root/dwt/dnd/TableDropTargetEffect.d

Revision 246:fd9c62a2998e, 8.4 kB (checked in by Frank Benoit <benoit@tionex.de>, 5 months ago)

Updater SWT 3.4M7 to 3.4

Line 
1 /*******************************************************************************
2  * Copyright (c) 2007, 2008 IBM Corporation and others.
3  * All rights reserved. This program and the accompanying materials
4  * are made available under the terms of the Eclipse Public License v1.0
5  * which accompanies this distribution, and is available at
6  * http://www.eclipse.org/legal/epl-v10.html
7  *
8  * Contributors:
9  *     IBM Corporation - initial API and implementation
10  * Port to the D programming language:
11  *     Frank Benoit <benoit@tionex.de>
12  *******************************************************************************/
13 module dwt.dnd.TableDropTargetEffect;
14
15 import dwt.graphics.Point;
16 import dwt.internal.win32.OS;
17 import dwt.widgets.Table;
18 import dwt.widgets.TableItem;
19
20 import dwt.dnd.DropTargetEffect;
21 import dwt.dnd.DropTargetEvent;
22 import dwt.dnd.DND;
23
24 import dwt.dwthelper.utils;
25
26 /**
27  * This class provides a default drag under effect (eg. select, insert and scroll)
28  * when a drag occurs over a <code>Table</code>.
29  *
30  * <p>Classes that wish to provide their own drag under effect for a <code>Table</code>
31  * can extend the <code>TableDropTargetEffect</code> and override any applicable methods
32  * in <code>TableDropTargetEffect</code> to display their own drag under effect.</p>
33  *
34  * Subclasses that override any methods of this class must call the corresponding
35  * <code>super</code> method to get the default drag under effect implementation.
36  *
37  * <p>The feedback value is either one of the FEEDBACK constants defined in
38  * class <code>DND</code> which is applicable to instances of this class,
39  * or it must be built by <em>bitwise OR</em>'ing together
40  * (that is, using the <code>int</code> "|" operator) two or more
41  * of those <code>DND</code> effect constants.
42  * </p>
43  * <p>
44  * <dl>
45  * <dt><b>Feedback:</b></dt>
46  * <dd>FEEDBACK_SELECT, FEEDBACK_SCROLL</dd>
47  * </dl>
48  * </p>
49  *
50  * @see DropTargetAdapter
51  * @see DropTargetEvent
52  * @see <a href="http://www.eclipse.org/swt/">Sample code and further information</a>
53  *
54  * @since 3.3
55  */
56 public class TableDropTargetEffect : DropTargetEffect {
57     static final int SCROLL_HYSTERESIS = 200; // milli seconds
58
59     int scrollIndex = -1;
60     long scrollBeginTime;
61     TableItem dropHighlight;
62
63     /**
64      * Creates a new <code>TableDropTargetEffect</code> to handle the drag under effect on the specified
65      * <code>Table</code>.
66      *
67      * @param table the <code>Table</code> over which the user positions the cursor to drop the data
68      */
69     public this(Table table) {
70         super(table);
71     }
72
73     int checkEffect(int effect) {
74         // Some effects are mutually exclusive.  Make sure that only one of the mutually exclusive effects has been specified.
75         if ((effect & DND.FEEDBACK_SELECT) !is 0) effect = effect & ~DND.FEEDBACK_INSERT_AFTER & ~DND.FEEDBACK_INSERT_BEFORE;
76         if ((effect & DND.FEEDBACK_INSERT_BEFORE) !is 0) effect = effect & ~DND.FEEDBACK_INSERT_AFTER;
77         return effect;
78     }
79
80     /**
81      * This implementation of <code>dragEnter</code> provides a default drag under effect
82      * for the feedback specified in <code>event.feedback</code>.
83      *
84      * For additional information see <code>DropTargetAdapter.dragEnter</code>.
85      *
86      * Subclasses that override this method should call <code>super.dragEnter(event)</code>
87      * to get the default drag under effect implementation.
88      *
89      * @param event  the information associated with the drag enter event
90      *
91      * @see DropTargetAdapter
92      * @see DropTargetEvent
93      */
94     public void dragEnter(DropTargetEvent event) {
95         scrollBeginTime = 0;
96         scrollIndex = -1;
97         dropHighlight = null;
98     }
99
100     /**
101      * This implementation of <code>dragLeave</code> provides a default drag under effect
102      * for the feedback specified in <code>event.feedback</code>.
103      *
104      * For additional information see <code>DropTargetAdapter.dragLeave</code>.
105      *
106      * Subclasses that override this method should call <code>super.dragLeave(event)</code>
107      * to get the default drag under effect implementation.
108      *
109      * @param event  the information associated with the drag leave event
110      *
111      * @see DropTargetAdapter
112      * @see DropTargetEvent
113      */
