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module gleeFuncDef; |
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///////////////////////////////////////////////////////////////////// |
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// |
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// GLeeFuncDef.d |
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// OpenGL Easy Extension library |
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// Version : 3.02 |
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// |
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// Copyright (c);2004 Ben Woodhouse All rights reserved. |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are |
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// met: |
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// 1. Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer as |
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// the first lines of this file unmodified. |
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// 2. Redistributions in binary form must reproduce the above copyright |
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// notice, this list of conditions and the following disclaimer in the |
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// documentation and/or other materials provided with the distribution. |
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// |
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// THIS SOFTWARE IS PROVIDED BY BEN WOODHOUSE ``AS IS'' AND ANY EXPRESS OR |
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// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. |
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// IN NO EVENT SHALL BEN WOODHOUSE BE LIABLE FOR ANY DIRECT, INDIRECT, |
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT |
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// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION); HOWEVER CAUSED AND ON ANY |
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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// (INCLUDING NEGLIGENCE OR OTHERWISE); ARISING IN ANY WAY OUT OF THE USE OF |
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// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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// |
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// This licence includes and incorporates the SGI FREE SOFTWARE LICENSE B |
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// (Version 1.1 [02/22/2000]); full details of which can be found at |
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// http://oss.sgi.com/projects/FreeB |
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// |
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// For the avoidance of doubt, this work falls within the definition of a |
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// 'Larger Work' within that licence, since it incorporates parts of SGI's |
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// glExt.h, wglExt.h and glxExt.h header files, which form part of SGI's |
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// OpenGL Sample Implementation. |
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// Web: http://elf-stone.com |
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// |
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// [This file was produced using find and replace and by hand by |
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// Joel Anderson] |
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// |
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///////////////////////////////////////////////////////////////////// void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
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private |
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{ |
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import std.c.windows.windows; |
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import glConstants; |
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import gleeTypes; |
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} |
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extern (C) |
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{ |
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//GL_VERSION_1_2 |
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version(GL_VERSION_1_2) |
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{ |
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void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
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void glBlendEquation(GLenum mode); |
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void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid *indices); |
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void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid *table); |
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void glColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); |
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void glColorTableParameteriv(GLenum target, GLenum pname, GLint *params); |
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void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
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void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); |
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void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); |
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void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); |
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void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid *data); |
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void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
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void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid *image); |
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void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *image); |
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void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
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void glConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); |
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void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
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void glConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); |
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void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
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void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
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void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); |
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void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); |
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void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); |
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void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); |
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void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *row, GLvoid *column); |
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void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
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void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); |
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void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); |
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void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
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void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); |
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void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); |
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void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
