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/******************************************************************************* |
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* Copyright (c) 2000, 2008 IBM Corporation and others. |
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* All rights reserved. This program and the accompanying materials |
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* are made available under the terms of the Eclipse Public License v1.0 |
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* which accompanies this distribution, and is available at |
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* http://www.eclipse.org/legal/epl-v10.html |
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* |
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* Contributors: |
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* IBM Corporation - initial API and implementation |
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* Port to the D programming language: |
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* Frank Benoit <benoit@tionex.de> |
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*******************************************************************************/ |
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module dwt.graphics.Resource; |
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import dwt.DWT; |
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import dwt.graphics.Device; |
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/** |
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* This class is the abstract superclass of all graphics resource objects. |
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* Resources created by the application must be disposed. |
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* <p> |
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* IMPORTANT: This class is intended to be subclassed <em>only</em> |
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* within the DWT implementation. However, it has not been marked |
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* final to allow those outside of the DWT development team to implement |
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* patched versions of the class in order to get around specific |
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* limitations in advance of when those limitations can be addressed |
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* by the team. Any class built using subclassing to access the internals |
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* of this class will likely fail to compile or run between releases and |
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* may be strongly platform specific. Subclassing should not be attempted |
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* without an intimate and detailed understanding of the workings of the |
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* hierarchy. No support is provided for user-written classes which are |
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* implemented as subclasses of this class. |
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* </p> |
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* |
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* @see #dispose |
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* @see #isDisposed |
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* @see <a href="http://www.eclipse.org/swt/">Sample code and further information</a> |
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* |
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* @since 3.1 |
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*/ |
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public abstract class Resource { |
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/** |
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* the device where this resource was created |
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*/ |
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Device device; |
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public this() { |
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} |
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this(Device device) { |
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if (device is null) device = Device.getDevice(); |
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if (device is null) DWT.error(DWT.ERROR_NULL_ARGUMENT); |
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this.device = device; |
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} |
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void destroy() { |
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} |
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/** |
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* Disposes of the operating system resources associated with |
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* this resource. Applications must dispose of all resources |
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* which they allocate. |
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*/ |
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public void dispose() { |
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if (device is null) return; |
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if (device.isDisposed()) return; |
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destroy(); |
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if (device.tracking) device.dispose_Object(this); |
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device = null; |
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} |
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/** |
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* Returns the <code>Device</code> where this resource was |
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* created. |
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* |
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* @return <code>Device</code> the device of the receiver |
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* |
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* @since 3.2 |
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*/ |
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public Device getDevice() { |
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Device device = this.device; |
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if (device is null || isDisposed ()) DWT.error (DWT.ERROR_GRAPHIC_DISPOSED); |
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return device; |
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} |
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void init_() { |
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if (device.tracking) device.new_Object(this); |
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} |
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/** |
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* Returns <code>true</code> if the resource has been disposed, |
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* and <code>false</code> otherwise. |
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* <p> |
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* This method gets the dispose state for the resource. |
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* When a resource has been disposed, it is an error to |
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* invoke any other method using the resource. |
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* |
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* @return <code>true</code> when the resource is disposed and <code>false</code> otherwise |
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*/ |
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public abstract bool isDisposed(); |
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} |
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