b, c) |
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$(MAT33_ROW d, e, f) |
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$(MAT33_ROW g, h, i) |
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) |
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in memory will looks like: a, d, g, b, e, h, c, f, i. This order is the same as |
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in OpenGL API, but opposite to Direct3D API. However as mentioned above, Direct3D |
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uses vector-row paradigm that is opposite to classical math, so D3D requires |
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transposed matrix as compared to classical math to get desired transformation. As a |
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result you haven't to transpose helix matrix while transmission to API even in Direct3D |
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case. Normaly you haven't to remember about memory layout, just use it as in classical |
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math, this feature is significant only in routines that operate with data pointers |
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and plain array representation. There are reminders in such methods' documentation. ) |
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) |
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|
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Authors: |
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Victor Nakoryakov, nail-mail[at]mail.ru |
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|
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Macros: |
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MAT33 = <table style="border-left: double 3px #666666; border-right: double 3px #666666; |
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margin-left: 3em;">$0</table> |
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MAT33_ROW = <tr><td>$1</td><td>$2</td><td>$3</td></tr> |
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*/ |
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module helix.linalgebra; |
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|
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private import helix.basic, |
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helix.config; |
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|
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/** Defines ort names that are usualy used as indices. */ |
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enum Ort |
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{ |
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X, /// |
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Y, /// ditto |
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Z, /// ditto |
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W /// ditto |
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} |
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|
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/** |
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Wrapper template to provide possibility to use different float types |
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in implemented structs and routines. |
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*/ |
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private template LinearAlgebra(float_t) |
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{ |
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private alias helix.basic.equal equal; |
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|
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alias .LinearAlgebra!(float).Vector2 Vector2f; |
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alias .LinearAlgebra!(float).Vector3 Vector3f; |
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alias .LinearAlgebra!(float).Vector4 Vector4f; |
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alias .LinearAlgebra!(float).Quaternion Quaternionf; |
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alias .LinearAlgebra!(float).Matrix33 Matrix33f; |
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alias .LinearAlgebra!(float).Matrix44 Matrix44f; |
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|
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alias .LinearAlgebra!(double).Vector2 Vector2d; |
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alias .LinearAlgebra!(double).Vector3 Vector3d; |
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alias .LinearAlgebra!(double).Vector4 Vector4d; |
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alias .LinearAlgebra!(double).Quaternion Quaterniond; |
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alias .LinearAlgebra!(double).Matrix33 Matrix33d; |
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alias .LinearAlgebra!(double).Matrix44 Matrix44d; |
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|
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alias .LinearAlgebra!(real).Vector2 Vector2r; |
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alias .LinearAlgebra!(real).Vector3 Vector3r; |
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alias .LinearAlgebra!(real).Vector4 Vector4r; |
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alias .LinearAlgebra!(real).Quaternion Quaternionr; |
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alias .LinearAlgebra!(real).Matrix33 Matrix33r; |
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alias .LinearAlgebra!(real).Matrix44 Matrix44r; |
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|
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/************************************************************************************ |
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Two dimensional vector. |
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|
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For formal definition of vector, meaning of possible operations and related |
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information see $(LINK http://en.wikipedia.org/wiki/Vector_(spatial)). |
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*************************************************************************************/ |
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struct Vector2 |
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{ |
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align(1) |
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{ |
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float_t x; /// Components of vector. |
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float_t y; /// ditto |
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} |
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|
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static Vector2 nan = { float_t.nan, float_t.nan }; /// Vector with both components seted to NaN. |
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static Vector2 unitX = { 1, 0 }; /// Unit vector codirectional with corresponding axis. |
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static Vector2 unitY = { 0, 1 }; /// ditto |
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|
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/** |
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Method to construct vector in C-like syntax. |
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|
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Examples: |
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------------ |
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Vector2 myVector = Vector2(1, 2); |
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------------ |
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*/ |
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static Vector2 opCall(float_t x, float_t y) |
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{ |
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Vector2 v; |
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v.set(x, y); |
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return v; |
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} |
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|
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/** Sets values of components to passed values. */ |
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void set(float_t x, float_t y) |
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{ |
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this.x = x; |
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this.y = y; |
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} |
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|
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/** Returns: Norm (also known as length, magnitude) of vector. */ |
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real norm() |
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{ |
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return hypot(x, y); |
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} |
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|
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/** |
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Returns: Square of vector's norm. |
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|
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Since this method doesn't need calculation of square root it is better |
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to use it instead of norm() when you can. For example, if you want just |
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to know which of 2 vectors is longer it's better to compare their norm |
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squares instead of their norm. |
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*/ |
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real normSquare() |
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{ |
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return x*x + y*y; |
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} |
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|
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/** Normalizes this vector. */ |
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void normalize() |
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{ |
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*this /= norm; |
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} |
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|
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/** Returns: Normalized copy of this vector. */ |
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Vector2 normalized() |
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{ |
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real n = norm; |
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return Vector2(x / n, y / n); |
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} |
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|
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/** |
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Returns: Whether this vector is unit. |
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Params: |
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relprec, absprec = Parameters passed to equal function while comparison of |
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norm square and 1. Have the same meaning as in equal function. |
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*/ |
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bool isUnit(int relprec = defrelprec, int absprec = defabsprec) |
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{ |
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return equal( normSquare(), 1, relprec, absprec ); |
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} |
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|
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/** Returns: Axis for which projection of this vector on it will be longest. */ |
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Ort dominatingAxis() |
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{ |
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return (x > y) ? Ort.X : Ort.Y; |
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} |
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|
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/** Returns: Whether all components are normalized numbers. */ |
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bool isnormal() |
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{ |
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return std.math.isnormal(x) && std.math.isnormal(y); |
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} |
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|
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/** Returns: float_t pointer to x component of this vector. It's like a _ptr method for arrays. */ |
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float_t* ptr() |
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{ |
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return cast(float_t*)this; |
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} |
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|
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/** Returns: Component corresponded to passed index. */ |
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float_t opIndex(Ort ort) |
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in { assert(ort <= Ort.Y); } |
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body |
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{ |
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return ptr[cast(int)ort]; |
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} |
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|
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/** Assigns new _value to component corresponded to passed index. */ |
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void opIndexAssign(float_t value, Ort ort) |
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in { assert(ort <= Ort.Y); } |
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body |
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{ |
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ptr[cast(int)ort] = value; |
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} |
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|
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/** |
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Standard operators that have intuitive meaning, same as in classical math. |
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|
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Note that division operators do no cheks of value of k, so in case of division |
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by 0 result vector will have infinity components. You can check this with isnormal() |
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method. |
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*/ |
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bool opEquals(Vector2 v) |
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{ |
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return x == v.x && y == v.y; |
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} |
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|
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/** ditto */ |
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Vector2 opNeg() |
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{ |
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return Vector2(-x, -y); |
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} |
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|
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/** ditto */ |
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Vector2 opAdd(Vector2 v) |
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{ |
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return Vector2(x + v.x, y + v.y); |
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} |
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/** ditto */ |
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void opAddAssign(Vector2 v) |