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void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); |
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void glResetHistogram(GLenum target); |
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void glResetMinmax(GLenum target); |
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void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid *pixels); |
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void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *pixels); |
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void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
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} |
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|
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//GL_ARB_imaging |
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version(GL_ARB_imaging) |
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{} |
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//GL_VERSION_1_3 |
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version(GL_VERSION_1_3) |
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{ |
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void glActiveTexture(GLenum texture); |
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void glClientActiveTexture(GLenum texture); |
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void glMultiTexCoord1d(GLenum target, GLdouble s); |
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void glMultiTexCoord1dv(GLenum target, GLdouble *v); |
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void glMultiTexCoord1f(GLenum target, GLfloat s); |
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void glMultiTexCoord1fv(GLenum target, GLfloat *v); |
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void glMultiTexCoord1i(GLenum target, GLint s); |
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void glMultiTexCoord1iv(GLenum target, GLint *v); |
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void glMultiTexCoord1s(GLenum target, GLshort s); |
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void glMultiTexCoord1sv(GLenum target, GLshort *v); |
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void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); |
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void glMultiTexCoord2dv(GLenum target, GLdouble *v); |
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void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); |
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void glMultiTexCoord2fv(GLenum target, GLfloat *v); |
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void glMultiTexCoord2i(GLenum target, GLint s, GLint t); |
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void glMultiTexCoord2iv(GLenum target, GLint *v); |
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void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); |
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void glMultiTexCoord2sv(GLenum target, GLshort *v); |
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void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
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void glMultiTexCoord3dv(GLenum target, GLdouble *v); |
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void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
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void glMultiTexCoord3fv(GLenum target, GLfloat *v); |
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void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); |
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void glMultiTexCoord3iv(GLenum target, GLint *v); |
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void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); |
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void glMultiTexCoord3sv(GLenum target, GLshort *v); |
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void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
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void glMultiTexCoord4dv(GLenum target, GLdouble *v); |
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void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
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void glMultiTexCoord4fv(GLenum target, GLfloat *v); |
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void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); |
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void glMultiTexCoord4iv(GLenum target, GLint *v); |
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void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
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void glMultiTexCoord4sv(GLenum target, GLshort *v); |
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void glLoadTransposeMatrixf(GLfloat *m); |
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void glLoadTransposeMatrixd(GLdouble *m); |
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void glMultTransposeMatrixf(GLfloat *m); |
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void glMultTransposeMatrixd(GLdouble *m); |
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void glSampleCoverage(GLclampf value, GLboolean invert); |
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void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid *data); |
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void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid *data); |
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void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid *data); |
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void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid *data); |
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void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid *data); |
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void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid *data); |
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void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
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} |
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//GL_VERSION_1_4 |
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version(GL_VERSION_1_4) |
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{ |
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void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
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void glFogCoordf(GLfloat coord); |
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void glFogCoordfv (GLfloat *coord); |
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void glFogCoordd(GLdouble coord); |
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void glFogCoorddv (GLdouble *coord); |
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void glFogCoordPointer(GLenum type, GLsizei stride, GLvoid *pointer); |
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void glMultiDrawArrays(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); |
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void glMultiDrawElements(GLenum mode, GLsizei *count, GLenum type, GLvoid* *indices, GLsizei primcount); |
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void glPointParameterf(GLenum pname, GLfloat param); |
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void glPointParameterfv(GLenum pname, GLfloat *params); |
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void glPointParameteri(GLenum pname, GLint param); |
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void glPointParameteriv(GLenum pname, GLint *params); |
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void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); |
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void glSecondaryColor3bv (GLbyte *v); |
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void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); |
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void glSecondaryColor3dv (GLdouble *v); |
