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Version 14 (modified by aldacron, 12 years ago)

Welcome to Derelict

Derelict is a collection of D bindings to C shared (dynamic) libraries which are useful for multimedia applications, with a heavy bias toward game development-related libraries.

Download Derelict: here

Derelict Forums: here

Documentation: here


Here is a list of the libraries for which Derelict currently provides bindings:

  • OpenAL
  • OpenGL
  • OpenGL Utility Library (GLU)
  • DevIL, ILU, and ILUT
  • SDL
  • SDL_image
  • SDL_mixer
  • SDL_net
  • SDL_ttf
  • FreeType
  • libogg
  • libvorbis

Although not official Derelict packages, members of the community have produced the following bindings. They should work with Derelict with little to no modification.


Derelict supports some useful features for project development, including:

  • Cross platform compatability with shared libaries - Code that is developed on a Windows machine will compile on a Linux machine, provided both machines have the necessary libraries.
  • Selective symbol loading - This helps your application support machines that don't have the same version of a library as the development machine. Specify what parts of a library your application will use, and the program will work with all versions of the library that support those features.

Getting Started

To start using Derelict, you will need Derek Parnell's Build Utility and the latest Derelict source.

Building Derelict

To build in debug mode:

cd Derelict
dmd -run buildme.d debug

To build in Release mode:

cd Derelict
dmd -run buildme.d


Following are links to some D game programming tutorials which make use of Derelict:

  • DMedia has a few tutorials based on Derelict SDL/GL.

Need More Help?

See the Derelict documentation for specific details on a particular package. If you are having problems installing or using Derelict, please visit the forums.

Projects that use Derelict