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{ |
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x += v.x; |
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y += v.y; |
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} |
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|
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/** ditto */ |
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Vector2 opSub(Vector2 v) |
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{ |
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return Vector2(x - v.x, y - v.y); |
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} |
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|
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/** ditto */ |
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void opSubAssign(Vector2 v) |
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{ |
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x -= v.x; |
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y -= v.y; |
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} |
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|
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/** ditto */ |
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Vector2 opMul(real k) |
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{ |
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return Vector2(x * k, y * k); |
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} |
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|
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/** ditto */ |
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void opMulAssign(real k) |
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{ |
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x *= k; |
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y *= k; |
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} |
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|
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/** ditto */ |
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Vector2 opMul_r(real k) |
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{ |
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return Vector2(x * k, y * k); |
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} |
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|
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/** ditto */ |
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Vector2 opDiv(real k) |
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{ |
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return Vector2(x / k, y / k); |
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} |
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|
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/** ditto */ |
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void opDivAssign(real k) |
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{ |
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x /= k; |
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y /= k; |
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} |
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|
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/** Returns: Copy of this vector with float type components */ |
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Vector2f toVector2f() |
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{ |
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return Vector2f(cast(float)x, cast(float)y); |
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} |
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|
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/** Returns: Copy of this vector with double type components */ |
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Vector2d toVector2d() |
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{ |
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return Vector2d(cast(double)x, cast(double)y); |
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} |
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|
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/** Returns: Copy of this vector with real type components */ |
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Vector2r toVector2r() |
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{ |
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return Vector2r(cast(real)x, cast(real)y); |
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} |
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|
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/** |
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Routines known as swizzling. |
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Returns: |
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New vector constructed from this one and having component values |
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that correspond to method name. |
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*/ |
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Vector3 xy0() { return Vector3(x, y, 0); } |
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Vector3 x0y() { return Vector3(x, 0, y); } /// ditto |
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} |
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|
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/** Returns: Dot product between passed vectors. */ |
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real dp(Vector2 a, Vector2 b) |
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{ |
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return a.x * b.x + a.y * b.y; |
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} |
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|
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alias EqualityByNorm!(Vector2).equal equal; /// Introduces approximate equality function for Vector2. |
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alias Lerp!(Vector2).lerp lerp; /// Introduces linear interpolaton function for Vector2. |
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|
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|
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/************************************************************************************ |
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Three dimensional vector. |
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|
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For formal definition of vector, meaning of possible operations and related |
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| 356 |
information see $(LINK http://en.wikipedia.org/wiki/Vector_(spatial)). |
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| 357 |
*************************************************************************************/ |
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| 358 |
struct Vector3 |
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| 359 |
{ |
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| 360 |
align(1) |
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| 361 |
{ |
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| 362 |
float_t x; /// Components of vector. |
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| 363 |
float_t y; /// ditto |
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| 364 |
float_t z; /// ditto |
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| 365 |
} |
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| 366 |
|
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static Vector3 nan = { float_t.nan, float_t.nan, float_t.nan }; /// Vector with all components seted to NaN. |
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| 368 |
static Vector3 unitX = { 1, 0, 0 }; /// Unit vector codirectional with corresponding axis. |
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| 369 |
static Vector3 unitY = { 0, 1, 0 }; /// ditto |
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| 370 |
static Vector3 unitZ = { 0, 0, 1 }; /// ditto |
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| 371 |
|
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| 372 |
/** |
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| 373 |
Method to construct vector in C-like syntax. |
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| 374 |
|
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| 375 |
Examples: |
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| 376 |
------------ |
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| 377 |
Vector3 myVector = Vector3(1, 2, 3); |
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| 378 |
------------ |
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| 379 |
*/ |
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| 380 |
static Vector3 opCall(float_t x, float_t y, float_t z) |
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| 381 |
{ |
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| 382 |
Vector3 v; |
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| 383 |
v.set(x, y, z); |
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| 384 |
return v; |
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| 385 |
} |
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| 386 |
|
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| 387 |
/** Sets values of components to passed values. */ |
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| 388 |
void set(float_t x, float_t y, float_t z) |
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| 389 |
{ |
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| 390 |
this.x = x; |
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| 391 |
this.y = y; |
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| 392 |
this.z = z; |
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| 393 |
} |
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| 394 |
|
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| 395 |
/** Returns: Norm (also known as length, magnitude) of vector. */ |
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| 396 |
real norm() |
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| 397 |
{ |
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| 398 |
return sqrt(x*x + y*y + z*z); |
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| 399 |
} |
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| 400 |
|
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| 401 |
/** |
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| 402 |
Returns: Square of vector's norm. |
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| 403 |
|
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| 404 |
Since this method doesn't need calculation of square root it is better |
|---|
| 405 |
to use it instead of norm() when you can. For example, if you want just |
|---|
| 406 |
to know which of 2 vectors is longer it's better to compare their norm |
|---|
| 407 |
squares instead of their norm. |
|---|
| 408 |
*/ |
|---|
| 409 |
real normSquare() |
|---|
| 410 |
{ |
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| 411 |
return x*x + y*y + z*z; |
|---|
| 412 |
} |
|---|
| 413 |
|
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| 414 |
/** Normalizes this vector. */ |
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| 415 |
void normalize() |
|---|
| 416 |
{ |
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| 417 |
*this /= norm; |
|---|
| 418 |
} |
|---|
| 419 |
|
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| 420 |
/** Returns: Normalized copy of this vector. */ |
|---|
| 421 |
Vector3 normalized() |
|---|
| 422 |
{ |
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| 423 |
real n = norm; |
|---|
| 424 |
return Vector3(x / n, y / n, z / n); |
|---|
| 425 |
} |
|---|
| 426 |
|
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| 427 |
/** |
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| 428 |
Returns: Whether this vector is unit. |
|---|
| 429 |
Params: |
|---|
| 430 |
relprec, absprec = Parameters passed to equal function while comparison of |
|---|
| 431 |
norm square and 1. Have the same meaning as in equal function. |
|---|
| 432 |
*/ |
|---|
| 433 |
bool isUnit(int relprec = defrelprec, int absprec = defabsprec) |
|---|
| 434 |
{ |
|---|
| 435 |
return equal( normSquare(), 1, relprec, absprec ); |
|---|
| 436 |
} |
|---|
| 437 |
|
|---|
| 438 |
/** Returns: Axis for which projection of this vector on it will be longest. */ |
|---|
| 439 |
Ort dominatingAxis() |
|---|
| 440 |
{ |
|---|
| 441 |
if (x > y) |
|---|
| 442 |
return (x > z) ? Ort.X : Ort.Z; |
|---|
| 443 |
else |
|---|
| 444 |
return (y > z) ? Ort.Y : Ort.Z; |
|---|
| 445 |
} |
|---|
| 446 |
|
|---|
| 447 |
/** Returns: Whether all components are normalized numbers. */ |
|---|
| 448 |
bool isnormal() |
|---|
| 449 |
{ |
|---|
| 450 |
return std.math.isnormal(x) && std.math.isnormal(y) && std.math.isnormal(z); |
|---|
| 451 |
} |
|---|
| 452 |
|
|---|
| 453 |
/** Returns: float_t pointer to x component of this vector. It's like a _ptr method for arrays. */ |
|---|
| 454 |
float_t* ptr() |
|---|
| 455 |
{ |
|---|
| 456 |
return cast(float_t*)this; |
|---|
| 457 |
} |
|---|
| 458 |
|
|---|
| 459 |
/** Returns: Component corresponded to passed index. */ |
|---|
| 460 |
float_t opIndex(Ort ort) |
|---|
| 461 |
in { assert(ort <= Ort.Z); } |
|---|
| 462 |
body |
|---|
| 463 |
{ |
|---|
| 464 |
return ptr[cast(int)ort]; |
|---|
| 465 |
} |
|---|
| 466 |
|
|---|
| 467 |
/** Assigns new _value to component corresponded to passed index. */ |
|---|
| 468 |
void opIndexAssign(float_t value, Ort ort) |
|---|
| 469 |
in { assert(ort <= Ort.Z); } |
|---|
| 470 |
body |
|---|
| 471 |
{ |
|---|
| 472 |
ptr[cast(int)ort] = value; |
|---|
| 473 |
} |
|---|
| 474 |
|
|---|
| 475 |
/** |
|---|
| 476 |
Standard operators that have intuitive meaning, same as in classical math. |
|---|
| 477 |
|
|---|
| 478 |
Note that division operators do no cheks of value of k, so in case of division |
|---|
| 479 |
by 0 result vector will have infinity components. You can check this with isnormal() |
|---|
| 480 |
method. |
|---|
| 481 |
*/ |
|---|
| 482 |
bool opEquals(Vector3 v) |
|---|
| 483 |
{ |
|---|
| 484 |
return x == v.x && y == v.y && z == v.z; |
|---|
| 485 |
} |
|---|
| 486 |
|
|---|
| 487 |
/** ditto */ |
|---|
| 488 |
Vector3 opNeg() |
|---|
| 489 |
{ |
|---|
| 490 |
return Vector3(-x, -y, -z); |
|---|
| 491 |
} |
|---|
| 492 |
|
|---|
| 493 |
/** ditto */ |
|---|
| 494 |
Vector3 opAdd(Vector3 v) |
|---|
| 495 |
{ |
|---|
| 496 |
return Vector3(x + v.x, y + v.y, z + v.z); |
|---|
| 497 |
} |
|---|
| 498 |
|
|---|
| 499 |
/** ditto */ |
|---|
| 500 |
void opAddAssign(Vector3 v) |
|---|
| 501 |
{ |
|---|
| 502 |
x += v.x; |
|---|
| 503 |
y += v.y; |
|---|
| 504 |
z += v.z; |
|---|
| 505 |
} |
|---|
| 506 |
|
|---|
| 507 |
/** ditto */ |
|---|
| 508 |
Vector3 opSub(Vector3 v) |
|---|
| 509 |
{ |
|---|
| 510 |
return Vector3(x - v.x, y - v.y, z - v.z); |
|---|
| 511 |
} |
|---|
| 512 |
|
|---|
| 513 |
/** ditto */ |
|---|
| 514 |
void opSubAssign(Vector3 v) |
|---|
| 515 |
{ |
|---|
| 516 |
x -= v.x; |
|---|
| 517 |
y -= v.y; |
|---|
| 518 |
z -= v.z; |
|---|
| 519 |
} |
|---|
| 520 |
|
|---|
| 521 |
/** ditto */ |
|---|
| 522 |
Vector3 opMul(real k) |
|---|
| 523 |
{ |
|---|
| 524 |
return Vector3(x * k, y * k, z * k); |
|---|
| 525 |
} |
|---|
| 526 |
|
|---|
| 527 |
/** ditto */ |
|---|
| 528 |
void opMulAssign(real k) |
|---|
| 529 |
{ |
|---|
| 530 |
x *= k; |
|---|
| 531 |
y *= k; |
|---|
| 532 |
z *= k; |
|---|
| 533 |
} |
|---|
| 534 |
|
|---|
| 535 |
/** ditto */ |
|---|
| 536 |
Vector3 opMul_r(real k) |
|---|
| 537 |
{ |
|---|
| 538 |
return Vector3(x * k, y * k, z * k); |
|---|
| 539 |
} |
|---|
| 540 |
|
|---|
| 541 |
/** ditto */ |
|---|
| 542 |
Vector3 opDiv(real k) |
|---|
| 543 |
{ |
|---|
| 544 |
return Vector3(x / k, y / k, z / k); |
|---|
| 545 |
} |
|---|
| 546 |
|
|---|
| 547 |
/** ditto */ |
|---|
| 548 |
void opDivAssign(real k) |
|---|
| 549 |
{ |
|---|
| 550 |
x /= k; |
|---|
| 551 |
y /= k; |
|---|
| 552 |
z /= k; |
|---|
| 553 |
} |
|---|
| 554 |
|
|---|
| 555 |
/** Returns: Copy of this vector with float type components */ |
|---|
| 556 |
Vector3f toVector3f() |
|---|
| 557 |
{ |
|---|
| 558 |
return Vector3f(cast(float)x, cast(float)y, cast(float)z); |
|---|
| 559 |
} |
|---|
| 560 |
|
|---|
| 561 |
/** Returns: Copy of this vector with double type components */ |
|---|
| 562 |
Vector3d toVector3d() |