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void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); |
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void glSecondaryColor3fv (GLfloat *v); |
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void glSecondaryColor3i(GLint red, GLint green, GLint blue); |
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void glSecondaryColor3iv (GLint *v); |
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void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); |
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void glSecondaryColor3sv (GLshort *v); |
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void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
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void glSecondaryColor3ubv (GLubyte *v); |
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void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); |
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void glSecondaryColor3uiv (GLuint *v); |
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void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); |
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void glSecondaryColor3usv (GLushort *v); |
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void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer); |
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void glWindowPos2d(GLdouble x, GLdouble y); |
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void glWindowPos2dv (GLdouble *v); |
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void glWindowPos2f(GLfloat x, GLfloat y); |
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void glWindowPos2fv (GLfloat *v); |
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void glWindowPos2i(GLint x, GLint y); |
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void glWindowPos2iv (GLint *v); |
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void glWindowPos2s(GLshort x, GLshort y); |
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void glWindowPos2sv (GLshort *v); |
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void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); |
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void glWindowPos3dv (GLdouble *v); |
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void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); |
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void glWindowPos3fv (GLfloat *v); |
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void glWindowPos3i(GLint x, GLint y, GLint z); |
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void glWindowPos3iv (GLint *v); |
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void glWindowPos3s(GLshort x, GLshort y, GLshort z); |
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void glWindowPos3sv (GLshort *v); |
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} |
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//GL_VERSION_1_5 |
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version(GL_VERSION_1_5) |
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{ |
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void glGenQueries(GLsizei n, GLuint *ids); |
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void glDeleteQueries(GLsizei n, GLuint *ids); |
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GLboolean glIsQuery(GLuint id); |
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void glBeginQuery(GLenum target, GLuint id); |
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void glEndQuery(GLenum target); |
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void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
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void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
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void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
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void glBindBuffer(GLenum target, GLuint buffer); |
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void glDeleteBuffers(GLsizei n, GLuint *buffers); |
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void glGenBuffers(GLsizei n, GLuint *buffers); |
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GLboolean glIsBuffer(GLuint buffer); |
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void glBufferData(GLenum target, GLsizeiptr size, GLvoid *data, GLenum usage); |
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void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
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void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
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GLvoid* glMapBuffer(GLenum target, GLenum access); |
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GLboolean glUnmapBuffer(GLenum target); |
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void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
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void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
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} |
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|
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//GL_ARB_multitexture |
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version(GL_ARB_multitexture) |
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{ |
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void glActiveTextureARB(GLenum texture); |
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void glClientActiveTextureARB(GLenum texture); |
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void glMultiTexCoord1dARB(GLenum target, GLdouble s); |
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void glMultiTexCoord1dvARB(GLenum target, GLdouble *v); |
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void glMultiTexCoord1fARB(GLenum target, GLfloat s); |
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void glMultiTexCoord1fvARB(GLenum target, GLfloat *v); |
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void glMultiTexCoord1iARB(GLenum target, GLint s); |
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void glMultiTexCoord1ivARB(GLenum target, GLint *v); |
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void glMultiTexCoord1sARB(GLenum target, GLshort s); |
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void glMultiTexCoord1svARB(GLenum target, GLshort *v); |
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void glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); |
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void glMultiTexCoord2dvARB(GLenum target, GLdouble *v); |
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void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); |
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void glMultiTexCoord2fvARB(GLenum target, GLfloat *v); |
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void glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); |
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void glMultiTexCoord2ivARB(GLenum target, GLint *v); |
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| 249 |
void glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); |
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void glMultiTexCoord2svARB(GLenum target, GLshort *v); |
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void glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
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| 252 |
void glMultiTexCoord3dvARB(GLenum target, GLdouble *v); |
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void glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
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| 254 |
void glMultiTexCoord3fvARB(GLenum target, GLfloat *v); |
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void glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); |
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void glMultiTexCoord3ivARB(GLenum target, GLint *v); |
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| 257 |
void glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); |
