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Version 28 (modified by aldacron, 11 years ago)

Welcome to Derelict

Derelict is a collection of D bindings to C shared (dynamic) libraries which are useful for multimedia applications, with a heavy bias toward game development-related libraries.


Derelict supports some useful features for project development, including:

  • Cross platform compatibility with shared libraries - Code that is developed on a Windows machine will compile on a Linux machine, provided both machines have the necessary libraries.
  • Selective symbol loading - This helps your application support machines that are missing the version of a library used during development. Specify which parts of a library your application will use and the program will work with all versions of the library that support those features.

Getting Started

To start using Derelict, you will need Derek Parnell's Build Utility and the latest Derelict source.

Building Derelict

To build in debug mode:

cd Derelict
dmd -run buildme.d debug

To build in Release mode:

cd Derelict
dmd -run buildme.d

Obtaining and Learning Derelict

Download Derelict: here

Alternate Download: Get Derelict via DSSS

Derelict Forums: here

Documentation: here

Tutorials: DMedia has a few tutorials on using DerelictSDL and DerelictGL.

Libraries Supported By Derelict

Here is a list of the libraries for which Derelict currently provides bindings:

  • Open Dynamics Engine (ODE)
  • OpenAL
  • OpenGL
  • OpenGL Utility Library (GLU)
  • DevIL, ILU, and ILUT
  • SDL
  • SDL_image
  • SDL_mixer
  • SDL_net
  • SDL_ttf
  • FreeType
  • libogg
  • libvorbis

Although not official Derelict packages, members of the community have produced the following bindings (these packages may or may not be compilable with the latest DMD or GDC):

Need More Help?

See the Derelict documentation for specific details on a particular package. If you are having problems installing or using Derelict, please visit the forums.

Projects that use Derelict