|---|
| 563 |
{ |
|---|
| 564 |
return Vector3d(cast(double)x, cast(double)y, cast(double)z); |
|---|
| 565 |
} |
|---|
| 566 |
|
|---|
| 567 |
/** Returns: Copy of this vector with real type components */ |
|---|
| 568 |
Vector3r toVector3r() |
|---|
| 569 |
{ |
|---|
| 570 |
return Vector3r(cast(real)x, cast(real)y, cast(real)z); |
|---|
| 571 |
} |
|---|
| 572 |
|
|---|
| 573 |
|
|---|
| 574 |
/** |
|---|
| 575 |
Routines known as swizzling. |
|---|
| 576 |
Returns: |
|---|
| 577 |
New vector constructed from this one and having component values |
|---|
| 578 |
that correspond to method name. |
|---|
| 579 |
*/ |
|---|
| 580 |
Vector4 xyz0() { return Vector4(x,y,z,0); } |
|---|
| 581 |
Vector4 xyz1() { return Vector4(x,y,z,1); } /// ditto |
|---|
| 582 |
Vector2 xy() { return Vector2(x, y); } /// ditto |
|---|
| 583 |
Vector2 xz() { return Vector2(x, z); } /// ditto |
|---|
| 584 |
|
|---|
| 585 |
/** |
|---|
| 586 |
Routines known as swizzling. |
|---|
| 587 |
Assigns new values to some components corresponding to method name. |
|---|
| 588 |
*/ |
|---|
| 589 |
void xy(Vector2 v) { x = v.x; y = v.y; } |
|---|
| 590 |
void xz(Vector2 v) { x = v.x; z = v.y; } /// ditto |
|---|
| 591 |
} |
|---|
| 592 |
|
|---|
| 593 |
/** Returns: Dot product between passed vectors. */ |
|---|
| 594 |
real dp(Vector3 a, Vector3 b) |
|---|
| 595 |
{ |
|---|
| 596 |
return a.x * b.x + a.y * b.y + a.z * b.z; |
|---|
| 597 |
} |
|---|
| 598 |
|
|---|
| 599 |
/** |
|---|
| 600 |
Returns: Cross product between passed vectors. Result is vector c |
|---|
| 601 |
so that a, b, c forms right-hand tripple. |
|---|
| 602 |
*/ |
|---|
| 603 |
Vector3 cp(Vector3 a, Vector3 b) |
|---|
| 604 |
{ |
|---|
| 605 |
return Vector3( |
|---|
| 606 |
a.y * b.z - b.y * a.z, |
|---|
| 607 |
a.z * b.x - b.z * a.x, |
|---|
| 608 |
a.x * b.y - b.x * a.y ); |
|---|
| 609 |
} |
|---|
| 610 |
|
|---|
| 611 |
/** |
|---|
| 612 |
Returns: Whether passed basis is orthogonal. |
|---|
| 613 |
Params: |
|---|
| 614 |
r, s, t = Vectors that form a basis. |
|---|
| 615 |
relprec, absprec = Parameters passed to equal function while calculations. |
|---|
| 616 |
Have the same meaning as in equal function. |
|---|
| 617 |
References: |
|---|
| 618 |
$(LINK http://en.wikipedia.org/wiki/Orthogonal_basis) |
|---|
| 619 |
*/ |
|---|
| 620 |
bool isBasisOrthogonal(Vector3 r, Vector3 s, Vector3 t, int relprec = defrelprec, int absprec = defabsprec) |
|---|
| 621 |
{ |
|---|
| 622 |
return equal( cp(r, cp(s, t)).normSquare, 0, relprec, absprec ); |
|---|
| 623 |
} |
|---|
| 624 |
|
|---|
| 625 |
/** |
|---|
| 626 |
Returns: Whether passed basis is orthonormal. |
|---|
| 627 |
Params: |
|---|
| 628 |
r, s, t = Vectors that form a basis. |
|---|
| 629 |
relprec, absprec = Parameters passed to equal function while calculations. |
|---|
| 630 |
Have the same meaning as in equal function. |
|---|
| 631 |
References: |
|---|
| 632 |
$(LINK http://en.wikipedia.org/wiki/Orthonormal_basis) |
|---|
| 633 |
*/ |
|---|
| 634 |
bool isBasisOrthonormal(Vector3 r, Vector3 s, Vector3 t, int relprec = defrelprec, int absprec = defabsprec) |
|---|
| 635 |
{ |
|---|
| 636 |
return isBasisOrthogonal(r, s, t, relprec, absprec) && |
|---|
| 637 |
r.isUnit(relprec, absprec) && |
|---|
| 638 |
s.isUnit(relprec, absprec) && |
|---|
| 639 |
t.isUnit(relprec, absprec); |
|---|
| 640 |
} |
|---|
| 641 |
|
|---|
| 642 |
alias EqualityByNorm!(Vector3).equal equal; /// Introduces approximate equality function for Vector3. |
|---|
| 643 |
alias Lerp!(Vector3).lerp lerp; /// Introduces linear interpolation function for Vector3. |
|---|
| 644 |
|
|---|
| 645 |
|
|---|
| 646 |
/************************************************************************************ |
|---|
| 647 |
4D vector. |
|---|
| 648 |
|
|---|
| 649 |
For formal definition of vector, meaning of possible operations and related |
|---|
| 650 |
information see $(LINK http://en.wikipedia.org/wiki/Vector_(spatial)), |
|---|
| 651 |
$(LINK http://en.wikipedia.org/wiki/Homogeneous_coordinates). |
|---|
| 652 |
*************************************************************************************/ |
|---|
| 653 |
struct Vector4 |
|---|
| 654 |
{ |
|---|
| 655 |
align(1) |
|---|
| 656 |
{ |
|---|
| 657 |
float_t x; /// Components of vector. |
|---|
| 658 |
float_t y; /// ditto |
|---|
| 659 |
float_t z; /// ditto |
|---|
| 660 |
float_t w; /// ditto |
|---|
| 661 |
} |
|---|
| 662 |
|
|---|
| 663 |
/// Vector with all components seted to NaN. |
|---|
| 664 |
static Vector4 nan = { float_t.nan, float_t.nan, float_t.nan, float_t.nan }; |
|---|
| 665 |
static Vector4 unitX = { 1, 0, 0, 0 }; /// Unit vector codirectional with corresponding axis. |
|---|
| 666 |
static Vector4 unitY = { 0, 1, 0, 0 }; /// ditto |
|---|
| 667 |
static Vector4 unitZ = { 0, 0, 1, 0 }; /// ditto |
|---|
| 668 |
static Vector4 unitW = { 0, 0, 0, 1 }; /// ditto |
|---|
| 669 |
|
|---|
| 670 |
/** |
|---|
| 671 |
Methods to construct vector in C-like syntax. |
|---|
| 672 |
|
|---|
| 673 |
Examples: |
|---|
| 674 |
------------ |
|---|
| 675 |
Vector4 myVector = Vector4(1, 2, 3, 1); |
|---|
| 676 |
Vector4 myVector = Vector4(Vector3(1, 2, 3), 0); |
|---|
| 677 |
------------ |
|---|
| 678 |
*/ |
|---|
| 679 |
static Vector4 opCall(float_t x, float_t y, float_t z, float_t w) |
|---|
| 680 |
{ |
|---|
| 681 |
Vector4 v; |
|---|
| 682 |
v.set(x, y, z, w); |
|---|
| 683 |
return v; |
|---|
| 684 |
} |
|---|
| 685 |
|
|---|
| 686 |
/** ditto */ |
|---|
| 687 |
static Vector4 opCall(Vector3 xyz, float_t w) |
|---|
| 688 |
{ |
|---|
| 689 |
Vector4 v; |
|---|
| 690 |
v.set(xyz, w); |
|---|
| 691 |
return v; |
|---|
| 692 |
} |
|---|
| 693 |
|
|---|
| 694 |
/** Sets values of components to passed values. */ |
|---|
| 695 |
void set(float_t x, float_t y, float_t z, float_t w) |
|---|
| 696 |
{ |
|---|
| 697 |
this.x = x; |
|---|
| 698 |
this.y = y; |
|---|
| 699 |
this.z = z; |
|---|
| 700 |
this.w = w; |
|---|
| 701 |
} |
|---|
| 702 |
|
|---|
| 703 |
/** ditto */ |
|---|
| 704 |
void set(Vector3 xyz, float_t w) |
|---|
| 705 |
{ |
|---|
| 706 |
this.x = xyz.x; |
|---|
| 707 |
this.y = xyz.y; |
|---|
| 708 |
this.z = xyz.z; |
|---|
| 709 |
this.w = w; |
|---|
| 710 |
} |
|---|
| 711 |
|
|---|
| 712 |
/** |
|---|
| 713 |
Returns: Norm (also known as length, magnitude) of vector. |
|---|
| 714 |
|
|---|
| 715 |
W-component is taken into account. |
|---|
| 716 |
*/ |
|---|
| 717 |
real norm() |
|---|
| 718 |
{ |
|---|
| 719 |
return sqrt(x*x + y*y + z*z + w*w); |
|---|
| 720 |
} |
|---|
| 721 |
|
|---|
| 722 |
/** |
|---|
| 723 |
Returns: Square of vector's norm. |
|---|
| 724 |
|
|---|
| 725 |
W-component is taken into account. |
|---|
| 726 |
|
|---|
| 727 |
Since this method doesn't need calculation of square root it is better |
|---|
| 728 |
to use it instead of norm() when you can. For example, if you want just |
|---|
| 729 |
to know which of 2 vectors is longer it's better to compare their norm |
|---|
| 730 |
squares instead of their norm. |
|---|
| 731 |
*/ |
|---|
| 732 |
real normSquare() |
|---|
| 733 |
{ |
|---|
| 734 |
return x*x + y*y + z*z + w*w; |
|---|
| 735 |
} |
|---|
| 736 |
|
|---|
| 737 |
/** Normalizes this vector. */ |
|---|
| 738 |
void normalize() |
|---|
| 739 |
{ |
|---|
| 740 |
*this /= norm; |
|---|
| 741 |
} |
|---|
| 742 |
|
|---|
| 743 |
/** Returns: Normalized copy of this vector. */ |
|---|
| 744 |
Vector4 normalized() |
|---|
| 745 |
{ |
|---|
| 746 |
real n = norm; |
|---|
| 747 |
return Vector4(x / n, y / n, z / n, w / n); |
|---|
| 748 |
} |
|---|
| 749 |
|
|---|
| 750 |
/** |
|---|
| 751 |
Returns: Whether this vector is unit. |
|---|
| 752 |
Params: |
|---|
| 753 |
relprec, absprec = Parameters passed to equal function while comparison of |
|---|
| 754 |
norm square and 1. Have the same meaning as in equal function. |
|---|
| 755 |
*/ |
|---|
| 756 |
bool isUnit(int relprec = defrelprec, int absprec = defabsprec) |
|---|
| 757 |
{ |
|---|
| 758 |
return equal( normSquare, 1, relprec, absprec ); |
|---|
| 759 |
} |
|---|
| 760 |
|
|---|
| 761 |
/** |
|---|
| 762 |
Returns: Axis for which projection of this vector on it will be longest. |
|---|
| 763 |
|
|---|
| 764 |
W-component is taken into account. |
|---|
| 765 |
*/ |
|---|
| 766 |
Ort dominatingAxis() |
|---|
| 767 |
{ |
|---|
| 768 |
if (x > y) |
|---|
| 769 |
{ |
|---|
| 770 |
if (x > z) |
|---|
| 771 |
return (x > w) ? Ort.X : Ort.W; |
|---|
| 772 |
else |
|---|
| 773 |
return (z > w) ? Ort.Z : Ort.W; |
|---|
| 774 |
} |
|---|
| 775 |
else |
|---|
| 776 |
{ |
|---|
| 777 |
if (y > z) |
|---|
| 778 |
return (y > w) ? Ort.Y : Ort.W; |
|---|
| 779 |
else |
|---|
| 780 |
return (z > w) ? Ort.Z : Ort.W; |
|---|
| 781 |
} |
|---|
| 782 |
} |
|---|
| 783 |
|
|---|
| 784 |
/** Returns: Whether all components are normalized numbers. */ |
|---|
| 785 |
bool isnormal() |
|---|
| 786 |
{ |
|---|
| 787 |
return std.math.isnormal(x) && std.math.isnormal(y) && std.math.isnormal(z) && std.math.isnormal(w); |
|---|
| 788 |
} |
|---|
| 789 |
|
|---|
| 790 |
/** Returns: float_t pointer to x component of this vector. It's like a _ptr method for arrays. */ |
|---|
| 791 |
float_t* ptr() |
|---|
| 792 |
{ |
|---|
| 793 |
return cast(float_t*)this; |
|---|
| 794 |
} |
|---|
| 795 |
|
|---|
| 796 |
/** Returns: Component corresponded to passed index. */ |
|---|
| 797 |
float_t opIndex(Ort ort) |
|---|
| 798 |
in { assert(ort <= Ort.W); } |
|---|
| 799 |
body |
|---|
| 800 |
{ |
|---|
| 801 |
return ptr[cast(int)ort]; |
|---|
| 802 |
} |
|---|
| 803 |
|
|---|
| 804 |
/** Assigns new value to component corresponded to passed index. */ |
|---|
| 805 |
void opIndexAssign(float_t value, Ort ort) |
|---|
| 806 |
in { assert(ort <= Ort.W); } |
|---|
| 807 |
body |
|---|
| 808 |
{ |
|---|
| 809 |
ptr[cast(int)ort] = value; |
|---|
| 810 |
} |
|---|
| 811 |
|
|---|
| 812 |
/** |
|---|
| 813 |
Standard operators that have intuitive meaning, same as in classical math. |
|---|
| 814 |
|
|---|
| 815 |
Note that division operators do no cheks of value of k, so in case of division |
|---|
| 816 |
by 0 result vector will have infinity components. You can check this with isnormal() |
|---|
| 817 |
method. |
|---|
| 818 |
*/ |
|---|
| 819 |
bool opEquals(Vector4 v) |
|---|
| 820 |
{ |
|---|
| 821 |
return x == v.x && y == v.y && z == v.z && w == v.w; |
|---|
| 822 |
} |
|---|
| 823 |
|
|---|
| 824 |
/** ditto */ |
|---|
| 825 |
Vector4 opNeg() |
|---|
| 826 |
{ |
|---|
| 827 |
return Vector4(-x, -y, -z, -w); |
|---|
| 828 |
} |
|---|
| 829 |
|
|---|
| 830 |
/** ditto */ |
|---|
| 831 |
Vector4 opAdd(Vector4 v) |
|---|
| 832 |
{ |
|---|
| 833 |
return Vector4(x + v.x, y + v.y, z + v.z, w + v.w); |
|---|
| 834 |
} |
|---|
| 835 |
|
|---|
| 836 |
/** ditto */ |
|---|
| 837 |
void opAddAssign(Vector4 v) |
|---|
| 838 |
{ |
|---|
| 839 |
x += v.x; |
|---|
| 840 |
y += v.y; |
|---|
| 841 |
z += v.z; |
|---|
| 842 |
w += v.w; |
|---|
| 843 |
} |
|---|
| 844 |
|
|---|
| 845 |
/** ditto */ |
|---|
| 846 |
Vector4 opSub(Vector4 v) |
|---|
| 847 |
{ |
|---|
| 848 |
return Vector4(x - v.x, y - v.y, z - v.z, w - v.w); |
|---|
| 849 |
} |
|---|
| 850 |
|
|---|
| 851 |
/** ditto */ |
|---|
| 852 |
void opSubAssign(Vector4 v) |
|---|
| 853 |
{ |
|---|
| 854 |
x -= v.x; |
|---|
| 855 |
y -= v.y; |
|---|
| 856 |
z -= v.z; |
|---|
| 857 |
w -= v.w; |
|---|
| 858 |
} |
|---|
| 859 |
|
|---|
| 860 |
/** ditto */ |
|---|
| 861 |
Vector4 opMul(real k) |
|---|
| 862 |
{ |
|---|
| 863 |
return Vector4(x * k, y * k, z * k, w * k); |
|---|
| 864 |
} |
|---|
| 865 |
|
|---|
| 866 |
/** ditto */ |
|---|
| 867 |
void opMulAssign(real k) |
|---|
| 868 |
{ |
|---|
| 869 |
x *= k; |
|---|
| 870 |
y *= k; |
|---|
| 871 |
z *= k; |
|---|
| 872 |
w *= k; |
|---|
| 873 |
} |
|---|
| 874 |
|
|---|
| 875 |
/** ditto */ |
|---|
| 876 |
Vector4 opMul_r(real k) |
|---|
| 877 |
{ |
|---|
| 878 |
return Vector4(x * k, y * k, z * k, w * k); |
|---|
| 879 |
} |
|---|
| 880 |
|
|---|
| 881 |
/** ditto */ |
|---|
| 882 |
Vector4 opDiv(real k) |
|---|
| 883 |
{ |
|---|
| 884 |
return Vector4(x / k, y / k, z / k, w / k); |
|---|
| 885 |
} |
|---|
| 886 |
|
|---|
| 887 |
/** ditto */ |
|---|
| 888 |
void opDivAssign(real k) |
|---|
| 889 |
{ |
|---|
| 890 |
x /= k; |
|---|
| 891 |
y /= k; |
|---|
| 892 |
z /= k; |
|---|
| 893 |
w /= k; |
|---|
| 894 |
} |
|---|
| 895 |
|
|---|
| 896 |
/** Returns: Copy of this vector with float type components */ |
|---|
| 897 |
Vector4f toVector4f() |
|---|
| 898 |
{ |
|---|
| 899 |
return Vector4f(cast(float)x, cast(float)y, cast(float)z, cast(float)w); |
|---|
| 900 |
} |
|---|
| 901 |
|
|---|
| 902 |
/** Returns: Copy of this vector with double type components */ |
|---|
| 903 |
Vector4d toVector4d() |
|---|
| 904 |
{ |
|---|
| 905 |
return Vector4d(cast(double)x, cast(double)y, cast(double)z, cast(double)w); |
|---|
| 906 |
} |
|---|
| 907 |
|
|---|
| 908 |
/** Returns: Copy of this vector with real type components */ |
|---|
| 909 |
Vector4r toVector4r() |
|---|
| 910 |
{ |
|---|
| 911 |
return Vector4r(cast(real)x, cast(real)y, cast(real)z, cast(real)w); |
|---|
| 912 |
} |
|---|
| 913 |
|
|---|
| 914 |
/** |
|---|
| 915 |
Routine known as swizzling. |
|---|
| 916 |
Returns: |
|---|
| 917 |
Vector3 that has the same x, y, z components values. |
|---|
| 918 |
*/ |
|---|
| 919 |
Vector3 xyz() { return Vector3(x,y,z); } |
|---|
| 920 |
|
|---|
| 921 |
/** |
|---|
| 922 |
Routine known as swizzling. |
|---|
| 923 |
Assigns new values to x, y, z components corresponding to argument's components values. |
|---|
| 924 |
*/ |
|---|
| 925 |
void xyz(Vector3 v) { x = v.x; y = v.y; z = v.z; } |
|---|
| 926 |
} |
|---|
| 927 |
|
|---|
| 928 |
/** Returns: Dot product between passed vectors. */ |
|---|
| 929 |
real dp(Vector4 a, Vector4 b) |
|---|
| 930 |
{ |
|---|
| 931 |
return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w; |
|---|
| 932 |
} |
|---|
| 933 |
|
|---|
| 934 |
alias EqualityByNorm!(Vector4).equal equal; /// Introduces approximate equality function for Vector4. |
|---|
| 935 |
alias Lerp!(Vector4).lerp lerp; /// Introduces linear interpolation function for Vector4. |
|---|
| 936 |
|
|---|
| 937 |
|
|---|
| 938 |
/************************************************************************************ |
|---|
| 939 |
_Quaternion. |
|---|
| 940 |
|
|---|
| 941 |
For formal definition of quaternion, meaning of possible operations and related |
|---|
| 942 |
information see $(LINK http://en.wikipedia.org/wiki/_Quaternion), |
|---|
| 943 |
$(LINK http://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation). |
|---|
| 944 |
*************************************************************************************/ |
|---|
| 945 |
struct Quaternion |
|---|
| 946 |
{ |
|---|
| 947 |
align(1) |
|---|
| 948 |
{ |
|---|
| 949 |
union |
|---|
| 950 |
{ |
|---|
| 951 |
struct |
|---|
| 952 |
{ |
|---|
| 953 |
float_t x; /// Components of quaternion. |
|---|
| 954 |
float_t y; /// ditto |
|---|
| 955 |
float_t z; /// ditto |
|---|
| 956 |
} |
|---|
| 957 |
|
|---|
| 958 |
Vector3 vector; /// Vector part. Can be used instead of explicit members x, y and z. |
|---|
| 959 |
} |
|---|
| 960 |
|
|---|
| 961 |
union |
|---|
| 962 |
{ |
|---|
| 963 |
float_t w; /// Scalar part. |
|---|
| 964 |
float_t scalar; /// Another name for _scalar part. |
|---|
| 965 |
} |
|---|
| 966 |
} |
|---|
| 967 |
|
|---|
| 968 |
/// Identity quaternion. |
|---|
| 969 |
static Quaternion identity; |
|---|
| 970 |
/// Quaternion with all components seted to NaN. |
|---|
| 971 |
static Quaternion nan = { x: float_t.nan, y: float_t.nan, z: float_t.nan, w: float_t.nan }; |
|---|
| 972 |
|
|---|
| 973 |
/** |
|---|
| 974 |
Methods to construct quaternion in C-like syntax. |
|---|
| 975 |
|
|---|
| 976 |
Examples: |
|---|
| 977 |
------------ |
|---|
| 978 |
Quaternion q1 = Quaternion(0, 0, 0, 1); |
|---|
| 979 |
Quaternion q2 = Quaternion(Vector3(0, 0, 0), 1); |
|---|
| 980 |
Quaternion q3 = Quaternion(Matrix33.rotationY(PI / 6), 1); |
|---|
| 981 |
------------ |
|---|
| 982 |
*/ |
|---|
| 983 |
static Quaternion opCall(float_t x, float_t y, float_t z, float_t w) |
|---|
| 984 |
{ |
|---|
| 985 |
Quaternion q; |
|---|
| 986 |
q.set(x, y, z, w); |
|---|
| 987 |
return q; |
|---|
| 988 |
} |
|---|
| 989 |
|
|---|
| 990 |
/** ditto */ |
|---|
| 991 |
static Quaternion opCall(Vector3 vector, float_t scalar) |
|---|
| 992 |
{ |
|---|
| 993 |
Quaternion q; |
|---|
| 994 |
q.set(vector, scalar); |
|---|
| 995 |
return q; |
|---|
| 996 |
} |
|---|
| 997 |
|
|---|
| 998 |
/** ditto */ |
|---|
| 999 |
static Quaternion opCall(Matrix33 mat) |
|---|
| 1000 |
{ |
|---|
| 1001 |
Quaternion q; |
|---|
| 1002 |