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| 258 |
void glMultiTexCoord3svARB(GLenum target, GLshort *v); |
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| 259 |
void glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
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| 260 |
void glMultiTexCoord4dvARB(GLenum target, GLdouble *v); |
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void glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
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| 262 |
void glMultiTexCoord4fvARB(GLenum target, GLfloat *v); |
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void glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); |
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void glMultiTexCoord4ivARB(GLenum target, GLint *v); |
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void glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
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void glMultiTexCoord4svARB(GLenum target, GLshort *v); |
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} |
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|
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| 269 |
//GL_ARB_transpose_matrix |
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version(GL_ARB_transpose_matrix) |
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| 271 |
{ |
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| 272 |
void glLoadTransposeMatrixfARB (GLfloat *m); |
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| 273 |
void glLoadTransposeMatrixdARB (GLdouble *m); |
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| 274 |
void glMultTransposeMatrixfARB (GLfloat *m); |
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void glMultTransposeMatrixdARB (GLdouble *m); |
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} |
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|
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| 278 |
//GL_ARB_multisample |
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| 279 |
version(GL_ARB_multisample) |
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{ |
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void glSampleCoverageARB(GLclampf value, GLboolean invert); |
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| 282 |
} |
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| 283 |
|
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| 284 |
//GL_ARB_texture_env_add |
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| 285 |
version(GL_ARB_texture_env_add) |
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| 286 |
{} |
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| 287 |
|
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| 288 |
//GL_ARB_texture_cube_map |
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| 289 |
version(GL_ARB_texture_cube_map) |
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| 290 |
{} |
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| 291 |
|
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| 292 |
//GL_ARB_texture_compression |
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| 293 |
version(GL_ARB_texture_compression) |
|---|
| 294 |
{ |
|---|
| 295 |
void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid *data); |
|---|
| 296 |
void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid *data); |
|---|
| 297 |
void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid *data); |
|---|
| 298 |
void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid *data); |
|---|
| 299 |
void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid *data); |
|---|
| 300 |
void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid *data); |
|---|
| 301 |
void glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img); |
|---|
| 302 |
} |
|---|
| 303 |
|
|---|
| 304 |
//GL_ARB_texture_border_clamp |
|---|
| 305 |
version(GL_ARB_texture_border_clamp) |
|---|
| 306 |
{} |
|---|
| 307 |
|
|---|
| 308 |
//GL_ARB_point_parameters |
|---|
| 309 |
version(GL_ARB_point_parameters) |
|---|
| 310 |
{ |
|---|
| 311 |
void glPointParameterfARB(GLenum pname, GLfloat param); |
|---|
| 312 |
void glPointParameterfvARB(GLenum pname, GLfloat *params); |
|---|
| 313 |
} |
|---|
| 314 |
|
|---|
| 315 |
//GL_ARB_vertex_blend |
|---|
| 316 |
version(GL_ARB_vertex_blend) |
|---|
| 317 |
{ |
|---|
| 318 |
void glWeightbvARB(GLint size, GLbyte *weights); |
|---|
| 319 |
void glWeightsvARB(GLint size, GLshort *weights); |
|---|
| 320 |
void glWeightivARB(GLint size, GLint *weights); |
|---|
| 321 |
void glWeightfvARB(GLint size, GLfloat *weights); |
|---|
| 322 |
void glWeightdvARB(GLint size, GLdouble *weights); |
|---|
| 323 |
void glWeightubvARB(GLint size, GLubyte *weights); |
|---|
| 324 |
void glWeightusvARB(GLint size, GLushort *weights); |
|---|
| 325 |
void glWeightuivARB(GLint size, GLuint *weights); |
|---|
| 326 |
void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, GLvoid *pointer); |
|---|
| 327 |
void glVertexBlendARB(GLint count); |
|---|
| 328 |
} |
|---|
| 329 |
|
|---|
| 330 |
//GL_ARB_matrix_palette |
|---|
| 331 |
version(GL_ARB_matrix_palette) |
|---|
| 332 |
{ |
|---|
| 333 |
void glCurrentPaletteMatrixARB(GLint index); |
|---|
| 334 |
void glMatrixIndexubvARB(GLint size, GLubyte *indices); |
|---|
| 335 |
void glMatrixIndexusvARB(GLint size, GLushort *indices); |
|---|
| 336 |
void glMatrixIndexuivARB(GLint size, GLuint *indices); |
|---|
| 337 |
void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, GLvoid *pointer); |
|---|
| 338 |
} |
|---|
| 339 |
|
|---|
| 340 |
//GL_ARB_texture_env_combine |
|---|
| 341 |
version(GL_ARB_texture_env_combine) |
|---|
| 342 |
{} |
|---|
| 343 |
|
|---|
| 344 |
//GL_ARB_texture_env_crossbar |
|---|
| 345 |
version(GL_ARB_texture_env_crossbar) |
|---|
| 346 |
{} |
|---|
| 347 |
|
|---|
| 348 |
//GL_ARB_texture_env_dot3 |
|---|
| 349 |
version(GL_ARB_texture_env_dot3) |
|---|
| 350 |
{} |
|---|
| 351 |
|
|---|
| 352 |
//GL_ARB_texture_mirrored_repeat |
|---|
| 353 |
version(GL_ARB_texture_mirrored_repeat) |
|---|
| 354 |
{} |
|---|
| 355 |
|
|---|
| 356 |
//GL_ARB_depth_texture |
|---|
| 357 |
version(GL_ARB_depth_texture) |
|---|
| 358 |
{} |
|---|
| 359 |
|
|---|
| 360 |
//GL_ARB_shadow |
|---|
| 361 |
version(GL_ARB_shadow) |
|---|
| 362 |
{} |
|---|
| 363 |
|
|---|
| 364 |
//GL_ARB_shadow_ambient |
|---|
| 365 |
version(GL_ARB_shadow_ambient) |
|---|
| 366 |
{} |
|---|
| 367 |
|
|---|
| 368 |
//GL_ARB_window_pos |
|---|
| 369 |
version(GL_ARB_window_pos) |
|---|
| 370 |
{ |
|---|
| 371 |
void glWindowPos2dARB(GLdouble x, GLdouble y); |
|---|
| 372 |
void glWindowPos2dvARB (GLdouble *v); |
|---|
| 373 |
void glWindowPos2fARB(GLfloat x, GLfloat y); |
|---|
| 374 |
void glWindowPos2fvARB (GLfloat *v); |
|---|
| 375 |
void glWindowPos2iARB(GLint x, GLint y); |
|---|
| 376 |
void glWindowPos2ivARB (GLint *v); |
|---|
| 377 |
void glWindowPos2sARB(GLshort x, GLshort y); |
|---|
| 378 |
void glWindowPos2svARB (GLshort *v); |
|---|
| 379 |
void glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z); |
|---|
| 380 |
void glWindowPos3dvARB (GLdouble *v); |
|---|
| 381 |
void glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z); |
|---|
| 382 |
void glWindowPos3fvARB (GLfloat *v); |
|---|
| 383 |
void glWindowPos3iARB(GLint x, GLint y, GLint z); |
|---|
| 384 |
void glWindowPos3ivARB (GLint *v); |
|---|
| 385 |
void glWindowPos3sARB(GLshort x, GLshort y, GLshort z); |
|---|
| 386 |
void glWindowPos3svARB (GLshort *v); |
|---|
| 387 |
} |
|---|
| 388 |
|
|---|
| 389 |
//GL_ARB_vertex_program |
|---|
| 390 |
version(GL_ARB_vertex_program) |
|---|
| 391 |
{ |
|---|
| 392 |
void glVertexAttrib1dARB(GLuint index, GLdouble x); |
|---|
| 393 |
void glVertexAttrib1dvARB(GLuint index, GLdouble *v); |
|---|
| 394 |
void glVertexAttrib1fARB(GLuint index, GLfloat x); |
|---|
| 395 |
void glVertexAttrib1fvARB(GLuint index, GLfloat *v); |
|---|
| 396 |
void glVertexAttrib1sARB(GLuint index, GLshort x); |
|---|
| 397 |
void glVertexAttrib1svARB(GLuint index, GLshort *v); |
|---|
| 398 |
void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); |
|---|
| 399 |
void glVertexAttrib2dvARB(GLuint index, |
|---|