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@151
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[151]
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10/12/06 16:15:15 |
h3r3tic |
tymczasowa klawiszologia: |
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@150
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[150]
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10/12/06 16:09:51 |
KeYeR |
naprawiony keyble |
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@149
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[149]
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10/12/06 15:36:35 |
h3r3tic |
damn konfiguracja |
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@148
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[148]
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10/12/06 14:58:22 |
h3r3tic |
konfiguracja tymczasowa.. |
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@147
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[147]
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10/12/06 14:15:09 |
h3r3tic |
Konfiguracja |
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@146
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[146]
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10/11/06 12:49:23 |
KeYeR |
usunolem kilka bugow i wkurwiajace debugi, posprzatajcie po sobie jak juz … |
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@145
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[145]
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10/11/06 12:45:57 |
net_buster |
Nihil novi sub sole |
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@144
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[144]
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10/11/06 12:14:03 |
h3r3tic |
fixed AABB rotation for uninitialized boxes |
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@143
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[143]
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10/11/06 11:34:14 |
net_buster |
Enemy generating corrected a bit |
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@142
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[142]
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10/11/06 08:38:15 |
net_buster |
ale burdel :D |
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@141
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[141]
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10/11/06 08:35:50 |
h3r3tic |
removed a bug in ModelMgr? |
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@140
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[140]
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10/11/06 08:18:00 |
KeYeR |
nie przecina, przeciwnicy ciagle nie dzialaja jak trzeba w generowaniu |
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@139
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[139]
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10/11/06 08:15:21 |
h3r3tic |
Object3d++ |
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@138
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[138]
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10/11/06 08:00:29 |
KeYeR |
cos juz lata |
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@137
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[137]
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10/11/06 07:49:58 |
h3r3tic |
distance-based enemy removal -- whoa, this sounds pr0 :D |
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@136
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[136]
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10/11/06 07:32:19 |
KeYeR |
proby naprawiania Board.d) |
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@135
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[135]
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10/11/06 06:56:17 |
KeYeR |
Vehicles.d fixed i hope) |
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@134
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[134]
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10/11/06 06:44:24 |
h3r3tic |
removed debug msgs from World |
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@133
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[133]
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10/11/06 06:29:59 |
h3r3tic |
some stuff for Enemy.d |
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@132
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[132]
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10/11/06 06:05:43 |
KeYeR |
scripts added |
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@131
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[131]
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10/11/06 05:59:40 |
KeYeR |
znow dziala |
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@130
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[130]
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10/10/06 21:58:23 |
KeYeR |
gra nie dziala :P |
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@129
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[129]
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10/10/06 21:51:49 |
h3r3tic |
implemented the rest of shite in World.d |
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@128
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[128]
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10/10/06 21:49:47 |
KeYeR |
model menager do kurwy nedzy! |
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@127
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[127]
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10/10/06 21:47:27 |
KeYeR |
model manager, proby rysowania przeciwnikow narazie zakonczone fiaskiem |
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@126
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[126]
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10/10/06 20:12:50 |
net_buster |
Terrain now pretty; added aircraft to enemies |
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@125
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[125]
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10/10/06 19:30:01 |
gruby |
update skryptu kompilujacego na linuxie:P |
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@124
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[124]
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10/10/06 19:20:46 |
h3r3tic |
player - water collisions |
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@123
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[123]
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10/10/06 19:12:28 |
h3r3tic |
reduced the number of collision points per object; removed a potential bug … |
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@122
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[122]
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10/10/06 18:47:04 |
KeYeR |
player speed fixed + wycofanie sztucznych przeciwnikow |
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@121
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[121]
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10/10/06 18:43:57 |
h3r3tic |
quick hack for the weapon switching bug |
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@120
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[120]
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10/10/06 18:36:35 |
h3r3tic |
small fix to the last commit :P |
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@119
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[119]
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10/10/06 18:35:08 |
h3r3tic |
more BS in World.d |
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@118
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[118]
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10/10/06 17:39:35 |
KeYeR |
dodane dzwieki |
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@117
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[117]
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10/10/06 17:54:19 |
net_buster |
River borders interpolated |
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@116
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[116]
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10/10/06 14:23:32 |
h3r3tic |
a bit of shit in World.d. more to come. |
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@115
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[115]
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10/09/06 21:16:45 |
KeYeR |
AI working on… |
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@114
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[114]
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10/08/06 18:34:54 |
gruby |
woda pojawia sie w blokach |
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@113
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[113]
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10/08/06 05:59:30 |
gruby |
Skalowanie pocisku |
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@112
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[112]
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10/08/06 05:55:56 |
h3r3tic |
fixed a bug in ... ammo.ase o_0 |
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@111
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[111]
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10/08/06 05:55:34 |
net_buster |
On bridge now delegates instead of a wall |
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@110
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[110]
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10/08/06 05:45:28 |
gruby |
tomahawk juz nie leci bokiem |
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@109
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[109]
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10/07/06 19:56:29 |
gruby |
drobne zmiany w wodzie |
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@108
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[108]
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10/07/06 19:26:41 |
h3r3tic |
player - enemy collisions |
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@107
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[107]
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10/07/06 13:16:53 |
h3r3tic |
updated the gdcwin build script to use the modified derelict.util.loader |
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@106
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[106]
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10/07/06 13:01:44 |
h3r3tic |
ported back to .163 and assured compatibility with gdc |
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@105
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[105]
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10/07/06 07:21:59 |
gruby |
test |
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@104
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[104]
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10/07/06 07:07:00 |
h3r3tic |
simple lighting on models |
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@103
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[103]
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10/06/06 20:48:53 |
h3r3tic |
ase loader fix; transparency support - alpha |
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@102
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[102]