q.set(mat); |
|---|
| 1003 |
return q; |
|---|
| 1004 |
} |
|---|
| 1005 |
|
|---|
| 1006 |
/** Sets values of components according to passed values. */ |
|---|
| 1007 |
void set(float_t x, float_t y, float_t z, float_t w) |
|---|
| 1008 |
{ |
|---|
| 1009 |
this.x = x; |
|---|
| 1010 |
this.y = y; |
|---|
| 1011 |
this.z = z; |
|---|
| 1012 |
this.w = w; |
|---|
| 1013 |
} |
|---|
| 1014 |
|
|---|
| 1015 |
/** ditto */ |
|---|
| 1016 |
void set(Vector3 vector, float_t scalar) |
|---|
| 1017 |
{ |
|---|
| 1018 |
this.vector = vector; |
|---|
| 1019 |
this.scalar = scalar; |
|---|
| 1020 |
} |
|---|
| 1021 |
|
|---|
| 1022 |
/** |
|---|
| 1023 |
Sets quaternion, so that, it will represent same rotation as in mat matrix argument. |
|---|
| 1024 |
Params: |
|---|
| 1025 |
mat = Matrix to extract rotation from. Should be pure rotation matrix. |
|---|
| 1026 |
Throws: |
|---|
| 1027 |
AssertError if mat is not pure rotation matrix and module was compiled with |
|---|
| 1028 |
contract checkings are enabled. |
|---|
| 1029 |
*/ |
|---|
| 1030 |
// NOTE: refactor to use mat.ptr instead of [] operator if |
|---|
| 1031 |
// perforance will be unsatisfactory. |
|---|
| 1032 |
void set(Matrix33 mat) |
|---|
| 1033 |
in { assert(mat.isRotation()); } |
|---|
| 1034 |
body |
|---|
| 1035 |
{ |
|---|
| 1036 |
// Algorithm stolen from OGRE (http://ogre.sourceforge.net) |
|---|
| 1037 |
real trace = mat[0, 0] + mat[1, 1] + mat[2, 2]; |
|---|
| 1038 |
real root; |
|---|
| 1039 |
|
|---|
| 1040 |
if ( trace > 0 ) |
|---|
| 1041 |
{ |
|---|
| 1042 |
// |w| > 1/2, may as well choose w > 1/2 |
|---|
| 1043 |
root = sqrt(trace + 1); // 2w |
|---|
| 1044 |
w = 0.5 * root; |
|---|
| 1045 |
root = 0.5 / root; // 1/(4w) |
|---|
| 1046 |
x = (mat[2, 1] - mat[1, 2]) * root; |
|---|
| 1047 |
y = (mat[0, 2] - mat[2, 0]) * root; |
|---|
| 1048 |
z = (mat[1, 0] - mat[0, 1]) * root; |
|---|
| 1049 |
} |
|---|
| 1050 |
else |
|---|
| 1051 |
{ |
|---|
| 1052 |
// |w| <= 1/2 |
|---|
| 1053 |
static int[3] next = [ 1, 2, 0 ]; |
|---|
| 1054 |
int i = 0; |
|---|
| 1055 |
if ( mat[1, 1] > mat[0, 0] ) |
|---|
| 1056 |
i = 1; |
|---|
| 1057 |
if ( mat[2, 2] > mat[i, i] ) |
|---|
| 1058 |
i = 2; |
|---|
| 1059 |
int j = next[i]; |
|---|
| 1060 |
int k = next[j]; |
|---|
| 1061 |
|
|---|
| 1062 |
root = sqrt(mat[i, i] - mat[j, j] - mat[k, k] + 1); |
|---|
| 1063 |
*(&x + i) = 0.5 * root; |
|---|
| 1064 |
root = 0.5 / root; |
|---|
| 1065 |
w = (mat[j, k] - mat[k, j]) * root; |
|---|
| 1066 |
*(&x + j) = (mat[i, j] + mat[j, i]) * root; |
|---|
| 1067 |
*(&x + k) = (mat[i, k] + mat[k, i]) * root; |
|---|
| 1068 |
} |
|---|
| 1069 |
} |
|---|
| 1070 |
|
|---|
| 1071 |
/** Construct quaternion that represents rotation around corresponding axis. */ |
|---|
| 1072 |
static Quaternion rotationX(float_t radians) |
|---|
| 1073 |
{ |
|---|
| 1074 |
Quaternion q; |
|---|
| 1075 |
|
|---|
| 1076 |
float_t s = sin(radians * 0.5f); |
|---|
| 1077 |
float_t c = cos(radians * 0.5f); |
|---|
| 1078 |
q.x = s; |
|---|
| 1079 |
q.y = 0; |
|---|
| 1080 |
q.z = 0; |
|---|
| 1081 |
q.w = c; |
|---|
| 1082 |
|
|---|
| 1083 |
return q; |
|---|
| 1084 |
} |
|---|
| 1085 |
|
|---|
| 1086 |
/** ditto */ |
|---|
| 1087 |
static Quaternion rotationY(float_t radians) |
|---|
| 1088 |
{ |
|---|
| 1089 |
Quaternion q; |
|---|
| 1090 |
|
|---|
| 1091 |
float_t s = sin(radians * 0.5f); |
|---|
| 1092 |
float_t c = cos(radians * 0.5f); |
|---|
| 1093 |
q.x = 0; |
|---|
| 1094 |
q.y = s; |
|---|
| 1095 |
q.z = 0; |
|---|
| 1096 |
q.w = c; |
|---|
| 1097 |
|
|---|
| 1098 |
return q; |
|---|
| 1099 |
} |
|---|
| 1100 |
|
|---|
| 1101 |
/** ditto */ |
|---|
| 1102 |
static Quaternion rotationZ(float_t radians) |
|---|
| 1103 |
{ |
|---|
| 1104 |
Quaternion q; |
|---|
| 1105 |
|
|---|
| 1106 |
float_t s = sin(radians * 0.5f); |
|---|
| 1107 |
float_t c = cos(radians * 0.5f); |
|---|
| 1108 |
q.x = 0; |
|---|
| 1109 |
q.y = 0; |
|---|
| 1110 |
q.z = s; |
|---|
| 1111 |
q.w = c; |
|---|
| 1112 |
|
|---|
| 1113 |
return q; |
|---|
| 1114 |
} |
|---|
| 1115 |
|
|---|
| 1116 |
/** |
|---|
| 1117 |
Constructs quaternion that represents _rotation specified by euler angles passed as arguments. |
|---|
| 1118 |
Order of _rotation application is: roll (Z axis), pitch (X axis), yaw (Y axis). |
|---|
| 1119 |
*/ |
|---|
| 1120 |
static Quaternion rotation(float_t yaw, float_t pitch, float_t roll) |
|---|
| 1121 |
{ |
|---|
| 1122 |
return Quaternion.rotationY(yaw) * Quaternion.rotationX(pitch) * Quaternion.rotationZ(roll); |
|---|
| 1123 |
} |
|---|
| 1124 |
|
|---|
| 1125 |
/** |
|---|
| 1126 |
Constructs quaternion that represents _rotation around 'axis' _axis by 'radians' angle. |
|---|
| 1127 |
*/ |
|---|
| 1128 |
static Quaternion rotation(Vector3 axis, float_t radians) |
|---|
| 1129 |
{ |
|---|
| 1130 |
Quaternion q; |
|---|
| 1131 |
|
|---|
| 1132 |
float_t s = sin(radians * 0.5f); |
|---|
| 1133 |
float_t c = cos(radians * 0.5f); |
|---|
| 1134 |
q.x = axis.x * s; |
|---|
| 1135 |
q.y = axis.y * s; |
|---|
| 1136 |
q.z = axis.z * s; |
|---|
| 1137 |
q.w = c; |
|---|
| 1138 |
|
|---|
| 1139 |
return q; |
|---|
| 1140 |
} |
|---|
| 1141 |
|
|---|
| 1142 |
/** Returns: Norm (also known as length, magnitude) of quaternion. */ |
|---|
| 1143 |
real norm() |
|---|
| 1144 |
{ |
|---|
| 1145 |
return sqrt(x*x + y*y + z*z + w*w); |
|---|
| 1146 |
} |
|---|
| 1147 |
|
|---|
| 1148 |
/** |
|---|
| 1149 |
Returns: Square of vector's norm. |
|---|
| 1150 |
|
|---|
| 1151 |
Method doesn't need calculation of square root. |
|---|
| 1152 |
*/ |
|---|
| 1153 |
real normSquare() |
|---|
| 1154 |
{ |
|---|
| 1155 |
return x*x + y*y + z*z + w*w; |
|---|
| 1156 |
} |
|---|
| 1157 |
|
|---|
| 1158 |
/** Normalizes this quaternion. */ |
|---|
| 1159 |
void normalize() |
|---|
| 1160 |
{ |
|---|
| 1161 |
float_t n = norm(); |
|---|
| 1162 |
assert( greater(n, 0) ); |
|---|
| 1163 |
*this /= n; |
|---|
| 1164 |
} |
|---|
| 1165 |
|
|---|
| 1166 |
/** Returns: Normalized copy of this quaternion. */ |
|---|
| 1167 |
Quaternion normalized() |
|---|
| 1168 |
{ |
|---|
| 1169 |
float_t n = norm(); |
|---|
| 1170 |
assert( greater(n, 0) ); |
|---|
| 1171 |
return Quaternion(x / n, y / n, z / n, w / n); |
|---|
| 1172 |
} |
|---|
| 1173 |
|
|---|
| 1174 |
/** |
|---|
| 1175 |
Returns: Whether this quaternion is unit. |
|---|
| 1176 |
Params: |
|---|
| 1177 |
relprec, absprec = Parameters passed to equal function while comparison of |
|---|
| 1178 |
norm square and 1. Have the same meaning as in equal function. |
|---|
| 1179 |
*/ |
|---|
| 1180 |
bool isUnit(int relprec = defrelprec, int absprec = defabsprec) |
|---|
| 1181 |
{ |
|---|
| 1182 |
return equal( normSquare(), 1, relprec, absprec ); |
|---|
| 1183 |
} |
|---|
| 1184 |
|
|---|
| 1185 |
/** Returns: Conjugate quaternion. */ |
|---|
| 1186 |
Quaternion conj() |
|---|
| 1187 |
{ |
|---|
| 1188 |
return Quaternion(-vector, scalar); |
|---|
| 1189 |
} |
|---|
| 1190 |
|
|---|
| 1191 |
/** Invert this quaternion. */ |
|---|
| 1192 |
void invert() |
|---|
| 1193 |
{ |
|---|
| 1194 |
float_t n = norm(); |
|---|
| 1195 |
assert( greater(n, 0) ); |
|---|
| 1196 |
vector = -vector / n; |
|---|
| 1197 |
scalar = scalar / n; |
|---|
| 1198 |
} |
|---|
| 1199 |
|
|---|
| 1200 |
/** Returns: Inverse copy of this quaternion. */ |
|---|
| 1201 |
Quaternion inverse() |
|---|
| 1202 |
{ |
|---|
| 1203 |
float_t n = norm(); |
|---|
| 1204 |
assert( greater(n, 0) ); |
|---|
| 1205 |
return conj / n; |
|---|
| 1206 |
} |
|---|
| 1207 |
|
|---|
| 1208 |
/** |
|---|
| 1209 |
Returns: Extracted euler angle with the assumption that rotation is applied in order: |
|---|
| 1210 |
_roll (Z axis), _pitch (X axis), _yaw (Y axis). |
|---|
| 1211 |
*/ |
|---|
| 1212 |
real yaw() |
|---|
| 1213 |
{ |
|---|
| 1214 |
return atan2(2 * (w*y + x*z), w*w - x*x - y*y + z*z); |
|---|
| 1215 |
} |
|---|
| 1216 |
|
|---|
| 1217 |
/** ditto */ |
|---|
| 1218 |
real pitch() |
|---|
| 1219 |
{ |
|---|
| 1220 |
return asin(2 * (w*x - y*z)); |
|---|
| 1221 |
} |
|---|
| 1222 |
|
|---|
| 1223 |
/** ditto */ |
|---|
| 1224 |
real roll() |
|---|
| 1225 |
{ |
|---|
| 1226 |
return atan2(2 * (w*z + x*y), w*w - x*x + y*y - z*z); |
|---|
| 1227 |
} |
|---|
| 1228 |
|
|---|
| 1229 |
/** Returns: Whether all components are normalized. */ |
|---|
| 1230 |
bool isnormal() |
|---|
| 1231 |
{ |
|---|
| 1232 |
return std.math.isnormal(x) && std.math.isnormal(y) && std.math.isnormal(z) && std.math.isnormal(w); |
|---|
| 1233 |
} |
|---|
| 1234 |
|
|---|
| 1235 |
/** Returns: float_t pointer to x component of this vector. It's like a _ptr method for arrays. */ |
|---|
| 1236 |
float_t* ptr() |
|---|
| 1237 |
{ |
|---|
| 1238 |
return cast(float_t*)this; |
|---|
| 1239 |
} |
|---|
| 1240 |
|
|---|
| 1241 |
/** Returns: Component corresponded to passed index. */ |
|---|
| 1242 |
float_t opIndex(Ort ort) |
|---|
| 1243 |
in { assert(ort <= Ort.W); } |
|---|
| 1244 |
body |
|---|
| 1245 |
{ |
|---|
| 1246 |
return (cast(float_t*)this)[cast(int)ort]; |
|---|
| 1247 |
} |
|---|
| 1248 |
|
|---|
| 1249 |
/** Assigns new _value to component corresponded to passed index. */ |
|---|
| 1250 |
void opIndexAssign(float_t value, Ort ort) |
|---|
| 1251 |
in { assert(ort <= Ort.W); } |
|---|
| 1252 |
body |
|---|
| 1253 |
{ |
|---|
| 1254 |
(cast(float_t*)this)[cast(int)ort] = value; |
|---|
| 1255 |
} |
|---|
| 1256 |
|
|---|
| 1257 |
/** |
|---|
| 1258 |
Standard operators that have meaning exactly the same as for Vector4. |
|---|
| 1259 |
|
|---|
| 1260 |
Note that division operators do no cheks of value of k, so in case of division |
|---|
| 1261 |
by 0 result vector will have infinity components. You can check this with isnormal() |
|---|
| 1262 |
method. |
|---|
| 1263 |
*/ |
|---|
| 1264 |
bool opEquals(Quaternion q) |
|---|
| 1265 |
{ |
|---|
| 1266 |
return x == q.x && y == q.y && z == q.z && w == q.w; |
|---|
| 1267 |
} |
|---|
| 1268 |
|
|---|
| 1269 |
/** ditto */ |
|---|
| 1270 |
Quaternion opNeg() |
|---|
| 1271 |
{ |
|---|
| 1272 |
return Quaternion(-x, -y, -z, -w); |
|---|
| 1273 |
} |
|---|
| 1274 |
|
|---|
| 1275 |
/** ditto */ |
|---|
| 1276 |
Quaternion opAdd(Quaternion q) |
|---|
| 1277 |
{ |
|---|
| 1278 |
return Quaternion(x + q.x, y + q.y, z + q.z, w + q.w); |
|---|
| 1279 |
} |
|---|
| 1280 |
|
|---|
| 1281 |
/** ditto */ |
|---|
| 1282 |
void opAddAssign(Quaternion q) |
|---|
| 1283 |
{ |
|---|
| 1284 |
x += q.x; |
|---|
| 1285 |
y += q.y; |
|---|
| 1286 |
z += q.z; |
|---|
| 1287 |
w += q.w; |
|---|
| 1288 |
} |
|---|
| 1289 |
|
|---|
| 1290 |
/** ditto */ |
|---|
| 1291 |
Quaternion opSub(Quaternion q) |
|---|
| 1292 |
{ |
|---|
| 1293 |
return Quaternion(x - q.x, y - q.y, z - q.z, w - q.w); |
|---|
| 1294 |
} |
|---|
| 1295 |
|
|---|
| 1296 |
/** ditto */ |
|---|
| 1297 |
void opSubAssign(Quaternion q) |
|---|
| 1298 |
{ |
|---|
| 1299 |
x -= q.x; |
|---|
| 1300 |
y -= q.y; |
|---|
| 1301 |
z -= q.z; |
|---|
| 1302 |
w -= q.w; |
|---|
| 1303 |
} |
|---|
| 1304 |
|
|---|
| 1305 |
/** ditto */ |
|---|
| 1306 |
Quaternion opMul(float_t k) |
|---|
| 1307 |
{ |
|---|
| 1308 |
return Quaternion(x * k, y * k, z * k, w * k); |
|---|
| 1309 |
} |
|---|
| 1310 |
|
|---|
| 1311 |
/** ditto */ |
|---|
| 1312 |
Quaternion opMul_r(float_t k) |
|---|
| 1313 |
{ |
|---|
| 1314 |
return Quaternion(x * k, y * k, z * k, w * k); |
|---|
| 1315 |
} |
|---|
| 1316 |
|
|---|
| 1317 |
/** ditto */ |
|---|
| 1318 |
Quaternion opDiv(float_t k) |
|---|
| 1319 |
{ |
|---|
| 1320 |
return Quaternion(x / k, y / k, z / k, w / k); |
|---|
| 1321 |
} |
|---|
| 1322 |
|
|---|
| 1323 |
/** ditto */ |
|---|
| 1324 |
void opDivAssign(float_t k) |
|---|
| 1325 |
{ |
|---|
| 1326 |
x /= k; |
|---|
| 1327 |
y /= k; |
|---|
| 1328 |
z /= k; |
|---|
| 1329 |
w /= k; |
|---|
| 1330 |
} |
|---|
| 1331 |
|
|---|
| 1332 |
/** |
|---|
| 1333 |
Quaternion multiplication operators. Result of Q1*Q2 is quaternion that represents |
|---|
| 1334 |
rotation which has meaning of application Q2's rotation and the Q1's rotation. |
|---|
| 1335 |
*/ |
|---|
| 1336 |
Quaternion opMul(Quaternion q) |
|---|
| 1337 |
{ |
|---|
| 1338 |
return Quaternion( |
|---|
| 1339 |
w * q.x + x * q.w + y * q.z - z * q.y, |
|---|
| 1340 |
w * q.y + y * q.w + z * q.x - x * q.z, |
|---|
| 1341 |
w * q.z + z * q.w + x * q.y - y * q.x, |
|---|
| 1342 |
w * q.w - x * q.x - y * q.y - z * q.z ); |
|---|
| 1343 |
} |
|---|
| 1344 |
|
|---|
| 1345 |
/** ditto */ |
|---|
| 1346 |
void opMulAssign(Quaternion q) |
|---|
| 1347 |
{ |
|---|
| 1348 |
set(w * q.x + x * q.w + y * q.z - z * q.y, |
|---|
| 1349 |
w * q.y + y * q.w + z * q.x - x * q.z, |
|---|
| 1350 |
w * q.z + z * q.w + x * q.y - y * q.x, |
|---|
| 1351 |
w * q.w - x * q.x - y * q.y - z * q.z ); |
|---|
| 1352 |
} |
|---|
| 1353 |
|
|---|
| 1354 |
/** Returns: Copy of this quaternion with float type components. */ |
|---|
| 1355 |
Quaternionf toQuaternionf() |
|---|
| 1356 |
{ |
|---|
| 1357 |
return Quaternionf(cast(float)x, cast(float)y, cast(float)z, cast(float)w); |
|---|
| 1358 |
} |
|---|
| 1359 |
|
|---|
| 1360 |
/** Returns: Copy of this vector with double type components. */ |
|---|
| 1361 |
Quaterniond toQuaterniond() |
|---|
| 1362 |
{ |
|---|
| 1363 |
return Quaterniond(cast(double)x, cast(double)y, cast(double)z, cast(double)w); |
|---|
| 1364 |
} |
|---|
| 1365 |
|
|---|
| 1366 |
/** Returns: Copy of this vector with real type components. */ |
|---|
| 1367 |
Quaternionr toQuaternionr() |
|---|
| 1368 |
{ |
|---|
| 1369 |
return Quaternionr(cast(real)x, cast(real)y, cast(real)z, cast(real)w); |
|---|
| 1370 |
} |
|---|
| 1371 |
} |
|---|
| 1372 |
|
|---|
| 1373 |
alias EqualityByNorm!(Quaternion).equal equal; /// Introduces approximate equality function for Quaternion. |
|---|
| 1374 |
alias Lerp!(Quaternion).lerp lerp; /// Introduces linear interpolation function for Quaternion. |
|---|
| 1375 |
|
|---|
| 1376 |
/** |
|---|
| 1377 |
Returns: |
|---|
| 1378 |
Product of spherical linear interpolation between q0 and q1 with parameter t. |
|---|
| 1379 |
References: |
|---|
| 1380 |
$(LINK http://en.wikipedia.org/wiki/Slerp). |
|---|
| 1381 |
*/ |
|---|
| 1382 |
Quaternion slerp(Quaternion q0, Quaternion q1, real t) |
|---|
| 1383 |
{ |
|---|
| 1384 |
real cosTheta = q0.x * q1.x + q0.y * q1.y + q0.z * q1.z + q0.w * q1.w; |
|---|
| 1385 |
real theta = acos(cosTheta); |
|---|
| 1386 |
|
|---|
| 1387 |
if ( equal(fabs(theta), 0) ) |
|---|
| 1388 |
return lerp(q0, q1, t); |
|---|
| 1389 |
|
|---|
| 1390 |
real sinTheta = sin(theta); |
|---|
| 1391 |
real coeff0 = sin((1 - t) * theta) / sinTheta; |
|---|
| 1392 |
real coeff1 = sin(t * theta) / sinTheta; |
|---|
| 1393 |
|
|---|
| 1394 |
// Invert rotation if necessary |
|---|
| 1395 |
if (cosTheta < 0.0f) |
|---|
| 1396 |
{ |
|---|
| 1397 |
coeff0 = -coeff0; |
|---|
| 1398 |
// taking the complement requires renormalisation |
|---|
| 1399 |
Quaternion ret = coeff0 * q0 + coeff1 * q1; |
|---|
| 1400 |
return ret.normalized(); |
|---|
| 1401 |
} |
|---|
| 1402 |
|
|---|
| 1403 |
return coeff0 * q0 + coeff1 * q1; |
|---|
| 1404 |
} |
|---|
| 1405 |
|
|---|
| 1406 |
/************************************************************************************ |
|---|
| 1407 |
3x3 Matrix. |
|---|
| 1408 |
|
|---|
| 1409 |
For formal definition of quaternion, meaning of possible operations and related |
|---|
| 1410 |
information see $(LINK http://en.wikipedia.org/wiki/Matrix(mathematics)), |
|---|
| 1411 |
$(LINK http://en.wikipedia.org/wiki/Transformation_matrix). |
|---|
| 1412 |
*************************************************************************************/ |
|---|
| 1413 |
struct Matrix33 |
|---|
| 1414 |
{ |
|---|
| 1415 |
private align(1) union |
|---|
| 1416 |
{ |
|---|
| 1417 |
struct |
|---|
| 1418 |
{ |
|---|
| 1419 |
float_t m00, m10, m20; |
|---|
| 1420 |
float_t m01, m11, m21; |
|---|
| 1421 |
float_t m02, m12, m22; |
|---|
| 1422 |
} |
|---|
| 1423 |
|
|---|
| 1424 |
float_t[3][3] m; |
|---|
| 1425 |
Vector3[3] v; |
|---|
| 1426 |
float_t[9] a; |
|---|
| 1427 |
} |
|---|
| 1428 |
|
|---|
| 1429 |
/// Identity matrix. |
|---|
| 1430 |
static Matrix33 identity = { |
|---|
| 1431 |
1, 0, 0, |
|---|
| 1432 |
0, 1, 0, |
|---|
| 1433 |
0, 0, 1 }; |
|---|
| 1434 |
/// Matrix with all elements seted to NaN. |
|---|
| 1435 |
static Matrix33 nan = { |
|---|
| 1436 |
float_t.nan, float_t.nan, float_t.nan, |
|---|
| 1437 |
float_t.nan, float_t.nan, float_t.nan, |
|---|
| 1438 |
float_t.nan, float_t.nan, float_t.nan }; |
|---|
| 1439 |
/// Matrix with all elements seted to 0. |
|---|
| 1440 |
static Matrix33 zero = { |
|---|
| 1441 |
0, 0, 0, |
|---|
| 1442 |
0, 0, 0, |
|---|
| 1443 |
0, 0, 0 }; |
|---|
| 1444 |
|
