|
Revision 5, 0.7 kB
(checked in by qbert, 3 years ago)
|
Initial ( and last :( ) commit
|
| Line | |
|---|
| 1 |
#include "edbgapi.h" |
|---|
| 2 |
|
|---|
| 3 |
|
|---|
| 4 |
|
|---|
| 5 |
|
|---|
| 6 |
|
|---|
| 7 |
|
|---|
| 8 |
class Dispatcher : public IDebugDispatcher |
|---|
| 9 |
{ |
|---|
| 10 |
public: |
|---|
| 11 |
Dispatcher() {} |
|---|
| 12 |
virtual void OnException(ExceptionData& ed ){ printf("On Exception"); } |
|---|
| 13 |
virtual void OnDllLoad(DLLData& dl ){ } |
|---|
| 14 |
virtual void OnOutput(const string& data){ } |
|---|
| 15 |
virtual void OnNewProcess(ProcessData &pd ){ } |
|---|
| 16 |
virtual void OnNewThread ( ThreadData& td ){ } |
|---|
| 17 |
virtual void OnEnd(BreakData& data ){ } |
|---|
| 18 |
virtual void OnBreakPoint(BreakData& bd ){ } |
|---|
| 19 |
virtual void OnTrace(const string& data ){ } |
|---|
| 20 |
|
|---|
| 21 |
|
|---|
| 22 |
|
|---|
| 23 |
}; |
|---|
| 24 |
|
|---|
| 25 |
|
|---|
| 26 |
int main (int argc, char ** argv) { |
|---|
| 27 |
|
|---|
| 28 |
Dispatcher* disp = new Dispatcher; |
|---|
| 29 |
Win32Debugger * debugger = new Win32Debugger(disp) ; |
|---|
| 30 |
debugger->Load(argv[1]); |
|---|
| 31 |
debugger->Run(); |
|---|
| 32 |
|
|---|
| 33 |
printf("\nFINISHED RUNNING"); |
|---|
| 34 |
return 1; |
|---|
| 35 |
} |
|---|