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10/06/06 17:28:00 |
net_buster |
Simple path forking |
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@101
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[101]
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10/06/06 10:44:29 |
KeYeR |
basic update |
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@100
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[100]
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10/05/06 18:09:31 |
h3r3tic |
100 :P |
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@99
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[99]
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10/05/06 17:42:05 |
gruby |
pierwsza wersja strzelania teapotami |
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@98
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[98]
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10/05/06 16:19:07 |
net_buster |
Code has been restructured |
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@97
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[97]
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10/05/06 09:16:56 |
KeYeR |
World jako singleton KURWA |
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@96
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[96]
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10/05/06 08:53:59 |
KeYeR |
modele i textrury ktore powinny dzialac ze soba... pamietajcie zeby … |
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@95
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[95]
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10/05/06 08:19:49 |
KeYeR |
modele, trzeba rozpakowac ofcoz |
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@94
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[94]
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10/05/06 07:06:00 |
net_buster |
Generated enemies have all 3 coordinates |
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@93
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[93]
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10/03/06 20:24:05 |
h3r3tic |
water hack; just for fun |
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@92
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[92]
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10/03/06 20:08:46 |
h3r3tic |
added a rocket model :> |
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@91
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[91]
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10/03/06 19:45:33 |
h3r3tic |
fire ! fire ! fire ! |
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@90
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[90]
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10/03/06 18:31:59 |
net_buster |
generating enemies |
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@89
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[89]
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10/03/06 18:11:01 |
h3r3tic |
fixed skybox seams; experimental multitheaded terrain generation |
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@88
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[88]
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10/03/06 15:40:22 |
h3r3tic |
renamed H3Tmp.d to Main.d |
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@87
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[87]
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10/03/06 15:38:33 |
h3r3tic |
collision tweaks |
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@86
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[86]
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10/03/06 13:52:03 |
h3r3tic |
attempt at fixing terrain collisions |
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@85
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[85]
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10/03/06 13:27:08 |
h3r3tic |
better collisions |
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@84
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[84]
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10/03/06 07:06:32 |
gruby |
kontrola lotu cd...… |
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@83
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[83]
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10/03/06 06:36:12 |
KeYeR |
MyVihicles?.d to moja propozycja na zmiany w Vihicles.d zeby to mialo rece … |
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@82
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[82]
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10/03/06 05:33:55 |
gruby |
zapomialem co mialem wpisac:p chyba sterowanie playerem poprawialem |
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@81
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[81]
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10/02/06 13:39:00 |
gruby |
chyba sie troche poprawilo, nowy klawisz Shift lewy do obrotow |
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@80
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[80]
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10/02/06 13:23:47 |
gruby |
sterowanie jes beznadziejne teraz :| |
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@79
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[79]
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10/02/06 13:04:37 |
gruby |
sterowanie update |
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@78
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[78]
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10/02/06 12:57:40 |
h3r3tic |
-- |
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@77
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[77]
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10/02/06 12:53:22 |
h3r3tic |
-- |
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@76
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[76]
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10/02/06 12:38:19 |
h3r3tic |
small rotation fix |
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@75
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[75]
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10/02/06 12:21:12 |
gruby |
nowe sterowanie samolotem |
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@74
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[74]
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10/02/06 03:56:25 |
h3r3tic |
:P |
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@73
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[73]
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10/02/06 03:55:40 |
h3r3tic |
sky |
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@72
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[72]
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10/02/06 02:41:06 |
h3r3tic |
added more stuff to World |
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@71
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[71]
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10/01/06 20:41:51 |
h3r3tic |
added AABB.d |
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@70
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[70]
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10/01/06 19:56:33 |
gruby |
vehicles.d implementacja czesci interfacow UWAGA:NIE TESTOWANE, lepiej nie … |
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@69
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[69]
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10/01/06 18:28:14 |
KeYeR |
robota dla grubego |
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@68
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[68]
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10/01/06 18:01:58 |
h3r3tic |
removed sucky debug messages of the terrain height calculation |
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@67
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[67]
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10/01/06 17:55:05 |
h3r3tic |
basic collisions |
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@66
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[66]
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10/01/06 15:09:15 |
h3r3tic |
removed lag at bullet(plane?) fire |
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@65
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[65]
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10/01/06 14:41:55 |
h3r3tic |
added the forgotten terrain detail texture |
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@64
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[64]
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10/01/06 14:37:51 |
h3r3tic |
detail texturing for terrain, fixed terrain seams |
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@63
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[63]
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10/01/06 14:26:55 |
gruby |
Strzelanie samolocikami :p |
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@62
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[62]
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10/01/06 14:19:05 |
net_buster |
First attempt at creating enemies |
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@61
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[61]
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09/30/06 22:43:43 |
KeYeR |
ciagly rozwoj modulu AI: enemy, jeszcze troche zostalo ;) |
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@60
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[60]
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09/30/06 19:38:43 |
gruby |
music ble |
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@59
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[59]
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09/30/06 19:35:47 |
gruby |
music cd |
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@58
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[58]
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09/30/06 19:22:04 |
KeYeR |
fixes, unification and task for gruby:) |
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@57
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[57]
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09/30/06 18:46:07 |
gruby |
KeYeR: zrob diffa zanim zaczniesz naprawiac |
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@56
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[56]
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09/30/06 15:58:53 |
KeYeR |
naprawiam brojenie grubego ;/ |
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@55
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[55]
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09/30/06 10:25:32 |
gruby |
music ble |
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@54
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[54]
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09/30/06 08:05:17 |
h3r3tic |
boom |
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@53
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[53]
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09/30/06 07:57:14 |
KeYeR |
ups.… |
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@52
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[52]
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09/30/06 07:56:19 |
KeYeR |
Poprawki w muzyce dla linuxa |