|---|
| 1445 |
/** |
|---|
| 1446 |
Methods to construct matrix in C-like syntax. |
|---|
| 1447 |
|
|---|
| 1448 |
In case with array remember about column-major matrix memory layout, |
|---|
| 1449 |
note last line with assert in example. |
|---|
| 1450 |
|
|---|
| 1451 |
Examples: |
|---|
| 1452 |
------------ |
|---|
| 1453 |
Matrix33 mat1 = Matrix33(1,2,3,4,5,6,7,8,9); |
|---|
| 1454 |
static float[9] a = [1,2,3,4,5,6,7,8,9]; |
|---|
| 1455 |
Matrix33 mat2 = Matrix33(a); |
|---|
| 1456 |
|
|---|
| 1457 |
assert(mat1 == mat2.transposed); |
|---|
| 1458 |
------------ |
|---|
| 1459 |
*/ |
|---|
| 1460 |
static Matrix33 opCall(float_t m00, float_t m01, float_t m02, |
|---|
| 1461 |
float_t m10, float_t m11, float_t m12, |
|---|
| 1462 |
float_t m20, float_t m21, float_t m22) |
|---|
| 1463 |
{ |
|---|
| 1464 |
Matrix33 mat; |
|---|
| 1465 |
mat.m00 = m00; mat.m01 = m01; mat.m02 = m02; |
|---|
| 1466 |
mat.m10 = m10; mat.m11 = m11; mat.m12 = m12; |
|---|
| 1467 |
mat.m20 = m20; mat.m21 = m21; mat.m22 = m22; |
|---|
| 1468 |
return mat; |
|---|
| 1469 |
} |
|---|
| 1470 |
|
|---|
| 1471 |
/** ditto */ |
|---|
| 1472 |
static Matrix33 opCall(float_t[9] a) |
|---|
| 1473 |
{ |
|---|
| 1474 |
Matrix33 mat; |
|---|
| 1475 |
mat.a[0..9] = a[0..9].dup; |
|---|
| 1476 |
return mat; |
|---|
| 1477 |
} |
|---|
| 1478 |
|
|---|
| 1479 |
/** |
|---|
| 1480 |
Method to construct matrix in C-like syntax. Sets columns to passed vector |
|---|
| 1481 |
arguments. |
|---|
| 1482 |
*/ |
|---|
| 1483 |
static Matrix33 opCall(Vector3 basisX, Vector3 basisY, Vector3 basisZ) |
|---|
| 1484 |
{ |
|---|
| 1485 |
Matrix33 mat; |
|---|
| 1486 |
mat.v[0] = basisX; |
|---|
| 1487 |
mat.v[1] = basisY; |
|---|
| 1488 |
mat.v[2] = basisZ; |
|---|
| 1489 |
return mat; |
|---|
| 1490 |
} |
|---|
| 1491 |
|
|---|
| 1492 |
/** Sets elements to passed values. */ |
|---|
| 1493 |
void set(float_t m00, float_t m01, float_t m02, |
|---|
| 1494 |
float_t m10, float_t m11, float_t m12, |
|---|
| 1495 |
float_t m20, float_t m21, float_t m22) |
|---|
| 1496 |
{ |
|---|
| 1497 |
this.m00 = m00; this.m01 = m01; this.m02 = m02; |
|---|
| 1498 |
this.m10 = m10; this.m11 = m11; this.m12 = m12; |
|---|
| 1499 |
this.m20 = m20; this.m21 = m21; this.m22 = m22; |
|---|
| 1500 |
} |
|---|
| 1501 |
|
|---|
| 1502 |
/** Sets elements as _a copy of a contents. Remember about column-major matrix memory layout. */ |
|---|
| 1503 |
void set(float_t[9] a) |
|---|
| 1504 |
{ |
|---|
| 1505 |
this.a[0..9] = a[0..9].dup; |
|---|
| 1506 |
} |
|---|
| 1507 |
|
|---|
| 1508 |
/** Sets columns to passed basis vectors. */ |
|---|
| 1509 |
void set(Vector3 basisX, Vector3 basisY, Vector3 basisZ) |
|---|
| 1510 |
{ |
|---|
| 1511 |
v[0] = basisX; |
|---|
| 1512 |
v[1] = basisY; |
|---|
| 1513 |
v[2] = basisZ; |
|---|
| 1514 |
} |
|---|
| 1515 |
|
|---|
| 1516 |
/** Returns: Whether all components are normalized numbers. */ |
|---|
| 1517 |
bool isnormal() |
|---|
| 1518 |
{ |
|---|
| 1519 |
return |
|---|
| 1520 |
std.math.isnormal(m00) && std.math.isnormal(m01) && std.math.isnormal(m02) && |
|---|
| 1521 |
std.math.isnormal(m10) && std.math.isnormal(m11) && std.math.isnormal(m12) && |
|---|
| 1522 |
std.math.isnormal(m20) && std.math.isnormal(m21) && std.math.isnormal(m22); |
|---|
| 1523 |
} |
|---|
| 1524 |
|
|---|
| 1525 |
/** |
|---|
| 1526 |
Returns: Whether this matrix is identity. |
|---|
| 1527 |
Params: |
|---|
| 1528 |
relprec, absprec = Parameters passed to equal function while calculations. |
|---|
| 1529 |
Have the same meaning as in equal function. |
|---|
| 1530 |
*/ |
|---|
| 1531 |
bool isIdentity(int relprec = defrelprec, int absprec = defabsprec) |
|---|
| 1532 |
{ |
|---|
| 1533 |
return equal(*this, identity, relprec, absprec); |
|---|
| 1534 |
} |
|---|
| 1535 |
|
|---|
| 1536 |
/** |
|---|
| 1537 |
Returns: Whether this matrix is zero. |
|---|
| 1538 |
Params: |
|---|
| 1539 |
relprec, absprec = Parameters passed to equal function while calculations. |
|---|
| 1540 |
Have the same meaning as in equal function. |
|---|
| 1541 |
*/ |
|---|
| 1542 |
bool isZero(int relprec = defrelprec, int absprec = defabsprec) |
|---|
| 1543 |
{ |
|---|
| 1544 |
return equal(normSquare(), 0, relprec, absprec); |
|---|
| 1545 |
} |
|---|
| 1546 |
|
|---|
| 1547 |
/** |
|---|
| 1548 |
Returns: Whether this matrix is orthogonal. |
|---|
| 1549 |
Params: |
|---|
| 1550 |
relprec, absprec = Parameters passed to equal function while calculations. |
|---|
| 1551 |
Have the same meaning as in equal function. |
|---|
| 1552 |
References: |
|---|
| 1553 |
$(LINK http://en.wikipedia.org/wiki/Orthogonal_matrix). |
|---|
| 1554 |
*/ |
|---|
| 1555 |
bool isOrthogonal(int relprec = defrelprec, int absprec = defabsprec) |
|---|
| 1556 |
{ |
|---|
| 1557 |
return isBasisOrthonormal(v[0], v[1], v[2], relprec, absprec); |
|---|
| 1558 |
} |
|---|
| 1559 |
|
|---|
| 1560 |
/** |
|---|
| 1561 |
Returns: Whether this matrix represents pure rotation. I.e. hasn't scale admixture. |
|---|
| 1562 |
Params: |
|---|
| 1563 |
relprec, absprec = Parameters passed to equal function while calculations. |
|---|
| 1564 |
Have the same meaning as in equal function. |
|---|
| 1565 |
*/ |
|---|
| 1566 |
bool isRotation(int relprec = defrelprec, int absprec = defabsprec) |
|---|
| 1567 |
{ |
|---|
| 1568 |
return isOrthogonal(relprec, absprec) && equal(v[2], cp(v[0], v[1]), relprec, absprec); |
|---|
| 1569 |
} |
|---|
| 1570 |
|
|---|
| 1571 |
/** Constructs _scale matrix with _scale coefficients specified as arguments. */ |
|---|
| 1572 |
static Matrix33 scale(float_t x, float_t y, float_t z) |
|---|
| 1573 |
{ |
|---|
| 1574 |
Matrix33 mat = identity; |
|---|
| 1575 |
with (mat) |
|---|
| 1576 |
{ |
|---|
| 1577 |
m00 = x; |
|---|
| 1578 |
m11 = y; |
|---|
| 1579 |
m22 = z; |
|---|
| 1580 |
} |
|---|
| 1581 |
|
|---|
| 1582 |
return mat; |
|---|
| 1583 |
} |
|---|
| 1584 |
|
|---|
| 1585 |
/** Constructs _scale matrix with _scale coefficients specified as v's components. */ |
|---|
| 1586 |
static Matrix33 scale(Vector3 v) |
|---|
| 1587 |
{ |
|---|
| 1588 |
return scale(v.x, v.y, v.z); |
|---|
| 1589 |
} |
|---|
| 1590 |
|
|---|
| 1591 |
/** Construct matrix that represents rotation around corresponding axis. */ |
|---|
| 1592 |
static Matrix33 rotationX(float_t radians) |
|---|
| 1593 |
{ |
|---|
| 1594 |
Matrix33 mat = identity; |
|---|
| 1595 |
float_t c = cos(radians); |
|---|
| 1596 |
float_t s = sin(radians); |
|---|
| 1597 |
with (mat) |
|---|
| 1598 |
{ |
|---|
| 1599 |
m11 = m22 = c; |
|---|
| 1600 |
m21 = s; |
|---|
| 1601 |
m12 = -s; |
|---|
| 1602 |
} |
|---|
| 1603 |
|
|---|
| 1604 |
return mat; |
|---|
| 1605 |
} |
|---|
| 1606 |
|
|---|
| 1607 |
/** ditto */ |
|---|
| 1608 |
static Matrix33 rotationY(float_t radians) |
|---|
| 1609 |
{ |
|---|
| 1610 |
Matrix33 mat = identity; |
|---|
| 1611 |
float_t c = cos(radians); |
|---|
| 1612 |
float_t s = sin(radians); |
|---|
| 1613 |
with (mat) |
|---|
| 1614 |
{ |
|---|
| 1615 |
m00 = m22 = c; |
|---|
| 1616 |
m20 = -s; |
|---|
| 1617 |
m02 = s; |
|---|
| 1618 |
} |
|---|
| 1619 |
|
|---|
| 1620 |
return mat; |
|---|
| 1621 |
} |
|---|
| 1622 |
|
|---|
| 1623 |
/** ditto */ |
|---|
| 1624 |
static Matrix33 rotationZ(float_t radians) |
|---|
| 1625 |
{ |
|---|
| 1626 |
Matrix33 mat = identity; |
|---|
| 1627 |
float_t c = cos(radians); |
|---|
| 1628 |
float_t s = sin(radians); |
|---|
| 1629 |
with (mat) |
|---|
| 1630 |
{ |
|---|
| 1631 |
m00 = m11 = c; |
|---|
| 1632 |
m10 = s; |
|---|
| 1633 |
m01 = -s; |
|---|
| 1634 |
} |
|---|
| 1635 |
|
|---|
| 1636 |
return mat; |
|---|
| 1637 |
} |
|---|
| 1638 |
|
|---|
| 1639 |
/** |
|---|
| 1640 |
Constructs matrix that represents _rotation specified by euler angles passed as arguments. |
|---|
| 1641 |
Order of _rotation application is: roll (Z axis), pitch (X axis), yaw (Y axis). |
|---|
| 1642 |
*/ |
|---|
| 1643 |
static Matrix33 rotation(float_t yaw, float_t pitch, float_t roll) |
|---|
| 1644 |
{ |
|---|
| 1645 |
return Matrix33.rotationY(yaw) * Matrix33.rotationX(pitch) * Matrix33.rotationZ(roll); |
|---|
| 1646 |
} |
|---|
| 1647 |
|
|---|
| 1648 |
/** |
|---|
| 1649 |
Constructs matrix that represents _rotation specified by axis and angle. |
|---|
| 1650 |
Method works with assumption that axis is unit vector. |
|---|
| 1651 |
Throws: |
|---|
| 1652 |
AssertError on non-unit axis call attempt if module was compiled with |
|---|
| 1653 |
contract checks enabled. |
|---|
| 1654 |
*/ |
|---|
| 1655 |
static Matrix33 rotation(Vector3 axis, float_t radians) |
|---|
| 1656 |
in { assert( axis.isUnit() ); } |
|---|
| 1657 |
body |
|---|
| 1658 |
{ |
|---|
| 1659 |
real c = cos(radians); |
|---|
| 1660 |
real s = sin(radians); |
|---|
| 1661 |
real cc = 1.0 - c; |
|---|
| 1662 |
real x2 = axis.x * axis.x; |
|---|
| 1663 |
real y2 = axis.y * axis.y; |
|---|
| 1664 |
real z2 = axis.z * axis.z; |
|---|
| 1665 |
real xycc = axis.x * axis.y * cc; |
|---|
| 1666 |
real xzcc = axis.x * axis.z * cc; |
|---|
| 1667 |
real yzcc = axis.y * axis.z * cc; |
|---|
| 1668 |
real xs = axis.x * s; |
|---|
| 1669 |
real ys = axis.y * s; |
|---|
| 1670 |
real zs = axis.z * s; |
|---|
| 1671 |
|
|---|
| 1672 |
Matrix33 mat; |
|---|
| 1673 |
with (mat) |
|---|
| 1674 |
{ |
|---|
| 1675 |
m00 = x2 * cc + c; m01 = xycc - zs; m02 = xzcc + ys; |
|---|
| 1676 |
m10 = xycc + zs; m11 = y2 * cc + c; m12 = yzcc - xs; |
|---|
| 1677 |
m20 = xzcc - ys; m21 = yzcc + xs; m22 = z2 * cc + c; |
|---|
| 1678 |
} |
|---|
| 1679 |
|
|---|
| 1680 |
return mat; |
|---|
| 1681 |
} |
|---|
| 1682 |
|
|---|
| 1683 |
/** |
|---|
| 1684 |
Constructs matrix that represents _rotation same as in passed quaternion q. |
|---|
| 1685 |
Method works with assumption that q is unit. |
|---|
| 1686 |
Throws: |
|---|
| 1687 |
AssertError on non-unit quaternion call attempt if you compile with |
|---|
| 1688 |
contract checks enabled. |
|---|
| 1689 |
*/ |
|---|
| 1690 |
static Matrix33 rotation(Quaternion q) |
|---|
| 1691 |
in { assert( q.isUnit() ); } |
|---|
| 1692 |
body |
|---|
| 1693 |
{ |
|---|
| 1694 |
float_t tx = 2.f * q.x; |
|---|
| 1695 |
float_t ty = 2.f * q.y; |
|---|
| 1696 |
float_t tz = 2.f * q.z; |
|---|
| 1697 |
float_t twx = tx * q.w; |
|---|
| 1698 |
float_t twy = ty * q.w; |
|---|
| 1699 |
float_t twz = tz * q.w; |
|---|
| 1700 |
float_t txx = tx * q.x; |
|---|
| 1701 |
float_t txy = ty * q.x; |
|---|
| 1702 |
float_t txz = tz * q.x; |
|---|
| 1703 |
float_t tyy = ty * q.y; |
|---|
| 1704 |
float_t tyz = tz * q.y; |
|---|
| 1705 |
float_t tzz = tz * q.z; |
|---|
| 1706 |
|
|---|
| 1707 |
Matrix33 mat; |
|---|
| 1708 |
with (mat) |
|---|
| 1709 |
{ |
|---|
| 1710 |
m00 = 1.f - (tyy + tzz); m01 = txy + twz; m02 = txz - twy; |
|---|
| 1711 |
m10 = txy - twz; m11 = 1.f - (txx + tzz); m12 = tyz + twx; |
|---|
| 1712 |
m20 = txz + twy; m21 = tyz - twx; m22 = 1.f - (txx + tyy); |
|---|
| 1713 |
} |
|---|
| 1714 |
|
|---|
| 1715 |
return mat; |
|---|
| 1716 |
} |
|---|
| 1717 |
|
|---|
| 1718 |
/** |
|---|
| 1719 |
Returns: Inverse copy of this matrix. |
|---|
| 1720 |
|
|---|
| 1721 |
In case if this matrix is singular (i.e. determinant = 0) result matrix will has |
|---|
| 1722 |
infinity elements. You can check this with isnormal() method. |
|---|
| 1723 |
*/ |
|---|
| 1724 |
Matrix33 inverse() |
|---|
| 1725 |
{ |
|---|
| 1726 |
Matrix33 mat; |
|---|
| 1727 |
|
|---|
| 1728 |
mat.m00 = m11 * m22 - m12 * m21; |
|---|
| 1729 |
mat.m01 = m02 * m21 - m01 * m22; |
|---|
| 1730 |
mat.m02 = m01 * m12 - m02 * m11; |
|---|
| 1731 |
mat.m10 = m12 * m20 - m10 * m22; |
|---|
| 1732 |
mat.m11 = m00 * m22 - m02 * m20; |
|---|
| 1733 |
mat.m12 = m02 * m10 - m00 * m12; |
|---|
| 1734 |
mat.m20 = m10 * m21 - m11 * m20; |
|---|
| 1735 |
mat.m21 = m01 * m20 - m00 * m21; |
|---|
| 1736 |
mat.m22 = m00 * m11 - m01 * m10; |
|---|
| 1737 |
|
|---|
| 1738 |
real det = m00 * mat.m00 + m01 * mat.m10 + m02 * mat.m20; |
|---|
| 1739 |
|
|---|
| 1740 |
for (int i = 9; i--; ) |
|---|
| 1741 |
mat.a[i] /= det; |
|---|
| 1742 |
|
|---|
| 1743 |
return mat; |
|---|
| 1744 |
} |
|---|
| 1745 |
|
|---|
| 1746 |
/** |
|---|
| 1747 |
Inverts this matrix. |
|---|
| 1748 |
|
|---|
| 1749 |
In case if matrix is singular (i.e. determinant = 0) result matrix will has |
|---|
| 1750 |
infinity elements. You can check this with isnormal() method. |
|---|
| 1751 |
*/ |
|---|
| 1752 |
void invert() |
|---|
| 1753 |
{ |
|---|
| 1754 |
*this = inverse(); |
|---|
| 1755 |
} |
|---|
| 1756 |
|
|---|
| 1757 |
/** Returns: Determinant */ |
|---|
| 1758 |
real determinant() |
|---|
| 1759 |
{ |
|---|
| 1760 |
real cofactor00 = m11 * m22 - m12 * m21; |
|---|
| 1761 |
real cofactor10 = m12 * m20 - m10 * m22; |
|---|
| 1762 |
real cofactor20 = m10 * m21 - m11 * m20; |
|---|
| 1763 |
|
|---|
| 1764 |
return m00 * cofactor00 + m01 * cofactor10 + m02 * cofactor20;; |
|---|
| 1765 |
} |
|---|
| 1766 |
|
|---|
| 1767 |
/** |
|---|
| 1768 |
Returns: Frobenius _norm of matrix. I.e. square root from summ of all elements' squares. |
|---|
| 1769 |
References: |
|---|
| 1770 |
$(LINK http://en.wikipedia.org/wiki/Frobenius_norm#Frobenius_norm). |
|---|
| 1771 |
*/ |
|---|
| 1772 |
real norm() |
|---|
| 1773 |
{ |
|---|
| 1774 |
return sqrt( normSquare ); |
|---|
| 1775 |
} |
|---|
| 1776 |
|
|---|
| 1777 |
/** |
|---|
| 1778 |
Returns: Square of Frobenius _norm of matrix. I.e. summ of all elements' squares. |
|---|
| 1779 |
|
|---|
| 1780 |
Method doesn't need calculation of square root. |
|---|
| 1781 |
|
|---|
| 1782 |
References: |
|---|
| 1783 |
$(LINK http://en.wikipedia.org/wiki/Frobenius_norm#Frobenius_norm). |
|---|
| 1784 |
*/ |
|---|
| 1785 |
real normSquare() |
|---|
| 1786 |
{ |
|---|
| 1787 |
real ret = 0; |
|---|
| 1788 |
for (int i = 9; i--; ) |
|---|
| 1789 |
{ |
|---|
| 1790 |
real x = a[i]; |
|---|
| 1791 |
ret += x * x; |
|---|
| 1792 |
} |
|---|
| 1793 |
|
|---|
| 1794 |
return ret; |
|---|
| 1795 |
} |
|---|
| 1796 |
|
|---|
| 1797 |
/** Transposes this matrix. */ |
|---|
| 1798 |
void transpose() |
|---|
| 1799 |
{ |
|---|
| 1800 |
/* */ swap(m01, m10); swap(m02, m20); |
|---|
| 1801 |
/* */ /* */ swap(m12, m21); |
|---|
| 1802 |
/* */ /* */ /* */ |
|---|
| 1803 |
} |
|---|
| 1804 |
|
|---|
| 1805 |
/** Returns: Transposed copy of this matrix. */ |
|---|
| 1806 |
Matrix33 transposed() |
|---|
| 1807 |
{ |
|---|
| 1808 |
return Matrix33( |
|---|
| 1809 |
m00, m10, m20, |
|---|
| 1810 |
m01, m11, m21, |
|---|
| 1811 |
m02, m12, m22 ); |
|---|
| 1812 |
} |
|---|
| 1813 |
|
|---|
| 1814 |
/** |
|---|
| 1815 |
Makes polar decomposition of this matrix. Denote this matrix with 'M', in |
|---|
| 1816 |
that case M=Q*S. |
|---|
| 1817 |
|
|---|
| 1818 |
Method is useful to decompose your matrix into rotation 'Q' and scale+shear 'S'. If you |
|---|
| 1819 |
didn't use shear transform matrix S will be diagonal, i.e. represent scale. This can |
|---|
| 1820 |
have many applications, particulary you can use method for suppressing errors in pure |
|---|
| 1821 |
rotation matrices after long multiplication chain. |
|---|
| 1822 |
|
|---|
| 1823 |
Params: |
|---|
| 1824 |
Q = Output matrix, will be orthogonal after decomposition. |
|---|
| 1825 |
Argument shouldn't be null. |
|---|
| 1826 |
S = Output matrix, will be symmetric non-negative definite after |
|---|
| 1827 |
decomposition. Argument shouldn't be null. |
|---|
| 1828 |
|
|---|
| 1829 |
Examples: |
|---|
| 1830 |
-------- |
|---|
| 1831 |
Matrix33 Q, S; |
|---|
| 1832 |
Matrix33 rot = Matrix33.rotationZ(PI / 7); |
|---|
| 1833 |
Matrix33 scale = Matrix33.scale(-1, 2, 3); |
|---|
| 1834 |
Matrix33 composition = rot * scale; |
|---|
| 1835 |
composition.polarDecomposition(Q, S); |
|---|
| 1836 |
assert( equal(Q * S, composition) ); |
|---|
| 1837 |
-------- |
|---|
| 1838 |
|
|---|
| 1839 |
References: |
|---|
| 1840 |
$(LINK http://www.cs.wisc.edu/graphics/Courses/cs-838-2002/Papers/polar-decomp.pdf) |
|---|
| 1841 |
*/ |
|---|
| 1842 |
void polarDecomposition(out Matrix33 Q, out Matrix33 S) |
|---|
| 1843 |
out { assert(Q.isRotation()); } |
|---|
| 1844 |
body |
|---|
| 1845 |
{ |
|---|
| 1846 |
// TODO: Optimize, we need only sign of determinant, not value |
|---|
| 1847 |
if (determinant < 0) |
|---|
| 1848 |
Q = (*this) * (-identity); |
|---|
| 1849 |
else |
|---|
| 1850 |
Q = *this; |
|---|
| 1851 |
|
|---|
| 1852 |
// use scaled Newton method to orthonormalize Q |
|---|
| 1853 |
int maxIterations = 100; // avoid deadlock |
|---|
| 1854 |
Matrix33 Qp = Q; |
|---|
| 1855 |
Q = 0.5f * (Q + Q.transposed.inverse); |
|---|
| 1856 |
while (!(Q - Qp).isZero && maxIterations--) |
|---|
| 1857 |
{ |
|---|
| 1858 |
Matrix33 Qinv = Q.inverse; |
|---|
| 1859 |
