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Revision 5, 0.9 kB
(checked in by qbert, 3 years ago)
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Initial ( and last :( ) commit
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#ifndef DEBBUGER_INTERFACES_H |
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#define DEBBUGER_INTERFACES_H |
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#include <string.h> |
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#include "edbgstructures.h" |
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using std::string; |
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class IDebugDispatcher { |
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public: |
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IDebugDispatcher () {} |
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virtual void OnException(ExceptionData& ed ) = 0; |
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virtual void OnDllLoad(DLLData& dl ) = 0; |
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virtual void OnOutput(const string& data) = 0; |
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virtual void OnNewProcess(ProcessData &pd ) = 0; |
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virtual void OnNewThread ( ThreadData& td ) = 0; |
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virtual void OnEnd(BreakData& data ) = 0; |
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virtual void OnBreakPoint(BreakData& bd ) = 0; |
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virtual void OnTrace(const string& data ) = 0; |
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}; |
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class IDebugger { |
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public: |
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virtual bool Run () = 0; |
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virtual void Pause () = 0; |
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virtual void Stop () = 0; |
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virtual bool Load(const string& path ) = 0; |
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virtual bool End () = 0; |
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}; |
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class IWin32Debugger : public IDebugger { |
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public: |
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virtual void MainLoop () = 0; |
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}; |
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#endif |
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