114     public void dragLeave(DropTargetEvent event) {
115         Table table = cast(Table) control;
116         auto handle = table.handle;
117         if (dropHighlight !is null) {
118             LVITEM lvItem;
119             lvItem.stateMask = OS.LVIS_DROPHILITED;
120             OS.SendMessage(handle, OS.LVM_SETITEMSTATE, -1, &lvItem);
121             dropHighlight = null;
122         }
123         scrollBeginTime = 0;
124         scrollIndex = -1;
125     }
126
127     /**
128      * This implementation of <code>dragOver</code> provides a default drag under effect
129      * for the feedback specified in <code>event.feedback</code>. The class description
130      * lists the FEEDBACK constants that are applicable to the class.
131      *
132      * For additional information see <code>DropTargetAdapter.dragOver</code>.
133      *
134      * Subclasses that override this method should call <code>super.dragOver(event)</code>
135      * to get the default drag under effect implementation.
136      *
137      * @param event  the information associated with the drag over event
138      *
139      * @see DropTargetAdapter
140      * @see DropTargetEvent
141      * @see DND#FEEDBACK_SELECT
142      * @see DND#FEEDBACK_SCROLL
143      */
144     public void dragOver(DropTargetEvent event) {
145         Table table = cast(Table) getControl();
146         int effect = checkEffect(event.feedback);
147         auto handle = table.handle;
148         Point coordinates = new Point(event.x, event.y);
149         coordinates = table.toControl(coordinates);
150         LVHITTESTINFO pinfo;
151         pinfo.pt.x = coordinates.x;
152         pinfo.pt.y = coordinates.y;
153         OS.SendMessage(handle, OS.LVM_HITTEST, 0, &pinfo);
154         if ((effect & DND.FEEDBACK_SCROLL) is 0) {
155             scrollBeginTime = 0;
156             scrollIndex = -1;
157         } else {
158             if (pinfo.iItem !is -1 && scrollIndex is pinfo.iItem && scrollBeginTime !is 0) {
159                 if (System.currentTimeMillis() >= scrollBeginTime) {
160                     int top = Math.max (0, OS.SendMessage (handle, OS.LVM_GETTOPINDEX, 0, 0));
161                     int count = OS.SendMessage (handle, OS.LVM_GETITEMCOUNT, 0, 0);
162                     int index = (scrollIndex - 1 < top) ? Math.max(0, scrollIndex - 1) : Math.min(count - 1, scrollIndex + 1);
163                     bool scroll = true;
164                     if (pinfo.iItem is top) {
165                         scroll = pinfo.iItem !is index;
166                     } else {
167                         RECT itemRect;
168                         itemRect.left = OS.LVIR_BOUNDS;
169                         if (OS.SendMessage (handle, OS.LVM_GETITEMRECT, pinfo.iItem, &itemRect) !is 0) {
170                             RECT rect;
171                             OS.GetClientRect (handle, &rect);
172                             POINT pt;
173                             pt.x = itemRect.left;
174                             pt.y = itemRect.top;
175                             if (OS.PtInRect (&rect, pt)) {
176                                 pt.y = itemRect.bottom;
177                                 if (OS.PtInRect (&rect, pt)) scroll = false;
178                             }
179                         }
180                     }
181                     if (scroll) {
182                         OS.SendMessage (handle, OS.LVM_ENSUREVISIBLE, index, 0);
183                         table.redraw();
184                     }
185                     scrollBeginTime = 0;
186                     scrollIndex = -1;
187                 }
188             } else {
189                 scrollBeginTime = System.currentTimeMillis() + SCROLL_HYSTERESIS;
190                 scrollIndex = pinfo.iItem;
191             }
192         }
193
194         if (pinfo.iItem !is -1 && (effect & DND.FEEDBACK_SELECT) !is 0) {
195             TableItem item = table.getItem(pinfo.iItem);
196             if (dropHighlight !is item) {
197                 LVITEM lvItem;
198                 lvItem.stateMask = OS.LVIS_DROPHILITED;
199                 OS.SendMessage(handle, OS.LVM_SETITEMSTATE, -1, &lvItem);
200                 lvItem.state = OS.LVIS_DROPHILITED;
201                 OS.SendMessage(handle, OS.LVM_SETITEMSTATE, pinfo.iItem, &lvItem);
202                 dropHighlight = item;
203             }
204         } else {
205             if (dropHighlight !is null) {
206                 LVITEM lvItem;
207                 lvItem.stateMask = OS.LVIS_DROPHILITED;
208                 OS.SendMessage(handle, OS.LVM_SETITEMSTATE, -1, &lvItem);
209                 dropHighlight = null;
210             }
211         }
212     }
213 }
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