real gamma = sqrt( Qinv.norm / Q.norm ); |
|---|
| 1860 |
Qp = Q; |
|---|
| 1861 |
Q = 0.5f * (gamma * Q + (1 / gamma) * Qinv.transposed); |
|---|
| 1862 |
} |
|---|
| 1863 |
|
|---|
| 1864 |
assert( maxIterations != -1 ); |
|---|
| 1865 |
|
|---|
| 1866 |
S = Q.transposed * (*this); |
|---|
| 1867 |
} |
|---|
| 1868 |
|
|---|
| 1869 |
/** |
|---|
| 1870 |
Standard operators that have intuitive meaning, same as in classical math. |
|---|
| 1871 |
|
|---|
| 1872 |
Note that division operators do no cheks of value of k, so in case of division |
|---|
| 1873 |
by 0 result matrix will have infinity components. You can check this with isnormal() |
|---|
| 1874 |
method. |
|---|
| 1875 |
*/ |
|---|
| 1876 |
Matrix33 opNeg() |
|---|
| 1877 |
{ |
|---|
| 1878 |
return Matrix33(-m00, -m01, -m02, |
|---|
| 1879 |
-m10, -m11, -m12, |
|---|
| 1880 |
-m20, -m21, -m22); |
|---|
| 1881 |
} |
|---|
| 1882 |
|
|---|
| 1883 |
/** ditto */ |
|---|
| 1884 |
Matrix33 opAdd(Matrix33 mat) |
|---|
| 1885 |
{ |
|---|
| 1886 |
return Matrix33(m00 + mat.m00, m01 + mat.m01, m02 + mat.m02, |
|---|
| 1887 |
m10 + mat.m10, m11 + mat.m11, m12 + mat.m12, |
|---|
| 1888 |
m20 + mat.m20, m21 + mat.m21, m22 + mat.m22); |
|---|
| 1889 |
} |
|---|
| 1890 |
|
|---|
| 1891 |
/** ditto */ |
|---|
| 1892 |
void opAddAssign(Matrix33 mat) |
|---|
| 1893 |
{ |
|---|
| 1894 |
m00 += mat.m00; m01 += mat.m01; m02 += mat.m02; |
|---|
| 1895 |
m10 += mat.m10; m11 += mat.m11; m12 += mat.m12; |
|---|
| 1896 |
m20 += mat.m20; m21 += mat.m21; m22 += mat.m22; |
|---|
| 1897 |
} |
|---|
| 1898 |
|
|---|
| 1899 |
/** ditto */ |
|---|
| 1900 |
Matrix33 opSub(Matrix33 mat) |
|---|
| 1901 |
{ |
|---|
| 1902 |
return Matrix33(m00 - mat.m00, m01 - mat.m01, m02 - mat.m02, |
|---|
| 1903 |
m10 - mat.m10, m11 - mat.m11, m12 - mat.m12, |
|---|
| 1904 |
m20 - mat.m20, m21 - mat.m21, m22 - mat.m22); |
|---|
| 1905 |
} |
|---|
| 1906 |
|
|---|
| 1907 |
/** ditto */ |
|---|
| 1908 |
void opSubAssign(Matrix33 mat) |
|---|
| 1909 |
{ |
|---|
| 1910 |
m00 -= mat.m00; m01 -= mat.m01; m02 -= mat.m02; |
|---|
| 1911 |
m10 -= mat.m10; m11 -= mat.m11; m12 -= mat.m12; |
|---|
| 1912 |
m20 -= mat.m20; m21 -= mat.m21; m22 -= mat.m22; |
|---|
| 1913 |
} |
|---|
| 1914 |
|
|---|
| 1915 |
/** ditto */ |
|---|
| 1916 |
Matrix33 opMul(float_t k) |
|---|
| 1917 |
{ |
|---|
| 1918 |
return Matrix33(m00 * k, m01 * k, m02 * k, |
|---|
| 1919 |
m10 * k, m11 * k, m12 * k, |
|---|
| 1920 |
m20 * k, m21 * k, m22 * k); |
|---|
| 1921 |
} |
|---|
| 1922 |
|
|---|
| 1923 |
/** ditto */ |
|---|
| 1924 |
void opMulAssign(float_t k) |
|---|
| 1925 |
{ |
|---|
| 1926 |
m00 *= k; m01 *= k; m02 *= k; |
|---|
| 1927 |
m10 *= k; m11 *= k; m12 *= k; |
|---|
| 1928 |
m20 *= k; m21 *= k; m22 *= k; |
|---|
| 1929 |
} |
|---|
| 1930 |
|
|---|
| 1931 |
/** ditto */ |
|---|
| 1932 |
Matrix33 opMul_r(float_t k) |
|---|
| 1933 |
{ |
|---|
| 1934 |
return Matrix33(m00 * k, m01 * k, m02 * k, |
|---|
| 1935 |
m10 * k, m11 * k, m12 * k, |
|---|
| 1936 |
m20 * k, m21 * k, m22 * k); |
|---|
| 1937 |
} |
|---|
| 1938 |
|
|---|
| 1939 |
/** ditto */ |
|---|
| 1940 |
Matrix33 opDiv(float_t k) |
|---|
| 1941 |
{ |
|---|
| 1942 |
|
|---|
| 1943 |
return Matrix33(m00 / k, m01 / k, m02 / k, |
|---|
| 1944 |
m10 / k, m11 / k, m12 / k, |
|---|
| 1945 |
m20 / k, m21 / k, m22 / k); |
|---|
| 1946 |
} |
|---|
| 1947 |
|
|---|
| 1948 |
/** ditto */ |
|---|
| 1949 |
void opDivAssign(float_t k) |
|---|
| 1950 |
{ |
|---|
| 1951 |
m00 /= k; m01 /= k; m02 /= k; |
|---|
| 1952 |
m10 /= k; m11 /= k; m12 /= k; |
|---|
| 1953 |
m20 /= k; m21 /= k; m22 /= k; |
|---|
| 1954 |
} |
|---|
| 1955 |
|
|---|
| 1956 |
/** ditto */ |
|---|
| 1957 |
bool opEquals(Matrix33 mat) |
|---|
| 1958 |
{ |
|---|
| 1959 |
return m00 == mat.m00 && m01 == mat.m01 && m02 == mat.m02 && |
|---|
| 1960 |
m10 == mat.m10 && m11 == mat.m11 && m12 == mat.m12 && |
|---|
| 1961 |
m20 == mat.m20 && m21 == mat.m21 && m22 == mat.m22; |
|---|
| 1962 |
} |
|---|
| 1963 |
|
|---|
| 1964 |
/** ditto */ |
|---|
| 1965 |
Matrix33 opMul(Matrix33 mat) |
|---|
| 1966 |
{ |
|---|
| 1967 |
return Matrix33(m00 * mat.m00 + m01 * mat.m10 + m02 * mat.m20, |
|---|
| 1968 |
m00 * mat.m01 + m01 * mat.m11 + m02 * mat.m21, |
|---|
| 1969 |
m00 * mat.m02 + m01 * mat.m12 + m02 * mat.m22, |
|---|
| 1970 |
m10 * mat.m00 + m11 * mat.m10 + m12 * mat.m20, |
|---|
| 1971 |
m10 * mat.m01 + m11 * mat.m11 + m12 * mat.m21, |
|---|
| 1972 |
m10 * mat.m02 + m11 * mat.m12 + m12 * mat.m22, |
|---|
| 1973 |
m20 * mat.m00 + m21 * mat.m10 + m22 * mat.m20, |
|---|
| 1974 |
m20 * mat.m01 + m21 * mat.m11 + m22 * mat.m21, |
|---|
| 1975 |
m20 * mat.m02 + m21 * mat.m12 + m22 * mat.m22 ); |
|---|
| 1976 |
} |
|---|
| 1977 |
|
|---|
| 1978 |
/** ditto */ |
|---|
| 1979 |
void opMulAssign(Matrix33 mat) |
|---|
| 1980 |
{ |
|---|
| 1981 |
*this = *this * mat; |
|---|
| 1982 |
} |
|---|
| 1983 |
|
|---|
| 1984 |
/** ditto */ |
|---|
| 1985 |
Vector3 opMul(Vector3 v) |
|---|
| 1986 |
{ |
|---|
| 1987 |
return Vector3(v.x * m00 + v.y * m01 + v.z * m02, |
|---|
| 1988 |
v.x * m10 + v.y * m11 + v.z * m12, |
|---|
| 1989 |
v.x * m20 + v.y * m21 + v.z * m22 ); |
|---|
| 1990 |
} |
|---|
| 1991 |
|
|---|
| 1992 |
/** Returns: Element at row'th _row and col'th column. */ |
|---|
| 1993 |
float_t opIndex(uint row, uint col) |
|---|
| 1994 |
in { assert( row < 3 && col < 3 ); } |
|---|
| 1995 |
body |
|---|
| 1996 |
{ |
|---|
| 1997 |
return m[col][row]; |
|---|
| 1998 |
} |
|---|
| 1999 |
|
|---|
| 2000 |
/** Assigns value f to element at row'th _row and col'th column. */ |
|---|
| 2001 |
void opIndexAssign(float_t f, uint row, uint col) |
|---|
| 2002 |
in { assert( row < 3 && col < 3 ); } |
|---|
| 2003 |
body |
|---|
| 2004 |
{ |
|---|
| 2005 |
m[col][row] = f; |
|---|
| 2006 |
} |
|---|
| 2007 |
|
|---|
| 2008 |
/** Returns: Vector representing col'th column. */ |
|---|
| 2009 |
Vector3 opIndex(uint col) |
|---|
| 2010 |
in { assert( col < 3 ); } |
|---|
| 2011 |
body |
|---|
| 2012 |
{ |
|---|
| 2013 |
return v[col]; |
|---|
| 2014 |
} |
|---|
| 2015 |
|
|---|
| 2016 |
/** Replaces elements in col'th column with v's values. */ |
|---|
| 2017 |
void opIndexAssign(Vector3 v, uint col) |
|---|
| 2018 |
in { assert( col < 3 ); } |
|---|
| 2019 |
body |
|---|
| 2020 |
{ |
|---|
| 2021 |
return this.v[col] = v; |
|---|
| 2022 |
} |
|---|
| 2023 |
|
|---|
| 2024 |
/** |
|---|
| 2025 |
Returns: float_t pointer to [0,0] element of this matrix. It's like a _ptr method for arrays. |
|---|
| 2026 |
|
|---|
| 2027 |
Remember about column-major matrix memory layout. |
|---|
| 2028 |
*/ |
|---|
| 2029 |
float_t* ptr() |
|---|
| 2030 |
{ |
|---|
| 2031 |
return a.ptr; |
|---|
| 2032 |
} |
|---|
| 2033 |
|
|---|
| 2034 |
/** Returns: Copy of this matrix with float type elements. */ |
|---|
| 2035 |
Matrix33f toMatrix33f() |
|---|
| 2036 |
{ |
|---|
| 2037 |
return Matrix33f( |
|---|
| 2038 |
cast(float)m00, cast(float)m01, cast(float)m02, |
|---|
| 2039 |
cast(float)m10, cast(float)m11, cast(float)m12, |
|---|
| 2040 |
cast(float)m20, cast(float)m21, cast(float)m22 ); |
|---|
| 2041 |
} |
|---|
| 2042 |
|
|---|
| 2043 |
/** Returns: Copy of this matrix with double type elements. */ |
|---|
| 2044 |
Matrix33d toMatrix33d() |
|---|
| 2045 |
{ |
|---|
| 2046 |
return Matrix33d( |
|---|
| 2047 |
cast(double)m00, cast(double)m01, cast(double)m02, |
|---|
| 2048 |
cast(double)m10, cast(double)m11, cast(double)m12, |
|---|
| 2049 |
cast(double)m20, cast(double)m21, cast(double)m22 ); |
|---|
| 2050 |
} |
|---|
| 2051 |
|
|---|
| 2052 |
/** Returns: Copy of this matrix with real type elements. */ |
|---|
| 2053 |
Matrix33r toMatrix33r() |
|---|
| 2054 |
{ |
|---|
| 2055 |
return Matrix33r( |
|---|
| 2056 |
cast(real)m00, cast(real)m01, cast(real)m02, |
|---|
| 2057 |
cast(real)m10, cast(real)m11, cast(real)m12, |
|---|
| 2058 |
cast(real)m20, cast(real)m21, cast(real)m22 ); |
|---|
| 2059 |
} |
|---|
| 2060 |
} |
|---|
| 2061 |
|
|---|
| 2062 |
|
|---|
| 2063 |
alias EqualityByNorm!(Matrix33).equal equal; /// Introduces approximate equality function for Matrix33. |
|---|
| 2064 |
alias Lerp!(Matrix33).lerp lerp; /// Introduces linear interpolation function for Matrix33. |
|---|
| 2065 |
|
|---|
| 2066 |
/************************************************************************************ |
|---|
| 2067 |
4x4 Matrix. |
|---|
| 2068 |
|
|---|
| 2069 |
Helix matrices uses column-major memory layout. |
|---|
| 2070 |
*************************************************************************************/ |
|---|
| 2071 |
struct Matrix44 |
|---|
| 2072 |
{ |
|---|
| 2073 |
private align (1) union |
|---|
| 2074 |
{ |
|---|
| 2075 |
struct |
|---|
| 2076 |
{ |
|---|
| 2077 |
float_t m00, m10, m20, m30; |
|---|
| 2078 |
float_t m01, m11, m21, m31; |
|---|
| 2079 |
float_t m02, m12, m22, m32; |
|---|
| 2080 |
float_t m03, m13, m23, m33; |
|---|
| 2081 |
} |
|---|
| 2082 |
|
|---|
| 2083 |
float_t[4][4] m; |
|---|
| 2084 |
float_t[16] a; |
|---|
| 2085 |
Vector4[4] v; |
|---|
| 2086 |
} |
|---|
| 2087 |
|
|---|
| 2088 |
/// Identity matrix. |
|---|
| 2089 |
static Matrix44 identity = { |
|---|
| 2090 |
1, 0, 0, 0, |
|---|
| 2091 |
0, 1, 0, 0, |
|---|
| 2092 |
0, 0, 1, 0, |
|---|
| 2093 |
0, 0, 0, 1 }; |
|---|
| 2094 |
/// Matrix with all elements seted to NaN. |
|---|
| 2095 |
static Matrix44 nan = { |
|---|
| 2096 |
float_t.nan, float_t.nan, float_t.nan, float_t.nan, |
|---|
| 2097 |
float_t.nan, float_t.nan, float_t.nan, float_t.nan, |
|---|
| 2098 |
float_t.nan, float_t.nan, float_t.nan, float_t.nan, |
|---|
| 2099 |
float_t.nan, float_t.nan, float_t.nan, float_t.nan }; |
|---|
| 2100 |
/// Matrix with all elements seted to 0. |
|---|
| 2101 |
static Matrix44 zero = { |
|---|
| 2102 |
0, 0, 0, 0, |
|---|
| 2103 |
0, 0, 0, 0, |
|---|
| 2104 |
0, 0, 0, 0, |
|---|
| 2105 |
0, 0, 0, 0 }; |
|---|
| 2106 |
|
|---|
| 2107 |
/** |
|---|
| 2108 |
Methods to construct matrix in C-like syntax. |
|---|
| 2109 |
|
|---|
| 2110 |
In case with array remember about column-major matrix memory layout, |
|---|
| 2111 |
note last line with assert in example - it'll be passed. |
|---|
| 2112 |
|
|---|
| 2113 |
Examples: |
|---|
| 2114 |
------------ |
|---|
| 2115 |
Matrix33 mat1 = Matrix33( |
|---|
| 2116 |
1, 2, 3, 4, |
|---|
| 2117 |
5, 6, 7, 8, |
|---|
| 2118 |
9, 10, 11, 12, |
|---|
| 2119 |
13, 14, 15, 16 ); |
|---|
| 2120 |
|
|---|
| 2121 |
static float[16] a = [ |
|---|
| 2122 |
1, 2, 3, 4, |
|---|
| 2123 |
5, 6, 7, 8, |
|---|
| 2124 |
9, 10, 11, 12, |
|---|
| 2125 |
13, 14, 15, 16 ]; |
|---|
| 2126 |
Matrix33 mat2 = Matrix33(a); |
|---|
| 2127 |
|
|---|
| 2128 |
assert(mat1 == mat2.transposed); |
|---|
| 2129 |
------------ |
|---|
| 2130 |
*/ |
|---|
| 2131 |
static Matrix44 opCall(float_t m00, float_t m01, float_t m02, float_t m03, |
|---|
| 2132 |
float_t m10, float_t m11, float_t m12, float_t m13, |
|---|
| 2133 |
float_t m20, float_t m21, float_t m22, float_t m23, |
|---|
| 2134 |
float_t m30, float_t m31, float_t m32, float_t m33) |
|---|
| 2135 |
{ |
|---|
| 2136 |
Matrix44 mat; |
|---|
| 2137 |
mat.m00 = m00; mat.m01 = m01; mat.m02 = m02; mat.m03 = m03; |
|---|
| 2138 |
mat.m10 = m10; mat.m11 = m11; mat.m12 = m12; mat.m13 = m13; |
|---|
| 2139 |
mat.m20 = m20; mat.m21 = m21; mat.m22 = m22; mat.m23 = m23; |
|---|
| 2140 |
mat.m30 = m30; mat.m31 = m31; mat.m32 = m32; mat.m33 = m33; |
|---|
| 2141 |
return mat; |
|---|
| 2142 |
} |
|---|
| 2143 |
|
|---|
| 2144 |
/** ditto */ |
|---|
| 2145 |
static Matrix44 opCall(float_t[16] a) |
|---|
| 2146 |
{ |
|---|
| 2147 |
Matrix44 mat; |
|---|
| 2148 |
mat.a[0..16] = a[0..16].dup; |
|---|
| 2149 |
return mat; |
|---|
| 2150 |
} |
|---|
| 2151 |
|
|---|
| 2152 |
/** |
|---|
| 2153 |
Method to construct matrix in C-like syntax. Sets columns to passed vector |
|---|
| 2154 |
arguments. |
|---|
| 2155 |
*/ |
|---|
| 2156 |
static Matrix44 opCall(Vector4 basisX, Vector4 basisY, Vector4 basisZ, |
|---|
| 2157 |
Vector4 basisW = Vector4(0, 0, 0, 1)) |
|---|
| 2158 |
{ |
|---|
| 2159 |
Matrix44 mat; |
|---|
| 2160 |
mat.v[0] = basisX; |
|---|
| 2161 |
mat.v[1] = basisY; |
|---|
| 2162 |
mat.v[2] = basisZ; |
|---|
| 2163 |
mat.v[3] = basisW; |
|---|
| 2164 |
return mat; |
|---|
| 2165 |
} |
|---|
| 2166 |
|
|---|
| 2167 |
/** |
|---|
| 2168 |
Method to construct matrix in C-like syntax. Constructs affine transform |
|---|
| 2169 |
matrix based on passed vector arguments. |
|---|
| 2170 |
References: |
|---|
| 2171 |
$(LINK http://en.wikipedia.org/wiki/Affine_transformation). |
|---|
| 2172 |
*/ |
|---|
| 2173 |
static Matrix44 opCall(Vector3 basisX, Vector3 basisY, Vector3 basisZ, |
|---|
| 2174 |
Vector3 translation = Vector3(0, 0, 0)) |
|---|
| 2175 |
{ |
|---|
| 2176 |
return opCall(Vector4(basisX, 0), Vector4(basisX, 0), Vector4(basisX, 0), Vector4(translation, 1)); |
|---|
| 2177 |
} |
|---|
| 2178 |
|
|---|
| 2179 |
/** Sets elements to passed values. */ |
|---|
| 2180 |
void set(float_t m00, float_t m01, float_t m02, float_t m03, |
|---|
| 2181 |
float_t m10, float_t m11, float_t m12, float_t m13, |
|---|
| 2182 |
float_t m20, float_t m21, float_t m22, float_t m23, |
|---|
| 2183 |
float_t m30, float_t m31, float_t m32, float_t m33) |
|---|
| 2184 |
{ |
|---|
| 2185 |
this.m00 = m00; this.m01 = m01; this.m02 = m02; this.m03 = m03; |
|---|
| 2186 |
this.m10 = m10; this.m11 = m11; this.m12 = m12; this.m13 = m13; |
|---|
| 2187 |
this.m20 = m20; this.m21 = m21; this.m22 = m22; this.m23 = m23; |
|---|
| 2188 |
this.m30 = m30; this.m31 = m31; this.m32 = m32; this.m33 = m33; |
|---|
| 2189 |
} |
|---|
| 2190 |
|
|---|
| 2191 |
/** Sets elements as _a copy of a contents. Remember about column-major matrix memory layout. */ |
|---|
| 2192 |
void set(float_t[16] a) |
|---|
| 2193 |
{ |
|---|
| 2194 |
this.a[0..16] = a[0..16].dup; |
|---|
| 2195 |
} |
|---|
| 2196 |
|
|---|
| 2197 |
/** Sets columns to passed basis vectors. */ |
|---|
| 2198 |
void set(Vector4 basisX, Vector4 basisY, Vector4 basisZ, |
|---|
| 2199 |
Vector4 basisW = Vector4(0, 0, 0, 1)) |
|---|
| 2200 |
{ |
|---|
| 2201 |
v[0] = basisX; |
|---|
| 2202 |
v[1] = basisY; |
|---|
| 2203 |
v[2] = basisZ; |
|---|
| 2204 |
v[3] = basisW; |
|---|
| 2205 |
} |
|---|
| 2206 |
|
|---|
| 2207 |
/** Returns: Whether all components are normalized numbers. */ |
|---|
| 2208 |
bool isnormal() |
|---|
| 2209 |
{ |
|---|
| 2210 |
return |
|---|
| 2211 |
std.math.isnormal(m00) && std.math.isnormal(m01) && std.math.isnormal(m02) && std.math.isnormal(m03) && |
|---|
| 2212 |
std.math.isnormal(m10) && std.math.isnormal(m11) && std.math.isnormal(m12) && std.math.isnormal(m13) && |
|---|
| 2213 |
std.math.isnormal(m20) && std.math.isnormal(m21) && std.math.isnormal(m22) && std.math.isnormal(m23) && |
|---|
| 2214 |
std.math.isnormal(m30) && std.math.isnormal(m31) && std.math.isnormal(m32) && std.math.isnormal(m33); |
|---|
| 2215 |
} |
|---|
| 2216 |
|
|---|
| 2217 |
/** |
|---|
| 2218 |
Returns: Whether this matrix is identity. |
|---|
| 2219 |
Params: |
|---|
| 2220 |
relprec, absprec = Parameters passed to equal function while calculations. |
|---|
| 2221 |
Have the same meaning as in equal function. |
|---|
| 2222 |
*/ |
|---|
| 2223 |
bool isIdentity(int relprec = defrelprec, int absprec = defabsprec) |
|---|
| 2224 |
{ |
|---|
| 2225 |
return equal(*this, identity, relprec, absprec); |
|---|
| 2226 |
} |
|---|
| 2227 |
|
|---|
| 2228 |
/** |
|---|
| 2229 |
Returns: Whether this matrix is zero. |
|---|
| 2230 |
Params: |
|---|
| 2231 |
relprec, absprec = Parameters passed to equal function while calculations. |
|---|
| 2232 |
Has the same meaning as in equal function. |
|---|
| 2233 |
*/ |
|---|
| 2234 |
bool isZero(int relprec = defrelprec, int absprec = defabsprec) |
|---|
| 2235 |
{ |
|---|
| 2236 |
return equal(normSquare(), 0, relprec, absprec); |
|---|
| 2237 |
} |
|---|
| 2238 |
|
|---|
| 2239 |
/** |
|---|
| 2240 |
Resets this matrix to affine transform matrix based on passed |
|---|
| 2241 |
vector arguments. |
|---|
| 2242 |
*/ |
|---|
| 2243 |
void set(Vector3 basisX, Vector3 basisY, Vector3 basisZ, |
|---|
| 2244 |
Vector3 translation = Vector3(0, 0, 0)) |
|---|
| 2245 |
{ |
|---|
| 2246 |
set(Vector4(basisX, 0), Vector4(basisX, 0), Vector4(basisX, 0), Vector4(translation, 1)); |
|---|
| 2247 |
} |
|---|
| 2248 |
|
|---|
| 2249 |
/** Constructs _scale matrix with _scale coefficients specified as arguments. */ |
|---|
| 2250 |
static Matrix44 scale(float_t x, float_t y, float_t z) |
|---|
| 2251 |
{ |
|---|
| 2252 |
Matrix44 mat = identity; |
|---|
| 2253 |
with (mat) |
|---|
| 2254 |
{ |
|---|
| 2255 |
m00 = x; |
|---|
| 2256 |
m11 = y; |
|---|
| 2257 |
m22 = z; |
|---|
| 2258 |
} |
|---|
| 2259 |
|
|---|
