Version 21 (modified by h3r3tic, 17 years ago) |
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Welcome to Derelict
Derelict is a collection of D bindings to C shared (dynamic) libraries which are useful for multimedia applications, with a heavy bias toward game development-related libraries.
Features
Derelict supports some useful features for project development, including:
- Cross platform compatability with shared libaries - Code that is developed on a Windows machine will compile on a Linux machine, provided both machines have the necessary libraries.
- Selective symbol loading - This helps your application support machines that don't have the same version of a library as the development machine. Specify what parts of a library your application will use, and the program will work with all versions of the library that support those features.
Getting Started
To start using Derelict, you will need Derek Parnell's Build Utility and the latest Derelict source.
Building Derelict
To build in debug mode:
cd Derelict dmd -run buildme.d debug
To build in Release mode:
cd Derelict dmd -run buildme.d
Obtaining and Learning Derelict
Download Derelict: here
Alternate Download: Get Derelict via DSSS
Derelict Forums: here
Documentation: here
Tutorials: DMedia has a few tutorials on using DerelictSDL and DerelictGL.
Libraries Supported By Derelict
Here is a list of the libraries for which Derelict currently provides bindings:
- OpenAL
- OpenGL
- OpenGL Utility Library (GLU)
- DevIL, ILU, and ILUT
- SDL
- SDL_image
- SDL_mixer
- SDL_net
- SDL_ttf
- FreeType
- libogg
- libvorbis
Although not official Derelict packages, members of the community have produced the following bindings. They should work with Derelict with little to no modification.
Need More Help?
See the Derelict documentation for specific details on a particular package. If you are having problems installing or using Derelict, please visit the forums.