| 2260 |
return mat; |
|---|
| 2261 |
} |
|---|
| 2262 |
|
|---|
| 2263 |
/** Constructs _scale matrix with _scale coefficients specified as v's components. */ |
|---|
| 2264 |
static Matrix44 scale(Vector3 v) |
|---|
| 2265 |
{ |
|---|
| 2266 |
return scale(v.x, v.y, v.z); |
|---|
| 2267 |
} |
|---|
| 2268 |
|
|---|
| 2269 |
/** Construct matrix that represents rotation around corresponding axis. */ |
|---|
| 2270 |
static Matrix44 rotationX(float_t radians) |
|---|
| 2271 |
{ |
|---|
| 2272 |
Matrix44 mat = identity; |
|---|
| 2273 |
float_t c = cos(radians); |
|---|
| 2274 |
float_t s = sin(radians); |
|---|
| 2275 |
with (mat) |
|---|
| 2276 |
{ |
|---|
| 2277 |
m11 = m22 = c; |
|---|
| 2278 |
m21 = s; |
|---|
| 2279 |
m12 = -s; |
|---|
| 2280 |
} |
|---|
| 2281 |
|
|---|
| 2282 |
return mat; |
|---|
| 2283 |
} |
|---|
| 2284 |
|
|---|
| 2285 |
/** ditto */ |
|---|
| 2286 |
static Matrix44 rotationY(float_t radians) |
|---|
| 2287 |
{ |
|---|
| 2288 |
Matrix44 mat = identity; |
|---|
| 2289 |
float_t c = cos(radians); |
|---|
| 2290 |
float_t s = sin(radians); |
|---|
| 2291 |
with (mat) |
|---|
| 2292 |
{ |
|---|
| 2293 |
m00 = m22 = c; |
|---|
| 2294 |
m20 = -s; |
|---|
| 2295 |
m02 = s; |
|---|
| 2296 |
} |
|---|
| 2297 |
|
|---|
| 2298 |
return mat; |
|---|
| 2299 |
} |
|---|
| 2300 |
|
|---|
| 2301 |
/** ditto */ |
|---|
| 2302 |
static Matrix44 rotationZ(float_t radians) |
|---|
| 2303 |
{ |
|---|
| 2304 |
Matrix44 mat = identity; |
|---|
| 2305 |
float_t c = cos(radians); |
|---|
| 2306 |
float_t s = sin(radians); |
|---|
| 2307 |
with (mat) |
|---|
| 2308 |
{ |
|---|
| 2309 |
m00 = m11 = c; |
|---|
| 2310 |
m10 = s; |
|---|
| 2311 |
m01 = -s; |
|---|
| 2312 |
} |
|---|
| 2313 |
|
|---|
| 2314 |
return mat; |
|---|
| 2315 |
} |
|---|
| 2316 |
|
|---|
| 2317 |
/** |
|---|
| 2318 |
Constructs matrix that represents _rotation specified by euler angles passed as arguments. |
|---|
| 2319 |
Order of _rotation application is: roll (Z axis), pitch (X axis), yaw (Y axis). |
|---|
| 2320 |
*/ |
|---|
| 2321 |
static Matrix44 rotation(float_t yaw, float_t pitch, float_t roll) |
|---|
| 2322 |
{ |
|---|
| 2323 |
return Matrix44.rotationY(yaw) * Matrix44.rotationX(pitch) * Matrix44.rotationZ(roll); |
|---|
| 2324 |
} |
|---|
| 2325 |
|
|---|
| 2326 |
/** |
|---|
| 2327 |
Constructs matrix that represents _rotation specified by axis and angle. |
|---|
| 2328 |
Method works with assumption that axis is unit vector. |
|---|
| 2329 |
Throws: |
|---|
| 2330 |
AssertError on non-unit axis call attempt if module was compiled with |
|---|
| 2331 |
contract checks enabled. |
|---|
| 2332 |
*/ |
|---|
| 2333 |
static Matrix44 rotation(Vector3 axis, float_t radians) |
|---|
| 2334 |
in { assert( axis.isUnit() ); } |
|---|
| 2335 |
body |
|---|
| 2336 |
{ |
|---|
| 2337 |
real c = cos(radians); |
|---|
| 2338 |
real s = sin(radians); |
|---|
| 2339 |
real cc = 1.0 - c; |
|---|
| 2340 |
real x2 = axis.x * axis.x; |
|---|
| 2341 |
real y2 = axis.y * axis.y; |
|---|
| 2342 |
real z2 = axis.z * axis.z; |
|---|
| 2343 |
real xycc = axis.x * axis.y * cc; |
|---|
| 2344 |
real xzcc = axis.x * axis.z * cc; |
|---|
| 2345 |
real yzcc = axis.y * axis.z * cc; |
|---|
| 2346 |
real xs = axis.x * s; |
|---|
| 2347 |
real ys = axis.y * s; |
|---|
| 2348 |
real zs = axis.z * s; |
|---|
| 2349 |
|
|---|
| 2350 |
Matrix44 mat = identity; |
|---|
| 2351 |
with (mat) |
|---|
| 2352 |
{ |
|---|
| 2353 |
m00 = x2 * cc + c; m01 = xycc - zs; m02 = xzcc + ys; |
|---|
| 2354 |
m10 = xycc + zs; m11 = y2 * cc + c; m12 = yzcc - xs; |
|---|
| 2355 |
m20 = xzcc - ys; m21 = yzcc + xs; m22 = z2 * cc + c; |
|---|
| 2356 |
} |
|---|
| 2357 |
|
|---|
| 2358 |
return mat; |
|---|
| 2359 |
} |
|---|
| 2360 |
|
|---|
| 2361 |
/** |
|---|
| 2362 |
Constructs matrix that represents _rotation specified by quaternion. |
|---|
| 2363 |
Method works with assumption that quaternion is unit. |
|---|
| 2364 |
Throws: |
|---|
| 2365 |
AssertError on non-unit quaternion call attempt if module was compiled with |
|---|
| 2366 |
contract checks enabled. |
|---|
| 2367 |
*/ |
|---|
| 2368 |
static Matrix44 rotation(Quaternion q) |
|---|
| 2369 |
in { assert( q.isUnit() ); } |
|---|
| 2370 |
body |
|---|
| 2371 |
{ |
|---|
| 2372 |
float_t tx = 2.f * q.x; |
|---|
| 2373 |
float_t ty = 2.f * q.y; |
|---|
| 2374 |
float_t tz = 2.f * q.z; |
|---|
| 2375 |
float_t twx = tx * q.w; |
|---|
| 2376 |
float_t twy = ty * q.w; |
|---|
| 2377 |
float_t twz = tz * q.w; |
|---|
| 2378 |
float_t txx = tx * q.x; |
|---|
| 2379 |
float_t txy = ty * q.x; |
|---|
| 2380 |
float_t txz = tz * q.x; |
|---|
| 2381 |
float_t tyy = ty * q.y; |
|---|
| 2382 |
float_t tyz = tz * q.y; |
|---|
| 2383 |
float_t tzz = tz * q.z; |
|---|
| 2384 |
|
|---|
| 2385 |
Matrix44 mat = identity; |
|---|
| 2386 |
with (mat) |
|---|
| 2387 |
{ |
|---|
| 2388 |
m00 = 1.f - (tyy + tzz); |
|---|
| 2389 |
m01 = txy - twz; |
|---|
| 2390 |
m02 = txz + twy; |
|---|
| 2391 |
m10 = txy + twz; |
|---|
| 2392 |
m11 = 1.f - (txx + tzz); |
|---|
| 2393 |
m12 = tyz - twx; |
|---|
| 2394 |
m20 = txz - twy; |
|---|
| 2395 |
m21 = tyz + twx; |
|---|
| 2396 |
m22 = 1.f - (txx + tyy); |
|---|
| 2397 |
} |
|---|
| 2398 |
|
|---|
| 2399 |
return mat; |
|---|
| 2400 |
} |
|---|
| 2401 |
|
|---|
| 2402 |
/** Constructs _translation matrix with offset values specified as arguments. */ |
|---|
| 2403 |
static Matrix44 translation(float_t x, float_t y, float_t z) |
|---|
| 2404 |
{ |
|---|
| 2405 |
return Matrix44(1, 0, 0, x, |
|---|
| 2406 |
0, 1, 0, y, |
|---|
| 2407 |
0, 0, 1, z, |
|---|
| 2408 |
0, 0, 0, 1); |
|---|
| 2409 |
} |
|---|
| 2410 |
|
|---|
| 2411 |
/** Constructs _translation matrix with offset values specified as v's components. */ |
|---|
| 2412 |
static Matrix44 translation(Vector3 v) |
|---|
| 2413 |
{ |
|---|
| 2414 |
return translation(v.x, v.y, v.z); |
|---|
| 2415 |
} |
|---|
| 2416 |
|
|---|
| 2417 |
/** |
|---|
| 2418 |
Constructs one-point perspecive projection matrix. |
|---|
| 2419 |
Params: |
|---|
| 2420 |
fov = Field of view in vertical plane in radians. |
|---|
| 2421 |
aspect = Frustum's width / height coefficient. It shouldn't be 0. |
|---|
| 2422 |
near = Distance to near plane. |
|---|
| 2423 |
near = Distance to far plane. |
|---|
| 2424 |
*/ |
|---|
| 2425 |
static Matrix44 perspective(float_t fov, float_t aspect, float_t near, float_t far) |
|---|
| 2426 |
in |
|---|
| 2427 |
{ |
|---|
| 2428 |
assert( fov < 2*PI ); |
|---|
| 2429 |
assert( !equal(aspect, 0) ); |
|---|
| 2430 |
assert( near > 0 ); |
|---|
| 2431 |
assert( far > near ); |
|---|
| 2432 |
} |
|---|
| 2433 |
body |
|---|
| 2434 |
{ |
|---|
| 2435 |
real cot = 1. / tan(fov / 2.); |
|---|
| 2436 |
|
|---|
| 2437 |
return Matrix44(cot / aspect, 0, 0, 0, |
|---|
| 2438 |
0, cot, 0, 0, |
|---|
| 2439 |
0, 0, (near + far) / (near - far), 2.f * (near * far) / (near - far), |
|---|
| 2440 |
0, 0, -1, 0); |
|---|
| 2441 |
} |
|---|
| 2442 |
|
|---|
| 2443 |
/** |
|---|
| 2444 |
Constructs view matrix. |
|---|
| 2445 |
Params: |
|---|
| 2446 |
eye = Viewer's eye position. |
|---|
| 2447 |
target = View target. |
|---|
| 2448 |
up = View up vector. |
|---|
| 2449 |
|
|---|
| 2450 |
Arguments should not be complanar, elsewise matrix will contain infinity |
|---|
| 2451 |
elements. You can check this with isnormal() method. |
|---|
| 2452 |
*/ |
|---|
| 2453 |
static Matrix44 lookAt(Vector3 eye, Vector3 target, Vector3 up) |
|---|
| 2454 |
{ |
|---|
| 2455 |
Vector3 z = (eye - target).normalized(); |
|---|
| 2456 |
alias up y; |
|---|
| 2457 |
Vector3 x = cp(y, z); |
|---|
| 2458 |
y = cp(z, x); |
|---|
| 2459 |
x.normalize(); |
|---|
| 2460 |
y.normalize(); |
|---|
| 2461 |
|
|---|
| 2462 |
Matrix44 mat = identity; |
|---|
| 2463 |
mat.v[0].xyz = Vector3(x.x, y.x, z.x); |
|---|
| 2464 |
mat.v[1].xyz = Vector3(x.y, y.y, z.y); |
|---|
| 2465 |
mat.v[2].xyz = Vector3(x.z, y.z, z.z); |
|---|
| 2466 |
|
|---|
| 2467 |
mat.m03 = -dp(eye, x); |
|---|
| 2468 |
mat.m13 = -dp(eye, y); |
|---|
| 2469 |
mat.m23 = -dp(eye, z); |
|---|
| 2470 |
|
|---|
| 2471 |
return mat; |
|---|
| 2472 |
} |
|---|
| 2473 |
|
|---|
| 2474 |
/** |
|---|
| 2475 |
Returns: Inverse copy of this matrix. |
|---|
| 2476 |
|
|---|
| 2477 |
In case if this matrix is singular (i.e. determinant = 0) result matrix will has |
|---|
| 2478 |
infinity elements. You can check this with isnormal() method. |
|---|
| 2479 |
*/ |
|---|
| 2480 |
Matrix44 inverse() |
|---|
| 2481 |
{ |
|---|
| 2482 |
real det = determinant(); |
|---|
| 2483 |
//if (equal(det, 0)) |
|---|
| 2484 |
//{ |
|---|
| 2485 |
// return nan; |
|---|
| 2486 |
//} |
|---|
| 2487 |
|
|---|
| 2488 |
real rdet = 1/det; |
|---|
| 2489 |
return Matrix44( |
|---|
| 2490 |
rdet * (m11 * (m22 * m33 - m23 * m32) + m12 * (m23 * m31 - m21 * m33) + m13 * (m21 * m32 - m22 * m31)), |
|---|
| 2491 |
rdet * (m21 * (m02 * m33 - m03 * m32) + m22 * (m03 * m31 - m01 * m33) + m23 * (m01 * m32 - m02 * m31)), |
|---|
| 2492 |
rdet * (m31 * (m02 * m13 - m03 * m12) + m32 * (m03 * m11 - m01 * m13) + m33 * (m01 * m12 - m02 * m11)), |
|---|
| 2493 |
rdet * (m01 * (m13 * m22 - m12 * m23) + m02 * (m11 * m23 - m13 * m21) + m03 * (m12 * m21 - m11 * m22)), |
|---|
| 2494 |
rdet * (m12 * (m20 * m33 - m23 * m30) + m13 * (m22 * m30 - m20 * m32) + m10 * (m23 * m32 - m22 * m33)), |
|---|
| 2495 |
rdet * (m22 * (m00 * m33 - m03 * m30) + m23 * (m02 * m30 - m00 * m32) + m20 * (m03 * m32 - m02 * m33)), |
|---|
| 2496 |
rdet * (m32 * (m00 * m13 - m03 * m10) + m33 * (m02 * m10 - m00 * m12) + m30 * (m03 * m12 - m02 * m13)), |
|---|
| 2497 |
rdet * (m02 * (m13 * m20 - m10 * m23) + m03 * (m10 * m22 - m12 * m20) + m00 * (m12 * m23 - m13 * m22)), |
|---|
| 2498 |
rdet * (m13 * (m20 * m31 - m21 * m30) + m10 * (m21 * m33 - m23 * m31) + m11 * (m23 * m30 - m20 * m33)), |
|---|
| 2499 |
rdet * (m23 * (m00 * m31 - m01 * m30) + m20 * (m01 * m33 - m03 * m31) + m21 * (m03 * m30 - m00 * m33)), |
|---|
| 2500 |
rdet * (m33 * (m00 * m11 - m01 * m10) + m30 * (m01 * m13 - m03 * m11) + m31 * (m03 * m10 - m00 * m13)), |
|---|
| 2501 |
rdet * (m03 * (m11 * m20 - m10 * m21) + m00 * (m13 * m21 - m11 * m23) + m01 * (m10 * m23 - m13 * m20)), |
|---|
| 2502 |
rdet * (m10 * (m22 * m31 - m21 * m32) + m11 * (m20 * m32 - m22 * m30) + m12 * (m21 * m30 - m20 * m31)), |
|---|
| 2503 |
rdet * (m20 * (m02 * m31 - m01 * m32) + m21 * (m00 * m32 - m02 * m30) + m22 * (m01 * m30 - m00 * m31)), |
|---|
| 2504 |
rdet * (m30 * (m02 * m11 - m01 * m12) + m31 * (m00 * m12 - m02 * m10) + m32 * (m01 * m10 - m00 * m11)), |
|---|
| 2505 |
rdet * (m00 * (m11 * m22 - m12 * m21) + m01 * (m12 * m20 - m10 * m22) + m02 * (m10 * m21 - m11 * m20))); |
|---|
| 2506 |
} |
|---|
| 2507 |
|
|---|
| 2508 |
/** |
|---|
| 2509 |
Inverts this matrix. |
|---|
| 2510 |
|
|---|
| 2511 |
In case if matrix is singular (i.e. determinant = 0) result matrix will has |
|---|
| 2512 |
infinity elements. You can check this with isnormal() method. |
|---|
| 2513 |
*/ |
|---|
| 2514 |
void invert() |
|---|
| 2515 |
{ |
|---|
| 2516 |
real det = determinant(); |
|---|
| 2517 |
//if (equal(det, 0)) |
|---|
| 2518 |
//{ |
|---|
| 2519 |
// *this = nan; |
|---|
| 2520 |
// return; |
|---|
| 2521 |
//} |
|---|
| 2522 |
|
|---|
| 2523 |
real rdet = 1/det; |
|---|
| 2524 |
set(rdet * (m11 * (m22 * m33 - m23 * m32) + m12 * (m23 * m31 - m21 * m33) + m13 * (m21 * m32 - m22 * m31)), |
|---|
| 2525 |
rdet * (m21 * (m02 * m33 - m03 * m32) + m22 * (m03 * m31 - m01 * m33) + m23 * (m01 * m32 - m02 * m31)), |
|---|
| 2526 |
rdet * (m31 * (m02 * m13 - m03 * m12) + m32 * (m03 * m11 - m01 * m13) + m33 * (m01 * m12 - m02 * m11)), |
|---|
| 2527 |
rdet * (m01 * (m13 * m22 - m12 * m23) + m02 * (m11 * m23 - m13 * m21) + m03 * (m12 * m21 - m11 * m22)), |
|---|
| 2528 |
rdet * (m12 * (m20 * m33 - m23 * m30) + m13 * (m22 * m30 - m20 * m32) + m10 * (m23 * m32 - m22 * m33)), |
|---|
| 2529 |
rdet * (m22 * (m00 * m33 - m03 * m30) + m23 * (m02 * m30 - m00 * m32) + m20 * (m03 * m32 - m02 * m33)), |
|---|
| 2530 |
rdet * (m32 * (m00 * m13 - m03 * m10) + m33 * (m02 * m10 - m00 * m12) + m30 * (m03 * m12 - m02 * m13)), |
|---|
| 2531 |
rdet * (m02 * (m13 * m20 - m10 * m23) + m03 * (m10 * m22 - m12 * m20) + m00 * (m12 * m23 - m13 * m22)), |
|---|
| 2532 |
rdet * (m13 * (m20 * m31 - m21 * m30) + m10 * (m21 * m33 - m23 * m31) + m11 * (m23 * m30 - m20 * m33)), |
|---|
| 2533 |
rdet * (m23 * (m00 * m31 - m01 * m30) + m20 * (m01 * m33 - m03 * m31) + m21 * (m03 * m30 - m00 * m33)), |
|---|
| 2534 |
rdet * (m33 * (m00 * m11 - m01 * m10) + m30 * (m01 * m13 - m03 * m11) + m31 * (m03 * m10 - m00 * m13)), |
|---|
| 2535 |
rdet * (m03 * (m11 * m20 - m10 * m21) + m00 * (m13 * m21 - m11 * m23) + m01 * (m10 * m23 - m13 * m20)), |
|---|
| 2536 |
rdet * (m10 * (m22 * m31 - m21 * m32) + m11 * (m20 * m32 - m22 * m30) + m12 * (m21 * m30 - m20 * m31)), |
|---|
| 2537 |
rdet * (m20 * (m02 * m31 - m01 * m32) + m21 * (m00 * m32 - m02 * m30) + m22 * (m01 * m30 - m00 * m31)), |
|---|
| 2538 |
rdet * (m30 * (m02 * m11 - m01 * m12) + m31 * (m00 * m12 - m02 * m10) + m32 * (m01 * m10 - m00 * m11)), |
|---|
| 2539 |
rdet * (m00 * (m11 * m22 - m12 * m21) + m01 * (m12 * m20 - m10 * m22) + m02 * (m10 * m21 - m11 * m20))); |
|---|
| 2540 |
} |
|---|
| 2541 |
|
|---|
| 2542 |
/** Returns: Determinant */ |
|---|
| 2543 |
real determinant() |
|---|
| 2544 |
{ |
|---|
| 2545 |
return |
|---|
| 2546 |
+ (m00 * m11 - m01 * m10) * (m22 * m33 - m23 * m32) |
|---|
| 2547 |
- (m00 * m12 - m02 * m10) * (m21 * m33 - m23 * m31) |
|---|
| 2548 |
+ (m00 * m13 - m03 * m10) * (m21 * m32 - m22 * m31) |
|---|
| 2549 |
+ (m01 * m12 - m02 * m11) * (m20 * m33 - m23 * m30) |
|---|
| 2550 |
- (m01 * m13 - m03 * m11) * (m20 * m32 - m22 * m30) |
|---|
| 2551 |
+ (m02 * m13 - m03 * m12) * (m20 * m31 - m21 * m30); |
|---|
| 2552 |
} |
|---|
| 2553 |
|
|---|
| 2554 |
/** |
|---|
| 2555 |
Returns: Frobenius _norm of matrix. |
|---|
| 2556 |
References: |
|---|
| 2557 |
$(LINK http://en.wikipedia.org/wiki/Frobenius_norm#Frobenius_norm). |
|---|
| 2558 |
*/ |
|---|
| 2559 |
real norm() |
|---|
| 2560 |
{ |
|---|
| 2561 |
return sqrt( normSquare ); |
|---|
| 2562 |
} |
|---|
| 2563 |
|
|---|
| 2564 |
/** |
|---|
| 2565 |
Returns: Square of Frobenius norm of matrix. |
|---|
| 2566 |
|
|---|
| 2567 |
Method doesn't need calculation of square root. |
|---|
| 2568 |
|
|---|
| 2569 |
References: |
|---|
| 2570 |
$(LINK http://en.wikipedia.org/wiki/Frobenius_norm#Frobenius_norm). |
|---|
| 2571 |
*/ |
|---|
| 2572 |
real normSquare() |
|---|
| 2573 |
{ |
|---|
| 2574 |
real ret = 0; |
|---|
| 2575 |
for (int i = 16; i--; ) |
|---|
| 2576 |
{ |
|---|
| 2577 |
real x = a[i]; |
|---|
| 2578 |
ret += x * x; |
|---|
| 2579 |
} |
|---|
| 2580 |
|
|---|
| 2581 |
return ret; |
|---|
| 2582 |
} |
|---|
| 2583 |
|
|---|
| 2584 |
/** |
|---|
| 2585 |
Returns: Whether this matrix represents affine transformation. |
|---|
| 2586 |
References: |
|---|
| 2587 |
$(LINK http://en.wikipedia.org/wiki/Affine_transformation). |
|---|
| 2588 |
*/ |
|---|
| 2589 |
bool isAffine() |
|---|
| 2590 |
{ |
|---|
| 2591 |
return equal(m30, 0) && equal(m31, 0) && equal(m32, 0) && equal(m33, 1); |
|---|
| 2592 |
} |
|---|
| 2593 |
|
|---|
| 2594 |
/** Transposes this matrix. */ |
|---|
| 2595 |
void transpose() |
|---|
| 2596 |
{ |
|---|
| 2597 |
/* */ swap(m01, m10); swap(m02, m20); swap(m03, m30); |
|---|
| 2598 |
/* */ /* */ swap(m12, m21); swap(m13, m31); |
|---|
| 2599 |
/* */ /* */ /* */ swap(m23, m32); |
|---|
| 2600 |
/* */ /* */ /* */ /* */ |
|---|
| 2601 |
} |
|---|
| 2602 |
|
|---|
| 2603 |
/** Returns: Transposed copy of this matrix. */ |
|---|
| 2604 |
Matrix44 transposed() |
|---|
| 2605 |
{ |
|---|
| 2606 |
return Matrix44( |
|---|
| 2607 |
m00, m10, m20, m30, |
|---|
| 2608 |
m01, m11, m21, m31, |
|---|
| 2609 |
m02, m12, m22, m32, |
|---|
| 2610 |
m03, m13, m23, m33 ); |
|---|
| 2611 |
} |
|---|
| 2612 |
|
|---|
| 2613 |
/** R/W property. Corner 3x3 minor. */ |
|---|
| 2614 |
Matrix33 cornerMinor() |
|---|
| 2615 |
{ |
|---|
| 2616 |
return Matrix33(m00, m01, m02, |
|---|
| 2617 |
m10, m11, m12, |
|---|
| 2618 |
m20, m21, m22); |
|---|
| 2619 |
} |
|---|
| 2620 |
|
|---|
| 2621 |
/** ditto */ |
|---|
| 2622 |
void cornerMinor(Matrix33 mat) |
|---|
| 2623 |
{ |
|---|
| 2624 |
m00 = mat.m00; m01 = mat.m01; m02 = mat.m02; |
|---|
| 2625 |
m10 = mat.m10; m11 = mat.m11; m12 = mat.m12; |
|---|
| 2626 |
m20 = mat.m20; m21 = mat.m21; m22 = mat.m22; |
|---|
| 2627 |
} |
|---|
| 2628 |
|
|---|
| 2629 |
/** |
|---|
| 2630 |
Standard operators that have intuitive meaning, same as in classical math. Exception |
|---|
| 2631 |
is multiplication with Vecto3 that doesn't make sense for classical math, in that case |
|---|
| 2632 |
Vector3 is implicitl expanded to Vector4 with w=1. |
|---|
| 2633 |
|
|---|
| 2634 |
Note that division operators do no cheks of value of k, so in case of division |
|---|
| 2635 |
by 0 result matrix will have infinity components. You can check this with isnormal() |
|---|
| 2636 |
method. |
|---|
| 2637 |
*/ |
|---|
| 2638 |
Matrix44 opNeg() |
|---|
| 2639 |
{ |
|---|
| 2640 |
return Matrix44(-m00, -m01, -m02, -m03, |
|---|
| 2641 |
-m10, -m11, -m12, -m13, |
|---|
| 2642 |
-m20, -m21, -m22, -m23, |
|---|
| 2643 |
-m30, -m31, -m32, -m33); |
|---|
| 2644 |
} |
|---|
| 2645 |
|
|---|
| 2646 |
/** ditto */ |
|---|
| 2647 |
Matrix44 opAdd(Matrix44 mat) |
|---|
| 2648 |
{ |
|---|
| 2649 |
return Matrix44(m00 + mat.m00, m01 + mat.m01, m02 + mat.m02, m03 + mat.m03, |
|---|
| 2650 |
m10 + mat.m10, m11 + mat.m11, m12 + mat.m12, m13 + mat.m13, |
|---|
| 2651 |
m20 + mat.m20, m21 + mat.m21, m22 + mat.m22, m23 + mat.m23, |
|---|
| 2652 |
m30 + mat.m30, m31 + mat.m31, m32 + mat.m32, m33 + mat.m33); |
|---|
| 2653 |
} |
|---|
| 2654 |
|
|---|
| 2655 |
/** ditto */ |
|---|
| 2656 |
void opAddAssign(Matrix44 mat) |
|---|
| 2657 |
{ |
|---|
| 2658 |
m00 += mat.m00; m01 += mat.m01; m02 += mat.m02; m03 += mat.m03; |
|---|
| 2659 |
m10 += mat.m10; m11 += mat.m11; m12 += mat.m12; m13 += mat.m13; |
|---|
| 2660 |
m20 += mat.m20; m21 += mat.m21; m22 += mat.m22; m23 += mat.m23; |
|---|
| 2661 |
m30 += mat.m30; m31 += mat.m31; m32 += mat.m32; m33 += mat.m33; |
|---|
| 2662 |
} |
|---|
| 2663 |
|
|---|
| 2664 |
/** ditto */ |
|---|
| 2665 |
Matrix44 opSub(Matrix44 mat) |
|---|
| 2666 |
{ |
|---|
| 2667 |
return Matrix44(m00 - mat.m00, m01 - mat.m01, m02 - mat.m02, m03 - mat.m03, |
|---|
| 2668 |
m10 - mat.m10, m11 - mat.m11, m12 - mat.m12, m13 - mat.m13, |
|---|
| 2669 |
m20 - mat.m20, m21 - mat.m21, m22 - mat.m22, m23 - mat.m23, |
|---|
| 2670 |
m30 - mat.m30, m31 - mat.m31, m32 - mat.m32, m33 - mat.m33); |
|---|
| 2671 |
} |
|---|
| 2672 |
|
|---|
| 2673 |
/** ditto */ |
|---|
| 2674 |
void opSubAssign(Matrix44 mat) |
|---|
| 2675 |
{ |
|---|
| 2676 |
m00 -= mat.m00; m01 -= mat.m01; m02 -= mat.m02; m03 -= mat.m03; |
|---|
| 2677 |
m10 -= mat.m10; m11 -= mat.m11; m12 -= mat.m12; m13 -= mat.m13; |
|---|
| 2678 |
m20 -= mat.m20; m21 -= mat.m21; m22 -= mat.m22; m23 -= mat.m23; |
|---|
| 2679 |
m30 -= mat.m30; m31 -= mat.m31; m32 -= mat.m32; m33 -= mat.m33; |
|---|
| 2680 |
} |
|---|
| 2681 |
|
|---|
| 2682 |
/** ditto */ |
|---|
| 2683 |
Matrix44 opMul(float_t k) |
|---|
| 2684 |
{ |
|---|
| 2685 |
return Matrix44(m00 * k, m01 * k, m02 * k, m03 * k, |
|---|
| 2686 |
m10 * k, m11 * k, m12 * k, m13 * k, |
|---|
| 2687 |
m20 * k, m21 * k, m22 * k, m23 * k, |
|---|
| 2688 |
m30 * k, m31 * k, m32 * k, m33 * k); |
|---|
| 2689 |
} |
|---|
| 2690 |
|
|---|
| 2691 |
/** ditto */ |
|---|
| 2692 |
void opMulAssign(float_t k) |
|---|
| 2693 |
{ |
|---|
| 2694 |
m00 *= k; m01 *= k; m02 *= k; m03 *= k; |
|---|
| 2695 |
m10 *= k; m11 *= k; m12 *= k; m13 *= k; |
|---|
| 2696 |
m20 *= k; m21 *= k; m22 *= k; m23 *= k; |
|---|
| 2697 |
m30 *= k; m31 *= k; m32 *= k; m33 *= k; |
|---|
| 2698 |
} |
|---|
| 2699 |
|
|---|
| 2700 |
/** ditto */ |
|---|
| 2701 |
Matrix44 opMul_r(float_t k) |
|---|
| 2702 |
{ |
|---|
| 2703 |
return Matrix44(m00 * k, m01 * k, m02 * k, m03 * k, |
|---|
| 2704 |
m10 * k, m11 * k, m12 * k, m13 * k, |
|---|
| 2705 |
m20 * k, m21 * k, m22 * k, m23 * k, |
|---|
| 2706 |
m30 * k, m31 * k, m32 * k, m33 * k); |
|---|
| 2707 |
} |
|---|
| 2708 |
|
|---|
| 2709 |
/** ditto */ |
|---|
| 2710 |
Matrix44 opDiv(float_t k) |
|---|
| 2711 |
{ |
|---|
| 2712 |
|
|---|
| 2713 |
return Matrix44(m00 / k, m01 / k, m02 / k, m03 / k, |
|---|
| 2714 |
m10 / k, m11 / k, m12 / k, m13 / k, |
|---|
| 2715 |
m20 / k, m21 / k, m22 / k, m23 / k, |
|---|
| 2716 |
m30 / k, m31 / k, m32 / k, m33 / k); |
|---|
| 2717 |
} |
|---|
| 2718 |
|
|---|
| 2719 |
/** ditto */ |
|---|
| 2720 |
void opDivAssign(float_t k) |
|---|
| 2721 |
{ |
|---|
| 2722 |
m00 /= k; m01 /= k; m02 /= k; m03 /= k; |
|---|
| 2723 |
m10 /= k; m11 /= k; m12 /= k; m13 /= k; |
|---|
| 2724 |
m20 /= k; m21 /= k; m22 /= k; m23 /= k; |
|---|
| 2725 |
m30 /= k; m31 /= k; m32 /= k; m33 /= k; |
|---|
| 2726 |
} |
|---|
| 2727 |
|
|---|
| 2728 |
/** ditto */ |
|---|
| 2729 |
bool opEquals(Matrix44 mat) |
|---|
| 2730 |
{ |
|---|
| 2731 |
return m00 == mat.m00 && m01 == mat.m01 && m02 == mat.m02 && m03 == mat.m03 && |
|---|
| 2732 |
m10 == mat.m10 && m11 == mat.m11 && m12 == mat.m12 && m13 == mat.m13 && |
|---|
| 2733 |
m20 == mat.m20 && m21 == mat.m21 && m22 == mat.m22 && m23 == mat.m23 && |
|---|
| 2734 |
m30 == mat.m30 && m31 == mat.m31 && m32 == mat.m32 && m33 == mat.m33; |
|---|
| 2735 |
} |
|---|
| 2736 |
|
|---|
| 2737 |
/** ditto */ |
|---|
| 2738 |
Matrix44 opMul(Matrix44 mat) |
|---|
| 2739 |
{ |
|---|
| 2740 |
return Matrix44(m00 * mat.m00 + m01 * mat.m10 + m02 * mat.m20 + m03 * mat.m30, |
|---|
| 2741 |
m00 * mat.m01 + m01 * mat.m11 + m02 * mat.m21 + m03 * mat.m31, |
|---|
| 2742 |
m00 * mat.m02 + m01 * mat.m12 + m02 * mat.m22 + m03 * mat.m32, |
|---|
| 2743 |
m00 * mat.m03 + m01 * mat.m13 + m02 * mat.m23 + m03 * mat.m33, |
|---|
| 2744 |
|
|---|
| 2745 |
m10 * mat.m00 + m11 * mat.m10 + m12 * mat.m20 + m13 * mat.m30, |
|---|
| 2746 |
m10 * mat.m01 + m11 * mat.m11 + m12 * mat.m21 + m13 * mat.m31, |
|---|
| 2747 |
m10 * mat.m02 + m11 * mat.m12 + m12 * mat.m22 + m13 * mat.m32, |
|---|
| 2748 |
m10 * mat.m03 + m11 * mat.m13 + m12 * mat.m23 + m13 * mat.m33, |
|---|
| 2749 |
|
|---|
| 2750 |
m20 * mat.m00 + m21 * mat.m10 + m22 * mat.m20 + m23 * mat.m30, |
|---|
| 2751 |
m20 * mat.m01 + m21 * mat.m11 + m22 * mat.m21 + m23 * mat.m31, |
|---|
| 2752 |
m20 * mat.m02 + m21 * mat.m12 + m22 * mat.m22 + m23 * mat.m32, |
|---|
| 2753 |
m20 * mat.m03 + m21 * mat.m13 + m22 * mat.m23 + m23 * mat.m33, |
|---|
| 2754 |
|
|---|
| 2755 |
m30 * mat.m00 + m31 * mat.m10 + m32 * mat.m20 + m33 * mat.m30, |
|---|
| 2756 |
m30 * mat.m01 + m31 * mat.m11 + m32 * mat.m21 + m33 * mat.m31, |
|---|
| 2757 |
m30 * mat.m02 + m31 * mat.m12 + m32 * mat.m22 + m33 * mat.m32, |
|---|
| 2758 |
m30 * mat.m03 + m31 * mat.m13 + m32 * mat.m23 + m33 * mat.m33); |
|---|
| 2759 |
} |
|---|
| 2760 |
|
|---|
| 2761 |
/** ditto */ |
|---|
| 2762 |
void opMulAssign(Matrix44 mat) |
|---|
| 2763 |
{ |
|---|
| 2764 |
*this = *this * mat; |
|---|
| 2765 |
} |
|---|
| 2766 |
|
|---|
| 2767 |
/** ditto */ |
|---|
| 2768 |
Vector3 opMul(Vector3 v) |
|---|
| 2769 |
{ |
|---|
| 2770 |
return Vector3(v.x * m00 + v.y * m01 + v.z * m02 + m03, |
|---|
| 2771 |
v.x * m10 + v.y * m11 + v.z * m12 + m13, |
|---|
| 2772 |
v.x * m20 + v.y * m21 + v.z * m22 + m23 ); |
|---|
| 2773 |
} |
|---|
| 2774 |
|
|---|
| 2775 |
/** ditto */ |
|---|
| 2776 |
Vector4 opMul(Vector4 v) |
|---|
| 2777 |
{ |
|---|
| 2778 |
return Vector4(v.x * m00 + v.y * m01 + v.z * m02 + v.w * m03, |
|---|
| 2779 |
v.x * m10 + v.y * m11 + v.z * m12 + v.w * m13, |
|---|
| 2780 |
v.x * m20 + v.y * m21 + v.z * m22 + v.w * m23, |
|---|
| 2781 |
v.x * m30 + v.y * m31 + v.z * m32 + v.w * m33); |
|---|
| 2782 |
} |
|---|
| 2783 |
|
|---|
| 2784 |
/** Returns: Element at row'th _row and col'th column. */ |
|---|
| 2785 |
float_t opIndex(uint row, uint col) |
|---|
| 2786 |
in { assert( col < 4 && row < 4 ); } |
|---|
| 2787 |
body |
|---|
| 2788 |
{ |
|---|
| 2789 |
return m[col][row]; |
|---|
| 2790 |
} |
|---|
| 2791 |
|
|---|
| 2792 |
/** Assigns value f to element at row'th _row and col'th column. */ |
|---|
| 2793 |
void opIndexAssign(float_t f, uint row, uint col) |
|---|
| 2794 |
in { assert( col < 4 && row < 4 ); } |
|---|
| 2795 |
body |
|---|
| 2796 |
{ |
|---|
| 2797 |
m[col][row] = f; |
|---|
| 2798 |
} |
|---|
| 2799 |
|
|---|
| 2800 |
/** Returns: Vector representing col'th column. */ |
|---|
| 2801 |
Vector4 opIndex(uint col) |
|---|
| 2802 |
in { assert( col < 4 ); } |
|---|
| 2803 |
body |
|---|
| 2804 |
{ |
|---|
| 2805 |
return v[col]; |
|---|
| 2806 |
} |
|---|
| 2807 |
|
|---|
| 2808 |
/** Replaces elements in col'th column with v's values. */ |
|---|
| 2809 |
void opIndexAssign(Vector4 v, uint col) |
|---|
| 2810 |
in { assert( col < 4 ); } |
|---|
| 2811 |
body |
|---|
| 2812 |
{ |
|---|
| 2813 |
this.v[col] = v; |
|---|
| 2814 |
} |
|---|
| 2815 |
|
|---|
| 2816 |
/** |
|---|
| 2817 |
Returns: float_t pointer to [0,0] element of this matrix. It's like a _ptr method for arrays. |
|---|
| 2818 |
|
|---|
| 2819 |
Remember about column-major matrix memory layout. |
|---|
| 2820 |
*/ |
|---|
| 2821 |
float_t* ptr() |
|---|
| 2822 |
{ |
|---|
| 2823 |
return a.ptr; |
|---|
| 2824 |
} |
|---|
| 2825 |
|
|---|
| 2826 |
/** Returns: Copy of this matrix with float type elements. */ |
|---|
| 2827 |
Matrix44f toMatrix44f() |
|---|
| 2828 |
{ |
|---|
| 2829 |
return Matrix44f( |
|---|
| 2830 |
cast(float)m00, cast(float)m01, cast(float)m02, cast(float)m03, |
|---|
| 2831 |
cast(float)m10, cast(float)m11, cast(float)m12, cast(float)m13, |
|---|
| 2832 |
cast(float)m20, cast(float)m21, cast(float)m22, cast(float)m23, |
|---|
| 2833 |
cast(float)m30, cast(float)m31, cast(float)m32, cast(float)m33 ); |
|---|
| 2834 |
} |
|---|
| 2835 |
|
|---|
| 2836 |
/** Returns: Copy of this matrix with double type elements. */ |
|---|
| 2837 |
Matrix44d toMatrix44d() |
|---|
| 2838 |
{ |
|---|
| 2839 |
return Matrix44d( |
|---|
| 2840 |
cast(double)m00, cast(double)m01, cast(double)m02, cast(double)m03, |
|---|
| 2841 |
cast(double)m10, cast(double)m11, cast(double)m12, cast(double)m13, |
|---|
| 2842 |
cast(double)m20, cast(double)m21, cast(double)m22, cast(double)m23, |
|---|
| 2843 |
cast(double)m30, cast(double)m31, cast(double)m32, cast(double)m33 ); |
|---|
| 2844 |
} |
|---|
| 2845 |
|
|---|
| 2846 |
/** Returns: Copy of this matrix with real type elements. */ |
|---|
| 2847 |
Matrix44r toMatrix44r() |
|---|
| 2848 |
{ |
|---|
| 2849 |
return Matrix44r( |
|---|
| 2850 |
cast(real)m00, cast(real)m01, cast(real)m02, cast(real)m03, |
|---|
| 2851 |
cast(real)m10, cast(real)m11, cast(real)m12, cast(real)m13, |
|---|
| 2852 |
cast(real)m20, cast(real)m21, cast(real)m22, cast(real)m23, |
|---|
| 2853 |
cast(real)m30, cast(real)m31, cast(real)m32, cast(real)m33 ); |
|---|
| 2854 |
} |
|---|
| 2855 |
} |
|---|
| 2856 |
|
|---|
| 2857 |
alias EqualityByNorm!(Matrix44).equal equal; /// Introduces approximate equality function for Matrix44. |
|---|
| 2858 |
alias Lerp!(Matrix44).lerp lerp; /// Introduces linear interpolation function for Matrix44. |
|---|
| 2859 |
} |
|---|
| 2860 |
|
|---|
| 2861 |
alias LinearAlgebra!(float).Vector2 Vector2f; |
|---|
| 2862 |
alias LinearAlgebra!(float).Vector3 Vector3f; |
|---|
| 2863 |
alias LinearAlgebra!(float).Vector4 Vector4f; |
|---|
| 2864 |
alias LinearAlgebra!(float).Matrix33 Matrix33f; |
|---|
| 2865 |
alias LinearAlgebra!(float).Matrix44 Matrix44f; |
|---|
| 2866 |
alias LinearAlgebra!(float).equal equal; |
|---|
| 2867 |
alias LinearAlgebra!(float).dp dp; |
|---|
| 2868 |
alias LinearAlgebra!(float).cp cp; |
|---|
| 2869 |
alias LinearAlgebra!(float).isBasisOrthogonal isBasisOrthogonal; |
|---|
| 2870 |
alias LinearAlgebra!(float).isBasisOrthonormal isBasisOrthonormal; |
|---|
| 2871 |
alias LinearAlgebra!(float).lerp lerp; |
|---|
| 2872 |
alias LinearAlgebra!(float).slerp slerp; |
|---|
| 2873 |
|
|---|
| 2874 |
alias LinearAlgebra!(double).Vector2 Vector2d; |
|---|
| 2875 |
alias LinearAlgebra!(double).Vector3 Vector3d; |
|---|
| 2876 |
alias LinearAlgebra!(double).Vector4 Vector4d; |
|---|
| 2877 |
alias LinearAlgebra!(double).Quaternion Quaterniond; |
|---|
| 2878 |
alias LinearAlgebra!(double).Matrix33 Matrix33d; |
|---|
| 2879 |
alias LinearAlgebra!(double).Matrix44 Matrix44d; |
|---|
| 2880 |
alias LinearAlgebra!(double).equal equal; |
|---|
| 2881 |
alias LinearAlgebra!(double).dp dp; |
|---|
| 2882 |
alias LinearAlgebra!(double).cp cp; |
|---|
| 2883 |
alias LinearAlgebra!(double).isBasisOrthogonal isBasisOrthogonal; |
|---|
| 2884 |
alias LinearAlgebra!(double).isBasisOrthonormal isBasisOrthonormal; |
|---|
| 2885 |
alias LinearAlgebra!(double).lerp lerp; |
|---|
| 2886 |
alias LinearAlgebra!(double).slerp slerp; |
|---|
| 2887 |
|
|---|
| 2888 |
alias LinearAlgebra!(real).Vector2 Vector2r; |
|---|
| 2889 |
alias LinearAlgebra!(real).Vector3 Vector3r; |
|---|
| 2890 |
alias LinearAlgebra!(real).Vector4 Vector4r; |
|---|
| 2891 |
alias LinearAlgebra!(real).Quaternion Quaternionr; |
|---|
| 2892 |
alias LinearAlgebra!(real).Matrix33 Matrix33r; |
|---|
| 2893 |
alias LinearAlgebra!(real).Matrix44 Matrix44r; |
|---|
| 2894 |
alias LinearAlgebra!(real).equal equal; |
|---|
| 2895 |
alias LinearAlgebra!(real).dp dp; |
|---|
| 2896 |
alias LinearAlgebra!(real).cp cp; |
|---|
| 2897 |
alias LinearAlgebra!(real).isBasisOrthogonal isBasisOrthogonal; |
|---|
| 2898 |
alias LinearAlgebra!(real).isBasisOrthonormal isBasisOrthonormal; |
|---|
| 2899 |
alias LinearAlgebra!(real).lerp lerp; |
|---|
| 2900 |
alias LinearAlgebra!(real).slerp slerp; |
|---|
| 2901 |
|
|---|
| 2902 |
alias LinearAlgebra!(helix.config.float_t).Vector2 Vector2; |
|---|
| 2903 |
alias LinearAlgebra!(helix.config.float_t).Vector3 Vector3; |
|---|
| 2904 |
alias LinearAlgebra!(helix.config.float_t).Vector4 Vector4; |
|---|
| 2905 |
alias LinearAlgebra!(helix.config.float_t).Quaternion Quaternion; |
|---|
| 2906 |
alias LinearAlgebra!(helix.config.float_t).Matrix33 Matrix33; |
|---|
| 2907 |
alias LinearAlgebra!(helix.config.float_t).Matrix44 Matrix44; |
|---|
| 2908 |
|
|---|
| 2909 |
unittest |
|---|
| 2910 |
{ |
|---|
| 2911 |
assert( Vector2(1, 2).normalized().isUnit() ); |
|---|
| 2912 |
assert( Vector3(1, 2, 3).normalized().isUnit() ); |
|---|
| 2913 |
assert( Vector4(1, 2, 3, 4).normalized().isUnit() ); |
|---|
| 2914 |
|
|---|
| 2915 |
assert( Vector2(1, 2).dominatingAxis() == Ort.Y ); |
|---|
| 2916 |
assert( Vector3(1, 2, 3).dominatingAxis() == Ort.Z ); |
|---|
| 2917 |
assert( Vector4(1, 2, 3, 4).dominatingAxis() == Ort.W ); |
|---|
| 2918 |
|
|---|
| 2919 |
Vector4 v; |
|---|
| 2920 |
v.set(1, 2, 3, 4); |
|---|
| 2921 |
assert( v.isnormal() ); |
|---|
| 2922 |
v /= 0; |
|---|
| 2923 |
assert( !v.isnormal() ); |
|---|
| 2924 |
|
|---|
| 2925 |
v.set(1, 2, 3, 4); |
|---|
| 2926 |
v[Ort.Y] = v[Ort.X]; |
|---|
| 2927 |
assert( v == Vector4(1, 1, 3, 4) ); |
|---|
| 2928 |
|
|---|
| 2929 |
Vector4 t = Vector4(100, 200, 300, 400); |
|---|
| 2930 |
Vector4 s; |
|---|
| 2931 |
v.set(1, 2, 3, 4); |
|---|
| 2932 |
s = v; |
|---|
| 2933 |
v += t; |
|---|
| 2934 |
v -= t; |
|---|
| 2935 |
v = (v + t) - t; |
|---|
| 2936 |
v *= 100; |
|---|
| 2937 |
v /= 100; |
|---|
| 2938 |
v = (10 * v * 10) / 100; |
|---|
| 2939 |
assert( equal(v, s) ); |
|---|
| 2940 |
|
|---|
| 2941 |
assert( dp( cp( Vector3(1, 0, 2), Vector3(4, 0, 5) ), Vector3(3, 0, -2) ) == 0 ); |
|---|
| 2942 |
} |
|---|
| 2943 |
|
|---|
| 2944 |
unittest |
|---|
| 2945 |
{ |
|---|
| 2946 |
real yaw = PI / 8; |
|---|
| 2947 |
real pitch = PI / 3; |
|---|
| 2948 |
real roll = PI / 4; |
|---|
| 2949 |
|
|---|
| 2950 |
Quaternion q = Quaternion( Matrix33.rotation(yaw, pitch, roll) ); |
|---|
| 2951 |
assert( equal(q.yaw, yaw) ); |
|---|
| 2952 |
assert( equal(q.pitch, pitch) ); |
|---|
| 2953 |
assert( equal(q.roll, roll) ); |
|---|
| 2954 |
} |
|---|
| 2955 |
|
|---|
| 2956 |
unittest |
|---|
| 2957 |
{ |
|---|
| 2958 |
Matrix33 mat1 = Matrix33(1,2,3,4,5,6,7,8,9); |
|---|
| 2959 |
static float[9] a = [1,2,3,4,5,6,7,8,9]; |
|---|
| 2960 |
Matrix33 mat2 = Matrix33(a); |
|---|
| 2961 |
|
|---|
| 2962 |
assert(mat1 == mat2.transposed); |
|---|
| 2963 |
} |
|---|
| 2964 |
|
|---|
| 2965 |
/* |
|---|
| 2966 |
unittest |
|---|
| 2967 |
{ |
|---|
| 2968 |
Matrix33 a; |
|---|
| 2969 |
|
|---|
| 2970 |
a.m01 = 2; |
|---|
| 2971 |
a.a[1] = 3; |
|---|
| 2972 |
a.v[0].z = 4; |
|---|
| 2973 |
assert(a[0, 1] == 2); |
|---|
| 2974 |
assert(a[1, 0] == 3); |
|---|
| 2975 |
assert(a[2, 0] == 4); |
|---|
| 2976 |
} |
|---|
| 2977 |
*/ |
|---|
| 2978 |
unittest |
|---|
| 2979 |
{ |
|---|
| 2980 |
Matrix33 a = Matrix33.rotation( Vector3(1, 2, 3).normalized, PI / 7.f ); |
|---|
| 2981 |
Matrix33 b = a.inverse; |
|---|
| 2982 |
b.invert(); |
|---|
| 2983 |
assert( equal(a, b) ); |
|---|
| 2984 |
assert( equal(a.transposed.inverse, a.inverse.transposed) ); |
|---|
| 2985 |
} |
|---|
| 2986 |
|
|---|
| 2987 |
unittest |
|---|
| 2988 |
{ |
|---|
| 2989 |
Matrix33 Q, S; |
|---|
| 2990 |
Matrix33 rot = Matrix33.rotationZ(PI / 7); |
|---|
| 2991 |
Matrix33 scale = Matrix33.scale(-1, 2, 3); |
|---|
| 2992 |
Matrix33 composition = rot * scale; |
|---|
| 2993 |
composition.polarDecomposition(Q, S); |
|---|
| 2994 |
assert( equal(Q * S, composition) ); |
|---|
| 2995 |
} |
|---|